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Leyana
06-05-2014, 02:13 AM
Sortie/Farming Powerlevelling Guide Kai

This guide is here to inform you of which are the best maps in the game to powerlevel your ship girls and where to farm resources using sorties. If you don't have the required ships/equipment for doing the maps, don't worry! Spending some time in construction/development will fix that.

Contents

Updates
Levelling Spots

1-5
2-4-1
3-2-1
4-1
4-3
5-2
5-4


Farming Spots

Fuel
Ammo
Steel
Bauxite
Development Materials
Repair Buckets
Fast Construction
Furniture Coins


Quest Grinding
Credits


1. Updates
-----26/06/14-----

Updated 1-5 6 ship composition
Fixed 5-4 drops of interest


2. Leveling Spots
Exp is displayed as Normal/Flagship/MVP/Flag+MVP

1-5
http://i.imgur.com/NhR3m8J.jpg
This is a good map for early admirals to train CLs or DDs. If you don't go off the main route on the way to the boss, you'll only encounter submarines, allowing your CLs and DDs to slaughter them, especially if they're equipped with some anti-sub equipment (depth charges/sonars). Do note that the difficulty of this map changes when you hit HQ 40 and again at 80. The difficulty increase means that it will get harder to train low level CLs and DDs at these maps at higher HQ levels.

Level range: 10 - 30+

Exp (S-rank): 180/270/360/540

Branching rules:
To get to the boss, you need to have no more than 4 ships and 1 CVL/AV.
To go from node B -> D you need to have more than 4 ships.

Fleet compositions:
BBV/CVL/2CL(DD) - This is the composition you want if you intend to clear the map for the most exp. All you'll encounter are subs if you use this composition, so load your BBV with seaplane bombers and your CVL with either Type 97 torpedo bombers or Ryuusei. The BBV is there for the 2nd shelling phase to allow you to get more shots in and sweep the node.

Flag/Any combination of 3 DD or CL/BB(V)/Random ship - This composition allows you to train more ships than the above composition. Since you're taking 6 ships along, you won't be able to hit the boss node, but, you can still hit 3 sub nodes and quit the map. You'll either go A-B-C or A-B-D. Do not try to go to nodes F or G unless you've got a strong fleet. Those nodes contain a lot of elite and flagship ships that will send some of your ships to the docks. You have two options for the flagship, you can set a DD or CL to let them try to get flag + MVP or just any random ship you feel like levelling. If you take a DD or CL flag you can take one less DD/CL in the composition and just put any random ship you feel needs the exp in the lineup. The BB is around to give you a 2nd shelling phase. If your DDs and CLs are good enough at ASW, you can just take two of them and level up more random ships. The random ships can be any ship you want to train since the DDs and CLs will be doing all the heavy lifting anyway. Also, this method doesn't boost your HQ level since you won't be clearing the boss node.

DD or CL/5 random ships - The objective is to only hit the first node again and again. This is only really recommended for admirals below 80 since the troll sub isn't there yet. What you do is load your flag up with ASW equips and just have them take MVP again and again to remain in permanent sparkling. The other ships can be whatever you want and just run them into red fatigue. It's very resource intensive so keep that in mind.

Additional Info:
This map is great for new admirals for farm HQ exp for rank points.

2-4-1
http://i.imgur.com/cRepv1Y.jpg
This map will be the first roadblock you encounter but also the first good general purpose map for grinding levels. You only want to hit node A and quit because all of the subsequent nodes contain BBs, which will probably cut your leveling session short when you need to go repair. This map is pretty hard on fatigue due to only being a single node, but you can solve that by having some spare ships to rotate in and out.

Level range: 20 - 40++

Exp (S-rank): 360/540/720/1,080

Branching rules:
None.

Fleet compositions:
Flag/BB/CVL/SS/2 Randoms - The mandatory ships for smooth sailing on this map are the BB, CVL and SS. The BB will give you a 2nd shelling phase while the SS will function as a distraction for the enemy fleet. If you have a Saiun it will make things easier by preventing a T-cross disadvantage. There are no opposing carriers in the first node so feel free to load up the CVL with torpedo bombers. For the two random ships, you will want more CVLs or CLTs in your fleet if your ship's levels aren't very high. This ensures a powerful opening strike that will wipe most of the opposing fleet.

Flag/BB/CVL/CVL/CVL/CVL - This is the composition if you don't have a submarine yet. If you don't have that many CVLs just replace them as you see fit with CLTs or CAs. But remember, the less powerful your opening strike, the higher the chances that you'll be sending ships to the docks.

Additional Info:
The opening air strike is unaffected by fatigue, you can run your CVLs into the ground if you wish. Do note that to do this, your CVLs should be at least kai and you should either be able to consistently wipe most of the enemy fleet or have enough other ships that can mop up the rest.

3-2-1
http://i.imgur.com/hPvA8Uu.jpg
This map is the first great leveling map that you'll come across. Like 2-4-1, it is really hard on fatigue. Also like 2-4-1, you'll want to quit the map after node A because node C contains a whole bunch of elite CVs and BBs that will ruin your day.

Level range: 20 - 50+

Exp (S-rank): 384/576/786/1,152

Branching rules:
Requires 6DDs to get to the boss

Fleet compositions:
Flag/BB/CVL/CVL/CVL/SS - This is the standard composition. You'll really want more than one SS for this map because everything in node A will be forced to attack it. This spares the rest of your ships from needing repairs but you'll want to be able to rotate subs so you can continuously level. As with 2-4-1, CVLs can be replaced with CLTs if you desire. The objective is having a powerful opening strike to wipe the fleet and hopefully prevent your SS from being damaged too badly as well.

Flag/BB/CVL/CVL/CVL/CVL - Similar to doing 2-4-1 without an SS. You can replace CVLs with CVs if you want to. CLTs can be used but their opening strike is affected by fatigue.

With the advent of the new plane rank system, this composition can be useful for training CLs, DDs and Auxiliary ships in addition to your bigger ships. To train these ships here, just load up the flagship with a gun and some radars. Then load the escorting CV/Ls to the brim with torpedo bombers. Unranked torpedo bombers can perform decent but this method shines when those bombers are // or better. An opening strike will completely wipe the enemy fleet 80 - 90% of the time. This method is slower for CLs and DDs than 4-3 since they won't be gaining MVP.

Flag/CVL(BBV)/CVL/CVL/CVL/SS - The flagship for this method is limited to BBs, CVs, CAs, and some CVLs. The objective of this method is to guarantee that the flagship gets MVP 100% of the time. A BB or CA flag should have 2 main cannons, a seaplane and a radar while a CV or CVL flag should be loaded with your best red bombers and a single 15.5cm yellow gun. The yellow gun increases their range and allows them to fire first. The other CVLs should have one or two Type 62 fighter-bombers on their biggest slots; and the rest of the slots filled with RADARs. For this strategy, you'll want to use double line formation to increase the accuracy of your ships so that they can wipe the enemy fleet. Don't worry about the fatigue of your CVLs and your flagship should never get fatigued because of the constant MVP. You'll only be rotating your SS. You can replace one CVL with a BBV for levelling a CA or CV flag, BBVs have lower firepower. Simply stick one red gun and 3 radars on her.

Considerations for CA/CV flag: Drop the yellow guns from the supporting CV/Ls and put an additional RADAR or some recon plane. This is to prevent them from having the same range as the flag and to give the flag a chance to attack first. You can disregard this for CAVs and CVs if you have the Aircraft Maintenance Personnel (http://kancolle.wikia.com/wiki/Skilled_Carrier-based_Aircraft_Maintenance_Personnel) equip that gives ships it is equipped on long range. Also for the BB, I recommend taking a BBV along filled with seaplanes to maximise the chances of your flagship getting MVP.

Additional Info:
The opening air strike is unaffected by fatigue, you can run your CVLs into the ground if you wish. Do note that to do this, your CVLs should be at least kai and you should either be able to consistently wipe most of the enemy fleet or have enough other ships that can mop up the rest.

