View Full Version : Haruna and Yamashiro which should i level up first?

08-18-2014, 04:23 AM
hey boys and girls.

i have already remodeled fuso, hihei and kongou. now i wondering if i should level up Yamashiro or Haruna first to beat 2-4 (i have yet to destroy this boss), any advise? my HQ is lvl 35 if that helps.

thanks for reading.

08-18-2014, 04:30 AM
I'd prefer Haruna-sama, she's better for pawning up enemy fleets. Yamashiro could also pawn enemy fleets but her lower luck stat puts her at greater risk of being critted. Still Fusou Kai class BBVs are decent ASW platforms IMHO second to the Ise-Kai class

p.s. not to mention that Haruna Kai Ni gives you a free Sanshiki

08-18-2014, 04:31 AM
Haruna, because she is kawaii and has better equips upon remodel. you get more FP with Haruna Kai over Yamashiro Kai

08-18-2014, 04:32 AM
fdjw88 Haruna is the more effective battleship. She has a kai ni, and keeps her firepower after kai. While Yamashiro has terrible luck and takes a hit to her firepower going to BBV.

08-18-2014, 10:39 AM
There's also that pesky fast battleship (Haruna) vs. slow battleship (Yamashiro) thing. You always want to level fast BBs first. They're simply more useful in KanColle. Occasionally the devs like to throw curveballs at us requiring slow ships, but usually fast ship = best.

08-18-2014, 11:23 AM
Based on your choices, go with Haruna. She'll be more powerful than Yamashiro later on and she'll be more like one of your staple BBs in the game.

But I won't go that far as to preach you that fast ship is best (because Yamato begs to disagree).

08-18-2014, 11:27 AM
Haruna would be better to level up first imo. More firepower and she's a fast BB.

08-18-2014, 11:30 AM
Use Haruna. Yamashiro is normally used when you have no other BB or you really like her. Haruna have better overall stats.

08-18-2014, 11:36 AM
Haruna Kai Ni is probably the MVP of my fleet right now, so it can't hurt to start leveling her now.

08-19-2014, 12:36 PM

Luck value only affects the CI rate at night, it has nothing to do with how many crits a ship will do against the enemy or how often she will get crit herself.

08-19-2014, 08:51 PM
Everyone says Yamashiro has terrible luck, but upon Kai her luck is actually pretty normal (10), only slightly under average.. and even that doesn't really matter except for the night battle cut-in attacks, which you won't probably be using with a BB/V anyways.

Both of them are decent BBs, and all the talks about Haruna having Kai Ni is frankly meaningless at the stage where the OP is clearing 2-4. I'd suggest picking either one at whim, while keeping in mind that both of them will be needed - eventually, for something like the current event.

I didn't use any BB/BBV for AL, but a lot of people seem to. Let's say, 2 in AL. 2 more for MI. 2 or 3 more for E-6. 2 BBs for 2 support fleets make 4 more. That's already 10~11 BBs, when there are only 13 of them in the entire game, three of which are LSC-exclusive. I don't think it's too far-fetched to expect something similar in the future events where you'd have to prepare a lot of decently-leveled ships rather than a few select insanely-high level ones.

In short:

In the short run, either of them will do the job. I did 2-4 with Yamashiro in my fleet as well.
In the long run, you'll be using every single BB/V anyways, so keep them all decently leveled and ready.

08-20-2014, 01:07 AM
AkiyamaMio In the long run, the Fusou class loses out to the Ise class anyway. Considering that BBVs are relatively easy to obtain, levelling Yamashiro would just mean levelling a ship that would be obsolete when you get Ise/Hyuuga.

08-20-2014, 02:20 AM

Obsolete? Sure, Fusou-class is outclassed by ise-class, but only by a small margin, that is practically meaningless once you consider how RNG works in the actual combat. If you like the numbers, just look at them. In their BBV forms, they have the same firepower, AA, LoS. Ise can have 4 more Zuiuns, but unless you load nothing but seaplanes, the difference comes down to only one extra Zuiun. Ise-class has significantly higher luck, but do you really expect BBs to do cut-in? I think most people would go double attack instead. The only area where Fusou-class falls significantly behind the Ise class is the evasion.

And as I mentioned in the last response, you just don't know how many ships of any type you'll want to keep around for any given future event. I used both Fusou and Ise classes in the two support fleets this summer, and knowing that I'm left with six more BBs to work with made the event considerably easier.