4-1
http://i.imgur.com/fRxIEJt.jpg
You get access to this map before 3-2 and although it gives slightly less exp than 3-2-1 grinding, it is much more fatigue friendly because you hit at least two nodes before leaving. However, this means that it will also take up more resources. One thing to watch out for is node I which contains BBs. If you get sent there, my advice is to double line and pray, unless you are confident enough that your fleet will wipe them.

Level range: 40-80+

Exp (S-rank): 372/558/744/1,116

Branching rules:
You need 2DDs to get from E -> F.

Fleet compositions:
Flag/BB/CLT/CLT/CLT/SS - You'll want CLTs instead of CVLs for this map because the second nodes that you are aiming for contain submarines, but, you still want a strong opening salvo to take out as many of the enemy fleet as possible. There is a chance you'll meet a CA at node A, but otherwise, everything else will be forced to attack the SS. You can swap in CVLs for CLTs if you don't have enough of the latter, but I highly recommend having very good torpedo bombers on the CVL.

4-3
http://i.imgur.com/yCP1wJi.jpg
This map is geared more towards leveling CLs and DDs. There are three submarine nodes in this map which have a high chance of letting the CL or DD flag get MVP for large amounts of exp per node. The only hiccup with this map is that you can get sent to node J which may have a BB that can screw with your leveling. Otherwise you'll hit at least two submarine nodes F -> D or F -> K and quit.

Level range: 40-80+

Exp (S-rank): 396/594/792/1,188

Branching rules:
2DDs to node A
2+CAs to from F -> G
1 CAV/AV to go from J -> K or B -> D

Fleet compositions:
Flag/BB/CVL/CVL/CLT/CLT - This is the standard leveling formation for this map. You may want to take a CA along for more firepower in case you get sent to node J but that's up to you. If you're having trouble wiping all the subs, replace one CVL with another CLT. The flagship should be loaded with sonars and depth charges to ensure that she gets MVP most of the time at the sub nodes. CLTs can also be replaced with CLs if you're so inclined but be warned that it will leave you vulnerable if you get sent to node J.

5-2
http://i.imgur.com/qe7JCCI.jpg
While this map has great ship exp, it is run more to farm HQ exp. You're welcome to try to level ships here, though. Do note that since you're hitting 4 nodes, it is going to be very resource intensive. The objective of this map is to hit A -> B -> C -> D for a boss kill.

Level range: 50 - 120+

Exp (S-rank): 456/684/912/1,368
HQ Exp: 2,840

Branching rules:
2CV and 1CVL to get sent to the boss

Fleet compositions:
Flag/BB/BB/CV/CV/CVL - The flag for this map needs to be a heavy ship (CA and above). If you want to put a CV as a flag, you can replace one of the CVs in the composition with another BB or a CA. This is a good place to level slow ships since 5-4 has a nasty surprise for fleets that aren't all fast ships.

5-4
http://i.imgur.com/K4nitYd.jpg
This is another map that is run more for the HQ exp than the ship exp, it is alright for ship leveling as well. The catch with this map is that you need a fleet of all fast ships or you will be sent towards the maelstrom, reducing your fleet's fuel. Another downside this map has is that you're pretty limited on what ship you can set as the flagship, unless you're willing to take a gamble.

Level range: 50 - 150

Exp (S-rank): 504/756/1,008/1,512
HQ Exp: 3,260

Branching rules:
2CV/Ls to node A
Fast ships from A -> E
4 Drum Canisters from H -> M
3 Drum Canisters and 1CV to node C

Fleet compositions:
Flag/BB/BB/BB/CV/CV - For the BBs, you're limited to Kongou-class or Bismarck since they are the only fast BBs. For the flag you can either take a CAV or Yuubari. The reason for this is that you'll be sticking 4 drum canisters on the flag so that you can go from H -> M and avoid an unnecessary fight. You can swap a BB out for them if you want to level another fast ship as the flagship.

Flag/BB/CLT/CLT/CV/CV - A less resource intensive composition compared to the above. Again, the flag should be a ship that can take 4 drums to protect them but you can put them in another position if you wish to level another fast ship.

Additional Notes:
This is a good map to farm rare ships as well. Uzuki, Yayoi, Akigumo, Yuugumo, Naganami, Kinugasa, Suzuya, Shoukaku, Zuikaku, Mutsu, Agano, Kumano, Yuubari and Iku all drop at the boss node.

Leyana
06-05-2014, 02:14 AM
3. Farming Spots
The most important thing to realise about farming resources is: SS are a godsend. Resource farming can potentially be done without them but you’ll really need them if you want to get the best bang for your buck. Also remember that sortie farming is only meant to supplement your expeditions. You'll find it difficult and in some cases like for special resources (development materials, fast construction, furniture boxes) quite resource intensive.

http://i.imgur.com/2xh0rJn.png Fuel / http://i.imgur.com/D5WDuBY.png Ammo

2-3
http://i.imgur.com/p5nRTOG.jpg
This map is great for farming fuel and ammo. The resource nodes drop anywhere from 15 to 45 fuel/ammo and most of the time you’ll come out ahead. At worst, the resource loss will be minimal.

Resources:
Fuel – A, E, I
Ammo – D, J

Fleet compositions:
3SS – The SS you take must not be SSV. This increases their consumption and makes it much harder to come away with a profit. The subs should also ideally be 30+ since nodes B and C have ships that can attack subs and you want your subs to be able to survive past those nodes to get to the resource nodes.

http://i.imgur.com/GlPhDkp.png Steel

3-2
http://i.imgur.com/hPvA8Uu.jpg
As of the 15/01/14 patch, Kadokawa has made it so that you can no longer refresh after hitting the steel node to farm steel at no risk. But fear not, there is still a way to farm steel with this map. The steel node in this map gives 50 to 150 steel, a pretty hefty amount.

Resources:
Steel – B

Fleet compositions:
3+ SS – Since you need to finish a battle node to get the steel, this formation will assure that you manage to get past node C with minimal loss. 3 SS is the minimum but having more will decrease the chances that your subs get damaged. Only two ships in each composition of node C can damage SS, so with luck, your subs will take them out in the opening salvo.

http://i.imgur.com/I0YFgHU.png Bauxite

4-3
http://i.imgur.com/yCP1wJi.jpg
The bauxite node in this map gives 50 to 150 bauxite a try. It’s hard to farm since the compass will be totally random but it is worth a try if you are desperate for bauxite. Do expect a lot of D ranks so keep an eye on your sortie win ratio so that it doesn’t fall below the 75% needed for event participation. The ideal route that you need to take is F -> D -> E. But since this composition doesn’t meet any of the branching requirements, you’ll be at the mercy of the compass. If you head from F -> K or D -> G just quit the run.

Resources:
Bauxite – E

Fleet compositions:
3+ SS – If you’re lucky, you’ll get the SS node compositions that have a couple of other ships that your SS can torpedo to get a B rank. SS can’t attack SS so if you meet the all SS composition, you’ll get a D rank. Otherwise the other nodes have few ships that can target SS so you’re safe. You can use SSVs for this but realise that it will be more resource intensive and the repair times will be longer.

http://i.imgur.com/QgwkPA7.jpg Development Materials

2-4
http://i.imgur.com/cRepv1Y.jpg
Welcome back to the bane of newbie admirals. This time, you’re aiming for node M which is the only node in the game at the moment that gives development materials. I’d recommend that if you’re really hard up for development materials; go and do some daily quests. You will get development materials faster that way. Since you’re aiming for node M, if you get sent from A -> B, A -> F, or L -> O just quit the run.

Resources:
Development Materials – M

Fleet compositions:
Flag/BB/CV/CV/CLT/CLT – The reason why subs won’t work as well in this map is the prevalence of line abreast, echelon and double line formations in nodes. The good news is that you probably won’t be taking that much damage. The flag can be any ship you like but of course, the heavier the better. CVs should be loaded with green planes and a single red so you can get air superiority and trigger daytime double attack.

http://i.imgur.com/O3a9FjH.jpg Fast Construction

2-2
http://i.imgur.com/eIVYQhH.jpg
This map is pretty simple to farm because the branching rules will take you to node A and then B most of the time if you don’t have at least one CV/L in your fleet. As a small bonus, node B gives 5 to 15 bauxite.

Resources:
Fast Construction - C

Fleet compositions:
2+ SS – You don’t need as many SS for this map if they are sufficiently high level (30+). Node A is just filled with normal enemies and they shouldn’t be able to hit you often or for a lot of damage most of the time. Node D also doesn’t have much for a fleet of submarines to fear.

http://i.imgur.com/fM3Ovhv.jpg Repair Buckets
Just do expedition 2. Sorties are terrible for farming repair buckets. If you’re desperate and/or insane, node E in 2-4 drops repair buckets. Use the same strategy as above for farming development materials only you’d want to go A -> B.

http://i.imgur.com/ogyz2ZG.pnghttp://i.imgur.com/9xNNk3o.jpg Furniture Coins

3-3
http://i.imgur.com/n75lfZD.jpg
This map is where you need to go to get furniture coins. Expect some pain, since the nodes have some powerful ships, and the composition necessary to get to the furniture coins is the same composition to get to the boss. Since you can be sent to the boss while hunting furniture coins, this is a good opportunity to complete weekly quest Bw7 which requires you to kill 5 bosses in 3-3 or 3-4.

Resources:
Medium Coin Box – J
Large Coin Box - K

Fleet compositions:
Flag/BB/CV/CV/CLT/CLT – The two CVs are required to go from A -> E or A -> H. You’ll also need plenty of green planes since you’ll be encountering a lot of enemy CVs along the way. The flag can potentially be any ship, but a heavy ship CA and above is recommended for combat ability.

4. Quest Grinding
2-3
http://i.imgur.com/p5nRTOG.jpg
Because of the variety of ships you can encounter in this map, it is a good place to get a bunch of daily and weekly quests done all at once. Namely:

Bd4 – Sink 3 enemy carriers
Bd5 – Sink 3 enemy transports
Bd6 – Sink 5 enemy transports
Bd7 – Kill 5 world 2 bosses
Bw1 – Launch your fleet 36 times; encounter 24 bosses, defeat 12 and S rank 6
Bw2 – Sink 20 enemy carriers
Bw3 – Sink 20 enemy transports
Bw4 – Sink 50 enemy transports

Fleet compositions:
3+ SS – Although 3 is the minimum, the more SS you send the better your outcomes will be. SS should be 30+ to reduce the chances that you’d need to dock them after a run. You can send SSVs along but keep in mind the consumption and increased repair time. SSVs will help you when trying to S rank the boss since the ability to equip two torpedos means they can do a cut in at night and have a greater chance of sinking the BBs you encounter.

5. Credits
nwrtz for corrections to 1-5 and 5-4.
Hatsushimo for alternate 1-5 spam.

Leyana
06-05-2014, 02:14 AM
Reserved.

chuwenhsuan
06-05-2014, 07:28 AM
Released.

panda
06-05-2014, 07:39 AM
I've actually found that using Flag Secondary 2 CAV/BBV (full seaplanes) 1 CVL SS on 3-2 can work alright.

http://i.imgur.com/8IXgn6o.png
was what I was using at one point.

I did cycle subs a lot, but was able to get S ranks pretty much every time.

Marius
06-05-2014, 09:02 AM
great guide

regarding 5-4, I use this setup for both successful farming and leveling

Flag
BB
BB
CAV with 4 drums
CV
CV

you can pretty much set anything as Flag for leveling. (depending on shiplevels DD might not be that great)

InvertedComposer
06-09-2014, 07:19 PM
Thank you very much, Great guide ^^

Though it seems like subs are pretty much core for grinding (optimally) and farming, can someone explain why (and how to get them? They seem pretty rare with only 5% rates to construct according to Kancolle Wiki)

hudang
06-09-2014, 07:22 PM
InvertedComposer
u can try to farm subs in 1-5.. but dont expect to get them easily, especially on HQ lvl under 80.
best subs recipe for subs for me is the cheapest one 250/30/200/30.
i got all buildable subs (except maruyu) from that recipe
refer to my last chart where i hunting Hachi.. :D
https://docs.google.com/spreadsheet/ccc?key=0Avs0OKnDe0icdFF0M2dhSVY2U1hMdkdvQ09pM2wzV FE&usp=sharing

Finn
06-19-2014, 12:15 PM
Level indicated for the leveling spots is ship level or admiral level?

FireKiller87
06-19-2014, 12:31 PM
Thank you very much, Great guide ^^

Though it seems like subs are pretty much core for grinding (optimally) and farming, can someone explain why (and how to get them? They seem pretty rare with only 5% rates to construct according to Kancolle Wiki)

Use the rare DD/sub recipe, 250/30/200/30. I built an I-8 within my first two weeks playing the game using this recipe.
Pretty good for new admirals too, as this recipe also gives both light and heavy cruisers as well as both Shimakaze and Yukikaze.

InvertedComposer
06-21-2014, 04:09 PM
Just spamming the recipe to complete the 2 daily construction quests, I got I-58 after 1 week and next week i got I-8

Thanks so much once again ( ^ ~ ^ )

Leyana
06-21-2014, 08:48 PM
Finn Level indicated by ship level.

KazeNoTama
06-23-2014, 11:22 PM
why CVLs in the last fleet comp for 3-2-A farming should be equipped with 99 dive bomber (red plane, isn't it)? Shouldn't I equip them with blue plane so they can wipe out the enemy in the opening carrier attack phase which isn't affected by fatigue, red plane is better for shelling phase but it's affected by fatigue?

Leyana
06-23-2014, 11:37 PM
KazeNoTama The objective for the super 3-2-1 strategy is to wipe out as many as you can while leaving one alive. Torpedo planes are good but they can be too powerful and let your carriers steal the MVP. Ideally you want your flagship to take MVP all of the time. Red planes can attack in the opening air strike too which is unaffected by fatigue.

KazeNoTama
06-24-2014, 12:11 AM
Leyana oh thanks, I'm just afraid red planes will be too weak to wipe out the enemy fleet.

Leyana
06-24-2014, 12:27 AM
If you find Type 99 bombers to be too weak, just put better bombers or move them to a bigger slot. Tune your loadout to suit your composition.

KazeNoTama
06-24-2014, 12:36 AM
I haven't tried yet tho, lol but since I have no type 99 bomber, i'll just use comet.

Hananosei
06-28-2014, 02:33 AM
I have a question about HQ level farming.

When you level up in ranks, does it make maps like 1-5, 2-5 harder to complete? Because I haven't done 2-5 yet and I would really like to. But I'm having a hard time trying to complete it.

Saki
06-28-2014, 02:38 AM
I have a question about HQ level farming.

When you level up in ranks, does it make maps like 1-5, 2-5 harder to complete? Because I haven't done 2-5 yet and I would really like to. But I'm having a hard time trying to complete it.

Yup, for 1-5 below lvl 40 is easy, 40 above but not 80 is medium, and HQ80 and above is HARD~ 2-5 is like that too but IDK the levels~

Hananosei
06-28-2014, 02:41 AM
Yup, for 1-5 below lvl 40 is easy, 40 above but not 80 is medium, and HQ80 and above is HARD~ 2-5 is like that too but IDK the levels~

Alright, thanks. That answers the questions I had for farming 1-5 for Hachi. :[ Crap. I guess I'll try to do 2-5 this month then. Thanks!

Onibi
07-01-2014, 08:21 AM
Lately i found 2-2 to be a nice place to go to finish off the Transport ship quest and the Clear-world-2 bosses quest. The top right and bottom non-boss nodes has a tonne of transports (from 2 to 4 per encounter). Sorties will get at least one node bauxite hit and one to two battles.
I generally load up the standard CLT CVL formations with a BB and maybe a CA if you feel you cant shake off that lone BB @ the transport nodes. Though probably not that much of a problem for grown up teitokus with lots of 46mms and ryuusei kais.