That's kind of what I meant by saying "you'd need every BB/V in the long run," just having them around leaves you more options to work with.

08-20-2014, 02:22 AM
AkiyamaMio Yes the OP is asking who to level 'first'. Which I am assuming is the short term. In the short term, you can put any of the BBVs on the back burner and focus on levelling the proper BBs first.

08-20-2014, 02:27 AM
Leyana Yeap, and in the short run either will do just fine, as I mentioned in the previous respnose.

One thing I forgot to mention: Yamashiro remodels slightly earlier at Lv.20, compared to Haruna at 25. If the OP wants to get his fleet ready as soon as possible, Yamashiro is a good alternative since she can be ready for action sooner than Haruna. 5 less levels to grind may mean a lot in the early game.

08-20-2014, 02:44 AM
If its me... I would level YAMASHIRO first before Haruna. Well, if its Kongou then I'll level Kongou first though -shrugs-

The thing is you need to clear 2-4 first. There you need every Air fire power you have (at low level that is the case). And guess what, Yamashiro's zauin planes acts as fighter/bomber on the initial air raid allowing you to get air supremacy more easily whille giving you a change to damage the enemy fleet before the shelling phase.

Yamashiro can carry 18 planes while still having a double attack setup at night. Its nasty during my early levels. Much more if you dont have planes other than type 22 and 52.

08-20-2014, 03:09 AM
nanoha Seaplanes contribute very little to the air combat phase.

08-20-2014, 03:24 AM

Yes, for us. But as I said, for low level teitokus like I was before, BBVs are a beast. Zuiuns has 2 antiair stats and 4 bomber stats. While your stack green carrier planes only have 5 antiair stats. With BBVs... you can replace a fighter slot for your carrier with torpedo/dive bombers and still not lose air supremacy. And what's more is that this planes already contributed to the initial airphase will also make your BBVs trigger double attack at day. They also do dive bombing so even if your carrier is loaded with all green with enough luck you can sink an enemy DD or two.

On e3 and e4 (event map) I used BBVs Yamashiro and Fusou, both on low levels and only two stars. And guess what? They snatch the MVP from time to time away from my carriers. If that doesnt make things clear then I dont know what else would. -shrugs-

08-20-2014, 03:30 AM
nanoha They still contribute very little to the air combat phase. The BBs are snatching MVP away because of the double attacks. Not because of the seaplane. Any BB could do that. Also, at lower levels the air superiority requirement for maps is really low anyway. Pick seaplanes for recon stats, not for combat effectiveness.

08-20-2014, 03:41 AM

They are getting some of the MVPs not on the bosses but on the 2 air battle nodes. And that speaks a lot. Well, it could be said it was because I am going with 2 green 1 blue 1 yellow on all of my carriers. But it also means that, on a situation where you are forced to carry a lot of air power then BBVs would supplement Carriers (CVs and CVLs) the most. Fast BBs are just there because... well they are need for branching rules. If not for that, I will always carry my CVs with BBVs escorts.

08-20-2014, 08:53 PM

I think you're underestimating BBVs a bit too much... Let's just take a look at the numbers. There are several nodes in 2-4 where you encounter the enemy CVs. Assuming the early game, let's assume the following situation:

Akagi Kai and Junyou Kai are equipping Type 52s on their 2nd and 3rd slots, which gives the total air power of 109, and dive/torpedo bombers on the first and the last slot, which (I think) is pretty standard for the early game. (In fact, I did with even worse fighter planes when I beat 2-4 for the first time, but let's not get into it.)

There are three patterns of enemy carrier fleet in 2-4, regardless of which node they appear. The above situation will give sufficient air power to get "air superiority" against the patterns where the enemy has 2 Wo-class CVs, but just a "parity" against three.

Since OP already has Fusou, assuming he equips _three_ slots of Zuiuns on Fusou and Yamashiro, the added AA will flip the parity to "superiority" against three Wo-classes.

Why is this significant? The opening bombing is an important part of the damage you deal against the enemy, and deploying BBVs with extra Zuiun support can allow a CV/L to equip one more slot of bomber of either kind. Without the BBVs, either Akagi or Junyou will need another slot of fighter in this scenario. If those 30 Zuiuns manage to hit an enemy DD, so much the better. Whether BBVs with their Zuiuns are helpful or not strictly depends on what the OP has to bring into 2-4.