Note - Its nowhere near as efficient as 2-3 as you need to load up non SSes, but its probably a good fallback for teitokus lacking in the SS department (like when you only have one of each and they're all soaking in the tub).

Tetsu
07-07-2014, 01:52 AM
is the "level range" the recommended level to enter the map?

Leyana
07-07-2014, 02:09 AM
Tetsu The level range is the recommended level you can start and stop levelling ships there. If your supporting ships are a high enough level, you can take level 1 ships into the more difficult maps.

illyrin
07-07-2014, 02:42 AM
@KazeNoTama (http://kancolle.himeuta.net/forums/member.php?u=61) re: 3-2-1 farming, Torpedo planes get shot down a lot more, too. Dive bombers get shot down less. It saves you bauxite in the long run - and given how much insane grinding you can do with the swapping subs trick, saving bauxite is important, especially with an event coming up. I tend to load in 99s in my CVLs for the first two runs and only two slots. Once they hit orange/red morale, I switch to the best dive bombers I have and move to three slots (I only run three CVs - I find having a swappable "clean up" vessel allows for levelling for 5 hours straight without any ship but the sub being damaged).

@Onibi (http://kancolle.himeuta.net/forums/member.php?u=1879) re: 2-2 farming. I do the same thing in 2-2. I think it's the only viable option if you're a newer player and don't have a sufficient number of subs to do 2-3 yet but still want to do those quests. I do it a lot. The BB that shows up half of the time in the transport fleets makes it less fun than it could be.

I usually run it with two CAs and four DDs. If I get shunted to the boss node, I prepare for pain (and the Wos come to really regret it once night comes around and the destroyer wolfpack transform into werewolves and start baying for blood). The side benefit of running so many DDs is that it is cheap to fix when your ships inevitably get crit on by the BBs.

The English wiki is a bit incomplete about the rules if you want to avoid getting sent to the boss node (useful if you're transport hunting):

1) No CAV, BBV, CVL, or CV in your fleet.

2) No Kai vessel in your flagship slot; all other vessels may all be Kai or Kai Ni. The flagship may be of a level where you could Kai it, as long as you haven't done it.

3) The rules are not absolute. The compass becomes biased but it is not absolute - you'll still end up at the boss node with a fleet that meets all the rules about 30% of the time.

artificial
07-09-2014, 12:53 PM
hmm I wanna add something to 2-3: a friend made this idea for powerleveling ships, I improved upon it.

the fleet composition is as follows:

http://i.imgur.com/0Ftrxp7.png

2x wildcard, ships to level up. Give them the usual loadout, be it 2x red gun 2x recon plane or whatever.
3x CVL, at least one blue plane each. fill the rest of the slots with green planes, and give one of them a Saiun if you have one. An air superiority value of ~200 is enough.
1x SS. In the photo I equipped my submarine with 2 NHPTS boilers since her role is to tank the damage from DDs and CLs, but if you want trade off evasion for pre-emptive torpedo power then use torpedo mounts instead. Low-level submarines (around lv1-lv20) are not advisable.

You can swap a CVL and/or a wildcard slot for a CLT or SS, provided sufficient air power is maintained. As said above, 200 air superiority is enough.

pros:

You can complete daily and weekly quests while giving ships free XP.
You can powerlevel up to 4 ships at a time- ideal if you also need to level up CVLs. As pointed out by the picture, I'm powerleveling the Chitose sisters and they can hold up pretty well as long as they have the right loadout.
Also ideal if you're looking for a rare ship drop from the boss. You can get a chance to get ships like Hiryuu, Akagi and Makigumo while farming XP. I was able to get 2 Makigumos in one day. Kongou-class BBs can also drop here too.
Minimal bauxite consumption.
CAs are common ship drops in this map. You can get a nice supply of modernization fodder with this method.


cons:

Stagnates fuel, ammo and bucket count. A Ru-class can force you into using up a bucket. Fuel and ammo consumption may also rise if your wildcard is a BB or a CV.
XP per battle is lower than, say, 3-2-A powerleveling.
HQ level may also rise
more morale-dependent than other methods because a preemptive strike is not enough to beat the boss node.


I recommend this method for getting CAs to kai ni. Myoukou, Chikuma and Tone for example. I don't know if this is viable for CLs though, I'll have to test.

illyrin
07-13-2014, 11:48 AM
@Leyana (http://kancolle.himeuta.net/forums/member.php?u=29)

After using 2-4-1 and 3-2-1 to level ships, I don't think 2-4-1 is a really good "swapping submarine" powerlevelling spot like 3-2-1. In fact, I don't think it's really any good at all as a powerlevelling node except to grind levels out of necessity to clear 2-4. Every fleet layout in 2-4-1 has a CA as a flagship (sometimes Elite CA). Since a CA is always flag, it's the most likely to survive the opening airstrike. Unless you can wipe the entire enemy fleet except for the flag and you have a BB that can fire before it, it'll get at least one shot off at your fleet, ignoring your sub.

There's worse - one of the three possible fleets has four CAs: Two Elite CAs (one as flag) and two normal CAs. Four out of six ships in the enemy formation can't attack your sub so will attack your fleet instead, at this point, the submarine becomes a liability; as far as the CAs are concerned, you have a five-ship fleet and they're probably likely to shell one of your CV(L)s. A half-decent shot from an elite CAs will send any CVL (and a lot of CVs) to medium damage and straight to the docks, especially if they're in orange or red fatigue.

It's possible to still level on 2-4-1, but the swapping submarines and running your CV(L)s into red isn't viable there; players are better off levelling in a more conventional fleet and just long enough to push through to finish 2-4, at which point opening 3-2 should be pretty easy and there they can grind.

Doing 2-3, going to the first enemy fleet node, then retreating more is a little more viable than 2-4-1 using the submarine tactic; nodes B and C have pretty similar fleet layouts. Of the three fleet combos possible, one has no CAs, one has one CA, and the last has two CAs. Two CAs is still pretty bad against carriers (especially since the two CA fleets, one is Elite), but it's not the lurking 4 CA fleet in 2-4-1 that shows up one in three times.

Leyana
07-14-2014, 12:49 AM
illyrin 2-4-1 is a 3-2-1 alternative. It definitely isn't as good as 3-2-1 but for some people pushing through 2-4 can be really hard because of RNG or low levelled ships. In the latter case, 2-4-1 is good enough for levelling ships high enough to clear 2-4. At which point they can move on to 3-2-1 and 4-1.

HaganeNoKaze
07-14-2014, 07:01 AM
Wow good guide Leyana ! If i started the game recently, i probably would use it ! :)

illyrin
07-19-2014, 05:00 AM
So tonight, I was doing a bit of BB powerlevelling on 3-2-1.

I was accidentally using a Type 2 Recon plane (二式艦上偵察機) instead of the Saiun (彩雲). I only noticed this when I had a Red-T come up.

I've long-known that there's only one situation where Red-T can ever benefit you : When the level of your ships exceeds the level of your opponents by quite a bit.

Since this was a CV(L) spam 3-2-1 powerlevelling fleet, the average level of my girls is significantly than the enemy fleet.

Now, with Red-T both sides are doing only 60% of their damage; this means the Flag CL is only doing 1-2 points to my tanking submarine (instead of dropping her to critical damage in one shot). However, with the Type 2 Recon plane on my side, it's making up some of the damage penalty from the Red-T situation. Since my girls outlevel the enemy, I'm still doing enough damage to sink them easily, while my sub takes hardly any damage...

KazeNoTama
07-26-2014, 02:30 PM
is 3-2-A farming possible to grind CA? They are kinda weak and i'm not sure they'll be able to get MVP maybe with 2 20.3cm guns 1 type 0 seaplane and radar?

Ryuuhou Kagiyama
07-26-2014, 02:40 PM
KazeNoTama I use 4-1 to grind CAs, but it's possible with 3-2 as well.

CAs are plenty strong against non-BB's if you get artillery spotting. The problem is usually leaving something alive for your CA to double-attack. Remove seaplanes from your BB to prevent double-attack, limit your CV/CVL damage, put higher damagers in lower spots, try using 1 or no CLTs. You'll have to deal with scratch damage this way, but your CA will be getting MVPs much more consistently.

Also if you get the top route, it's a great chance to get your DDs some EXP at the sub node. An additional 550 EXP for your CA isn't shabby either.

KazeNoTama
07-26-2014, 03:16 PM
cyrismustang thx but i will probably use 3-2-A to constantly grind and i use BBV so maybe she won't steal MVP, so i should equip her with 2 20.3 cm red guns, 1 seaplane, 1 15.5cm yellow gun right?

Ryuuhou Kagiyama
07-26-2014, 03:34 PM
KazeNoTama I would swap out the seaplane with a radar, removing the chance of your BBV artillery spotting (2 main gun + 1 side gun still double attacks). BBVs are still much stronger than CA. Also put your BBV in the last spot or 2nd to last spot if you use CLT/SS.

Unless you mean equipping those guns on your CA, in which that's a good loadout. You can also sub the 15.5cm yellow gun for a radar if you're hurting for accuracy.

ofi123
07-26-2014, 04:12 PM
Can you consider adding in 2-4-(2 nodes) for CV and BBs as possible training method instead of just 2-4-1?

Instead of 1 node, going to nodes C,F and L (even node O, but that's with the risk of going to node N thus need to refresh) is pretty safe with 2 or more carriers with full blue+optional red planes which can take out all ships save for the Ru-class which can be crippled or sunk by BB/carrier. (Ru-class can be taken out in air strike in the right conditions, ending the battle before shelling phrase) Also going 2 nodes x2 exp while reducing the fatigue gain (for S rank, flagship and MVP) per sortie for none continuous sorting.

Also, going more nodes gives more chance at getting drops, especially for Shimakaze hunters.

Edit: Wow, even the enemy has pop out. :shimakaze_wat:

KazeNoTama
07-26-2014, 06:24 PM
cyrismustang that was not so clear. Yeah, I meant to equip those for CA, my BBV would be full of seaplane.

Leyana
07-28-2014, 12:02 AM
KazeNoTama Put a good radar on your CA to increase the chance of double attacks in the day.

Dennis
07-29-2014, 04:23 AM
Hmm, I am just curious about the World 2-3, 3 Subs approach for daily quest completion. It doesn’t seem to make much sense to me unless I am missing something.

- You don’t have many subs, unlike other ships, most people would have 3 or 4 by HQ level 80?
- Using all these subs for this world drives up fatigue quickly and most of the dailies requires numerous runs e.g. defeat World 2 boss 5 times. Unlike CVL air strikes fatigue impacts SS.
- Using so few ships also means you are less likely to sink all the carriers and transports you encounter? Particularly since the torpedo phases fire simultaneously not sequentially i.e. all your subs can overkill 1 ship. Also less likely to get SS ranking to maintain fatigue…
- Using so few ships without getting high scores also means you don't get much overall ship XP from this?

That said I can understand subs are quick to repair, low on consumption and don’t get hit all that much on this map as plusses.

Am I missing something?

Leyana
07-29-2014, 04:36 AM
Dennis
You don’t have many subs, unlike other ships, most people would have 3 or 4 by HQ level 80?
3 or 4 is enough for the purposes of this exercise. Luckier people have multiple copies of one sub and can rotate them in and out as needed.

Using all these subs for this world drives up fatigue quickly and most of the dailies requires numerous runs e.g. defeat World 2 boss 5 times. Unlike CVL air strikes fatigue impacts SS.
Fatigue won't go down that fast because of multiple nodes before the sortie ends. I can get at least 5 continuous 2 node runs out of my subs before they need rest.

Using so few ships also means you are less likely to sink all the carriers and transports you encounter? Particularly since the torpedo phases fire simultaneously not sequentially i.e. all your subs can overkill 1 ship. Also less likely to get SS ranking to maintain fatigue…
That is a risk but it happens rarely. You get 3 torpedo phases if you go into night battle. Perfect if you need to try to finish off that one last transport or carrier.

Using so few ships without getting high scores also means you don't get much overall ship XP from this?
The objective is not to gain exp. The objective is to get the quest done with the least amount of resources spent so that you come out ahead when factoring in the quest rewards.

The scenarios you outline (not sinking all the transports/carriers) are uncommon occurrences. Using subs is the most cost efficient way of doing the daily and weekly quests. Also remember, repairing resets fatigue to 40 so if any of your subs are in orange fatigue, a quick trip to the docks will make sure she's ready to sortie again if she has some damage.

Woutan
08-05-2014, 04:14 PM
Small question on 5-4-A grinding: how can you secure MVP for a BB/CV flagship? It seems a bit difficult to pull off when a minimum of 2 carriers is always there to steal the MVP.

Kago
08-12-2014, 06:44 AM
???????????????5-3-1? ? ??????:GINZA (http://www.nicovideo.jp/watch/sm22475304)

This seems like a very fast and cheap way to focus level DD/CL, as long as one doesn't mind some F5 (when NB subs node is not reached) and dismantling ships.

Mik3y112
08-12-2014, 09:42 AM
Kago your link is all wonky and messed up codes lol.

link from above.

http://www.nicovideo.jp/watch/sm22475304

Amatsukaze
08-13-2014, 05:35 PM
attempting to grind 3-2-1, but my cvl keep getting fatigued X( don't have enough radar to go around so i was substituting that with another bomber.. maybe that's too much?

Killerguntop
08-13-2014, 05:37 PM
attempting to grind 3-2-1, but my cvl keep getting fatigued X( don't have enough radar to go around so i was substituting that with another bomber.. maybe that's too much?

If your CVL or CV's are fatigued, that's fine. They can still send out planes even at 0 morale.

Amatsukaze
08-13-2014, 05:53 PM
Killerguntop ooh, good to know.
i wish there was a more bauxite friendly way of leveling mogami here, i feel guilty using my cvls in the middle of an event like this..

Killerguntop
08-13-2014, 05:54 PM
Killerguntop ooh, good to know.
i wish there was a more bauxite friendly way of leveling mogami here, i feel guilty using my cvls in the middle of an event like this..

Don't we all...orz

Argho
08-13-2014, 08:15 PM
Which map would be the place with best ship to HQ exp ratio? Since at some point higher HQ level means stronger enemies and harder event requirements, it doesn't seem good to grind exp just to end up on higher difficulty tier with couple of mediocre fleets.

Leyana
08-14-2014, 12:35 AM
Argho Depends on what you're levelling.
3-2-1 is good for BBs, CAs and CVs.
4-3 is good for CLs and DDs.

CVLs and SS can be levelled as supports. As long as you don't clear the boss node, you won't get a lot of HQ exp. 3-2-1 gives 120 HQ exp per node and 4-3, 130. So don't worry about your HQ level unless you're clearing boss nodes.

atagowatcher69
08-14-2014, 04:05 AM
What determines how much resources you can get from a node? I know drum canisters can add more, but is there an RNG element to it? Is there a cap to the drum canister effect?

I'm also thinking that 2-2 might be better for farming bauxite because you are guaranteed to hit a bauxite node and using drum canisters should get you a decent amount of it.

I guess 4-3 is nice if you're also planning to level up your ships, but it's tricky to balance this with stocking up on drum canisters.

Leyana
08-14-2014, 04:22 AM
MEDIEVAL_MIKU It's RNG. Drum canisters only increase the chance that you'd get the higher amount I think. 2-2 is terrible because it gives very little bauxite per node. To get to node E reliably you need carriers, otherwise you hit node B instead. The amount of time and effort it would take to farm bauxite in 2-2 is better used elsewhere.

4-3 at least gives a jackpot of 50-150 bauxite.

Even then, sortieing for bauxite is going to be resource intensive on your other resources like I said in the guide. You're better off spamming expedition 6.

atagowatcher69
08-14-2014, 05:12 AM
MEDIEVAL_MIKU It's RNG. Drum canisters only increase the chance that you'd get the higher amount I think. 2-2 is terrible because it gives very little bauxite per node. To get to node E reliably you need carriers, otherwise you hit node B instead. The amount of time and effort it would take to farm bauxite in 2-2 is better used elsewhere.

4-3 at least gives a jackpot of 50-150 bauxite.

Even then, sortieing for bauxite is going to be resource intensive on your other resources like I said in the guide. You're better off spamming expedition 6.

Unless I'm drastically wrong, which could highly be the case, 2-2 might turn out to be better. I made some calculations and frankly, I don't have enough information so I fudged some numbers from personal results. Take with a grain of salt.



For 4-3, the best route to the bauxite node is F -> D -> E. (I'm going to assume that the composition is one that's optimized to encounter the two sub nodes.) However, there is the possibility of F -> K and D -> G. I don't know what determines the probability but from my rough experiences, the chances are approximately equal. So I would guess that there is about a 1/4 chance to get the bauxite node.
So weighing the bauxite gained among the all the possible probabilities, (1/4 chance of success, 3/4 of failure) then means that the jackpot of 50-150 bauxite would translate to a farming rate that's effectively 12.5-37.5 bauxite per run to account for the failures.

For 2-2, I'm not sure what exactly is the probability of going the northern or southern path, but my rough experience seems to indicate something around 70% for southern and 30% for northern with carriers. The bauxite drop for the northern route is from 5-15 and the southern from 15-35.
Weighing the resources gained among the probabilities (30% for 5-15 and 70% for 15-35), the effective rate per run is 12-29 bauxite per run.
(Assuming that the probability is 50/50, then the effective rate is 10-25. I'm listing this additional probability just because.)

To summarize, each run of 4-3 is effectively 12.5-37.5 bauxite and 2-2 is 12-29 bauxite. (2-2 with 50/50 branching is 10-25)



Now it looks like 4-3 is outright better than 2-2, but the time taken to complete a run has to be factored in.
I'm not sure how to exactly do this, but I'll just rough it out to battles needed to complete a run.

For 4-3, it can take 2-3 battles to complete a run (the branch between Start -> F or Start -> J).
For 2-2, it can take 1-2 battles to complete a run (the branch between Start -> A or Start -> E and then the branch between B -> C or B -> D).

Weighing out the probabilities (1/2 for 2 battles in 4-3, and vice versa), the effective number of battles for 4-3 is 2.5.

[NOTE: I think this is wrong, but it's here for posterity.]
Then for 2-2, I'm going to fudge the numbers and assume 50/50 chance because I don't know much about this route.
Assuming 50/50, then the effective number of battles for 2-2 is 1.5.


[edit: Actually, let's try analyzing this some more. Let's not just assume 50/50 for the number of battles to be different in 2-2.]
For 2-2, I'm assuming that there is a carrier in the composition. There is a 70% chance for the southern route and 30% for the northern route. The 70% chance will always lead to one battle. The 30% has a chance for a second battle. Now here's what I don't know: the probability for the second battle. Now I'll assume here that it's 50/50.

So how does the probability work out for 1 or 2 battles? For 1 battle it's 7/10 + 1.5/10 or 8.5/10 or 17/20. 2 battles is 1.5/10 or 3/20. Effective number of battles for 2-2 is then 1.15.
For reference, the average number of battles for 4-3 is 2.5.


To recap, each run of 4-3 is effectively 12.5-37.5 bauxite and 2-2 is 12-29 bauxite. (2-2 with the 50/50 branch is 10-25)

NOTE: I think this is a naive calculation that does not account for what actually occurs. This is here for posterity.
Now to weigh this gain as a measure of how much is gained per battle, it turns out to be 5-15 bauxite per battle in 4-3.
For 2-2 (with 50-50 between 1 or 2 battles.) it turns out to be 8-19.33. (2-2 with 50/50 start branch is 6.66-16.66).
For 2-2 (with 17/20 and 3/20 between 1 or 2 battles.) it turns out to be 10.43-25.21)


[edit: Previously, I have applied calculations for the average bauxite per battle upon an abstracted number, the average bauxite per run. I'm going to do a more accurate analysis of bauxite per battle here.]
To recap, in 4-3, there's a presumed 1/4 chance to obtain 50-150 bauxite. 3/4 to get nothing. (F -> D or K D -> E or G)
There's always a presumed 1/2 chance to get 2 battles and 1/2 for 3. (Start -> F or J)

For two battles, the yield per battle for the supply node get is 25-75.
For three battles, the yield per battle for the supply node get is 16.66-50.

Now the probability of the two or three battles is taken into account.
The probability for two battles and a supply node get is 1/8.
Same for the probability for three battles and a supply node get.

The former case with probability turns out to a yield per battle portion of 3.125-9.375.
The latter case with probability turns out to a yield per battle portion of 2.0825-6.25.

Add them up, the yield per battle is 5.2075-15.625.


To recap, in 2-2 with carriers, northern route has a 30% chance and southern route has a 70% chance.
Northern route is assumed to have 50-50 chance for 1 or 2 battle. (The B->C or D branch)
Southern route will always have one battle.

Let's look at southern route as it's a simpler calculation.
Each run through the southern route yields 15-35 bauxite.
Taking into account the probability of the southern route (70%), the effective yield's southern portion is 10.5-24.5.
Since there is always one battle here, the effective bauxite per battle's southern portion is 10.5-24.5 per battle.

Now let's look at the northern route.
Each run through the northern route yields 5-15 bauxite.
Taking into account the probability of the northern route (30%), the effective yield's northern portion is 1.5-4.5.

Now there is assumed to be a 50-50 branch for 1 or 2 battles here.
The yield per battle for northern route with 1 battle is 5-15.
The yield per battle for northern route with 2 battle is 2.50-7.5.

Probability of northern route with 1 battle is 15% and 2 battle is 15%.
Taking into account the probability of the additional battle branch,
the northern route with 1 battle is 0.75-2.25, and
the northern route with 2 battles is 0.375-1.125.

Therefore, the effective bauxite per battle's northern portion is 1.125-3.375 per battle.

Now time to add the portions together.
The effective yield matches up to 12-29 as before.
Now the effective yield per battle is 11.625-27.875.

For reference, the effective yield per battle for 4-3 is 5.2075-15.625 bauxite.



Of course, there is the question of how morale is handled. 4-3 is good with keeping ships with good morale and ready for the next battle while 2-2 is bound to have morale issues.
Provided that there is a plentiful amount of shipgirls to be rotated in to replace the low morale ones, 2-2 might be the most effective farming spot. Otherwise, 4-3 is better.

There's also considerations to be taken in for the exposure of carriers to the enemy and having to repair them as opposed to solely repairing subs. Prepare to possibly spend more fuel/ammo/steel for bauxite in 2-2.



I do fully understand that the numbers I provided for this is heresay and requires those obtained from better statistical tracking of probabilities and such, so feel free to correct me.

Leyana
08-14-2014, 05:23 AM
MEDIEVAL_MIKU Why are you considering a 2-2 carrier run? You'd want to run 2-2 without carriers which gives a 70% chance of the top node. If you run carriers, you'd get planes shot down and the run will end up costing you bauxite instead. Especially if you end up at the boss.

Also if you exit the game or refresh you don't get the resources. The devs changed this to prevent 3-2 steel farming abuse where people would go to the steel node in 3-2 then refresh allowing them to accumulate hundreds of thousands of steel in a short period of time with no risk. You have to finish the map now for the resources to register.

atagowatcher69
08-14-2014, 05:38 AM
MEDIEVAL_MIKU Why are you considering a 2-2 carrier run? You'd want to run 2-2 without carriers which gives a 70% chance of the top node. If you run carriers, you'd get planes shot down and the run will end up costing you bauxite instead. Especially if you end up at the boss.

Also if you exit the game or refresh you don't get the resources. The devs changed this to prevent 3-2 steel farming abuse where people would go to the steel node in 3-2 then refresh allowing them to accumulate hundreds of thousands of steel in a short period of time with no risk. You have to finish the map now for the resources to register.

Does a carrier loaded up with evasion and no planes not work? I thought they did not consume any bauxite.

And yeah, I just noticed the resource thing because it never occurred to me to check that strat out before (I'm still relatively new to the game) so I removed that from my post.

Leyana
08-14-2014, 05:40 AM
MEDIEVAL_MIKU It would but then you'd be trading bauxite for fuel and steel for repairs when you end up at the boss and get bombed.

atagowatcher69
08-14-2014, 06:45 AM
Upon further thinking, I have adjusted my calculations to account for what really happens instead of relying on an abstracted number as the basis for my second series of calculations.

As a result, the effective gains for 2-2 with the carrier condition is more than what I originally calculated.

lucario386
08-21-2014, 03:16 AM
What formation should I use if I get sent to node J at 4-3 when leveling DD/CL?

Leyana
08-21-2014, 03:18 AM
lucario386 Line ahead and pray.

HaganeNoKaze
08-21-2014, 04:27 AM
Leyana about buckets farming, do you know the drop rate through expedition ? It seems quite low (or so much balanced by RNG-sama...)

Leyana
08-21-2014, 04:49 AM
Blackraptor01 The expeditions should have a 50/50 chance of getting you the item. It's just RNG screwing with you.

Hystericallify
08-24-2014, 02:33 PM
Should I worry about Morale when doing Orel? It seems that Iku always takes away MVP from the others. Leaving Imuya and Goya fatigued after 2 runs.

Aeromage
08-24-2014, 03:42 PM
I've found farming for bauxite in 2-2 with modernization fodder ships to be somewhat successful. For example, sending out a single Mogami, and just seeing what comes of it. They will survive the first battle if sent north-east, and proceed to either bauxite node.

This method is fairly kuso-teitoku-ish, as you will lose more battles than you'll win. There's also a high probability of sinking your ships. However, if you are using modernization fodder, it shouldn't matter too much, and you don't have to resupply them upon return from the sortie.

Leyana
08-25-2014, 01:42 AM
Hystericallify Yes. Low morale subs will get blasted more often at the first nodes.

Ellrin
08-25-2014, 02:09 AM
Following 5-2 and 5-4 to finally have my first ship nearing 99 (Not really, she's 94). I feel like this takes unbearably forever ish.

Hystericallify
08-25-2014, 01:50 PM
I never seem to go East -> North-East from the starting node. Any idea why? Or is it just cruel RNG?

Leyana
08-26-2014, 01:09 AM
Hystericallify RNG. 2-3 is all RNG.

Saro2775
08-27-2014, 12:33 PM
Leyana
Um, m8, I got a question about that Flag/4CVL/SS tactic for 3-2-a... I equipped my CVLs and Kinugasa exactly as you said, yellow guns, bombers on the highes count slots and a radar (though an Air Radar) and 2x 20.3 and a Recon plane respectively, but Kinugasa never gets MVP... any idea why?

Tetsu
08-27-2014, 01:21 PM
Saro2775
that also happens to me.
It is quite hard to rely on the chance that you'll get a double attack especially if you're leveling CAs at 3-2-A
From my experience, I suggest you take your CVLs to red morale first by using a BB with double attack setup as flagship.
Then switch one CVL with a BB and put the CA at flag. Make sure your BB does not have enough firepower to out damage your CA (I suggest using BBs with a main gun, a radar and a recon plane, BB switching is necessary every two runs if you plan to run your CVLs at red). The BB will ensure you destroy the enemy fleet, since you get two attacks.

This does not guarantee that the CA will always get MVP though (not always but most of the time).

Saro2775
08-27-2014, 01:30 PM
@Tetsu (http://kancolle.himeuta.net/forums/members/tetsu/) Thanks for the tip, I'll try it :)

So, to understand you correctly, I need to set a BB, say Hiei with the two weakest guns I can get, as flagship first and grind with her until the CVLs are red. After that I swith Hiei with, say, Shouhou and set, say, Kinugasa as Flagship, right?
But the problem with this tactic is, I think, the damage... Even with the best guns I can get for my Kinugasa (20.3 cm currently) and no guns at all for Hiei (35.6 ones), Hiei still does have quite a bit more firepower.

Hatsushimo
08-27-2014, 01:46 PM
Leyana, can I add a suggestion for grinding 1-5 to this? You don't have to consider it, but I wanted to at least bring it up. It doesn't seem to be mentioned -- no one seems to mention it anywhere, actually, but I've used it to astounding success so I know it works very well.

For TTKs below Level 80, you can more-or-less indefinitely grind the first node and its single submarine provided your fleet meets the following criteria:
1) The flagship can reliably get MVP.
2) You've got Oil and Bullets to burn.

...That's seriously it.

Let me explain. For instance, if you bring a full torpedo squadron (CLx1, DDx5), with the CL set as flagship, she'll strike first and get MVP every time with the correct formation and even minimal ASW equipment, negating any morale lost -- much like grinding the first node of the first stage, but with considerably higher EXP and more consistent accuracy. Return to base, restock, and repeat.

In that example, the DDs will quickly become fatigued, but there's no drawback to that, as they aren't supposed to be taking MVP in the first place outside of a very unlikely (though admittedly not unheard of) miss on the CL's part. You can essentially grind for as long as your resources and sanity will allow, gaining 500+ EXP for the MVP flagship each run and also a nice amount of EXP for all of the units sitting there with minimum morale. It isn't a lot (just a bit more than 100), but it can add up, particularly if you bring the same "support" units as you grind up multiple CLs to their next remodel. Naturally, you can bring anyone you want to the grind, so long as there's no chance that they'll go first and steal MVP from your flagship, thus putting her at risk of fatigue. I seem to recall that bringing CVs/CVLs equipped with any planes would randomly waste bauxite, however, so it's advisable to remove all planes before adding a carrier to the grind.

You don't even have to use a CL, really (though I certainly did); all that matters is their morale isn't being reduced, to keep the grind up infinitely. Doing this got me every DD Kai Ni in the game outside of the Germans, as well as every CL Kai Ni besides Naka (because I started at like HQ Level 75) within three days of grinding as I watched television or something in the background. It's easy, and while your resources suffer, I like to think of it as directly converting them into EXP and ultimately very useful remodels. You could use a DD as flagship and bring a team of planeless CVLs (or other units that can't hit the submarine at all), but to me it seems like there are much more cost-effective ways of grinding the units to which that'd apply. Bringing a BB for this kind of grind seems really silly, but I guess if you wanted easy levels on a BBV and resources weren't a concern, you could set her as flagship, unleash your Zuiuns and achieve essentially the same effect that my CL example would.

Of course, all of this becomes inapplicable once you reach level 80: the submarine on the first node goes through a remodel, itself, and most unfortunately gains the capacity for a pre-emptive strike. It's not really worth trying once that happens.

The con to this, outside of the aforementioned resource cost (which is expected of any grind), is that it's tremendously boring and repetitive. If you don't mind that, though, or can occupy yourself through something else simultaneously, I think it's seriously one of the best ways to get a huge step up as a lower-level TTK. I really wish I'd figured this out maybe twenty HQ levels prior. xD;

Tetsu
08-27-2014, 02:17 PM
Saro2775
are you equipping Kinugasa with a double attack setup?
have you tried equipping Hiei with a yellow gun instead of a red one?
try to adjust the BB's equipment to match your damage while still hitting enemies.
remember that the firepower shown in the stats screen does not always mean they have that much power.
equips are still a very important factor in damage output.

Saro2775
08-27-2014, 03:14 PM
Tetsu
Well, currently I need to wait for Kinugasa's fatigue to recover (so for the time being I settled for the 1-5 grind, it gives 1620 EXP pro run after all if your Flagship gets), but she's level 25 and remodelled. I set her up with 2x20.3cm, a recon plane and a yellow gun.
And yeah, I decided to try Hiei with 2x 15.5 cms instead of 41cms

Tetsu
08-27-2014, 04:20 PM
@Saro2775 (http://kancolle.himeuta.net/forums/members/saro2775/)
you set up Kinugasa with 2x 20.3 guns, a recon plane and a YELLOW gun?
uhh.. that's not really good since it may trigger cut-in attacks and you'll be wanting double attacks instead.
your set-up should be 2 red guns, a radar (you can get one if you remodel Izusu) and a recon plane.

also just put 1 gun, 1 plane and 1 radar on the BB if her damage is too strong. Leave the last slot open.
otherwise, get a cut-in set up for that BB (a yellow gun, a red gun, a radar and a plane).

Saro2775
08-27-2014, 04:21 PM
Tetsu Eh, true ^^'
Thanks again, I'll try it later. For now it's E-3 time.

Burningluv
08-27-2014, 04:23 PM
Hatsushimo Interesting. I might do this to finish off Jintsuu and Kiso once the delicious E5 method is gone.

Leyana
08-28-2014, 12:31 AM
Saro2775 For the BB accompaniment when spamming 3-2-1 with a CA flag, I recommend using a BBV and stuff them with seaplanes. They have lower firepower and the seaplanes have weak attack so that makes them even less likely to take MVP away from your CA. I also found that it'd be better to put all radars on your CV/Ls with a CA flag to give the CA flag a chance to attack first, and more importantly attack twice.

Etrigan
08-28-2014, 12:36 AM
Leyana I must be missing something - ALL radars on your CVLs? How would they attack? I know you don't want them to steal MVP, but they're going to have to do SOME damage, right?

Leyana
08-28-2014, 12:44 AM
Etrigan My bad I meant take away the yellow gun and replace it with a RADAR instead. Keep one or two planes on them.

Etrigan
08-28-2014, 12:46 AM
Leyana yeah, that worked for me leveling the Tone sisters - all planes would steal MVP. And as you said, a BBV stuffed with planes as well.

Zylphe
09-08-2014, 04:34 AM
So morale doesn't affect initial air strike, what about opening torpedo strikes?

Leyana
09-08-2014, 04:48 AM
Zylphe Morale does affect the opening torp. The accuracy sinks like a rock at low morale.

Janoski
09-21-2014, 11:41 AM
I have my Hiei at lvl 58 right now and Zuikaku lvl 50. Which would be more beneficial? Keep grinding on 3-2-1 or go to either 4-1 or 4-2 and just escort my DDs CLs? Also morale and cost wise. Because I feel like I might need to dock more ships in 4-1/4-2 instead of just using SS in 3-2-1.

Leyana
09-21-2014, 11:44 PM
Janoski If you want you can use them for escorts for you DDs and CLs at 4-3. But yes, they will end up taking some damage while spamming 4-3 than they would spamming 3-2-1 with an SS. I would suggest using 3-2-1 to get Hiei to kai ni before using her as the escort in 4-3.

Janoski
09-21-2014, 11:51 PM
Leyana I see will do that. Thanks!

Glasses
09-22-2014, 12:07 PM
What shall i equip on my CVLs for 4-3 grinding?

Leyana
09-22-2014, 11:36 PM
Glasses Load them with blues and a yellow. I do recommend CVs instead in case you get sent to the BB node. That way the BB and CVs can help get through that node without having your fleet get beaten up too badly.

acolyte
09-23-2014, 06:01 PM
Why is 3-2 more popular than 4-1 for grinding? Is it for the type of ships?
I'm currently mooring on 4-1 because RNG goddess hasn't let me in 3-2 yet.

PixelSupreme
09-23-2014, 06:11 PM
Why is 3-2 more popular than 4-1 for grinding? Is it for the type of ships?
I'm currently mooring on 4-1 because RNG goddess hasn't let me in 3-2 yet.

3-2 is more popular because it's pretty much garanteed that only your sub will get damage.

Saves tons of steel, fuel and time.

Leyana
09-23-2014, 11:44 PM
acolyte 3-2 is better than 4-1 because 3-2 gives 320 base exp per node compared to 310 for 4-1. Although you can get more exp per run of 4-1, you'll need to hit two nodes. The second node that you hit can either be a sub node or a BB node. The BB node can really wreck your run. The sub nodes are good for training CLs and DDs. The variety of nodes you hit means that you can't guarantee that the flagship will get MVP most of the time unlike in 3-2 and 4-3. The variety of nodes also means that you can't run your ships into red fatigue unlike 3-2. Which means you'll need to have some downtime between sorties to let fatigue recover.

acolyte
09-23-2014, 11:55 PM
Thanks Leyana PixelSupreme
I just made it into 3-2.. Feels like a one trick pony..
My last run I hit the BB node.. Didn't realize there's a chance to get there..
I guess I'll moor in 3-2-1 for a few days (or weeks) then. Hopefully next time you hear about my fleet I'll have a Kai Ni :s

Nekomimi
09-24-2014, 10:56 AM
I prefer to run 3-2-1 without a SS and repair ships other than CV/Ls with buckets once they reach taiha. Each slot is valuable to train your ships with and I would rather expend some resources and train faster. About 20 buckets used for 150 sorties when I was grinding hiryuu to kai ni.

PixelSupreme
09-24-2014, 11:41 AM
Nekomimi Using buckets is one thing I try to avoid as much as possible when leveling my ships. To me buckets are the most valuable resource just because they are such a pain to get in the first place.

Leyana
09-24-2014, 11:35 PM
Nekomimi Buckets are more valuable than training one more ship. Besides, having high levelled subs is a boon too. Then you can send them solo into 2-3 to grind fuel/ammo.

Smufer
10-02-2014, 01:41 AM
@Leyana (http://www.himeuta.net/members/leyana/) or whoever likes to answer
Which planes should i equip in my CV/Ls for 3-2-1 grinding? BB as flag. Or should i change some planes for radars?
Some times Kaga steals MVP or 2 or 3 ships remain alive after opening strike, so its seems something is off
Fleet comp:
http://i.imgur.com/rfP5fWU.png
Planes I have
http://i.imgur.com/IZxyOge.png

ktkrk8
10-02-2014, 01:49 AM
Smufer What I do is I put 2 Type 99s and 2 radars and have one of them have a Saiun. But I see that you don't have a lot of Type 99s so I would probably do something like 1 Suisei , 12.7cm high angle, and radars

Leyana
10-02-2014, 01:51 AM
Smufer What do you have now?

I suggest trying with 99 bombers in the first one or two slots of your carriers and 15.5cms and radars for the other two slots. If you find that they're still stealing MVP, reduce the amount of bombers.

Kongou should have two of your best red guns, a seaplane and a radar.

Once your carriers go into red fatigue, you can try to replace the 99 bombers with better planes to more consistently wipe most of the enemy fleet in the opening salvo.

Smufer
10-02-2014, 02:50 AM
ktkrk8 Leyana
Thank you!
Everything is going ok now
http://i.imgur.com/xKKq9JE.png:kongou_happy:

Tiergan
10-04-2014, 12:04 PM
@Glasses (http://www.himeuta.net/members/glasses/) Load them with blues and a yellow. I do recommend CVs instead in case you get sent to the BB node. That way the BB and CVs can help get through that node without having your fleet get beaten up too badly.
Hi, so for 4-3 CVL/CV,I should ignore loading up greens? Cause there is a chance that I would meet carrier at J and I do not know how badly it would affect me. Also, when you recommend CVs, the loadup is the same as CVL (blues+yellow) ? And it is possible to replace all my CVL with my CVs? Sorry for having so much question at one go...

okazaki
10-04-2014, 02:25 PM
Tiergan you will loss about 30 bauxite or more, depend on how many of your plane was shot down. replace CVLs with CVs is possible, but resupply CVs is cost more than CVLs, and CVs can't attack sub

Leyana
10-05-2014, 10:46 PM
Tiergan I get by with one or two green planes on both my CVs. The two CVs I use are Soryuu Kai Ni and Hiryuu Kai Ni. The exact loadout is: Ryuusei, Reppu, Rryuusei, Saiun (Type 2 Recon). You can drop one of the yellow planes for more bombers if you like. The reason why CVs instead of CVLs that can attack subs is to give the flag CL or DD more subs to kill to give them a higher chance of getting MVP.

Tiergan
10-06-2014, 09:41 AM
@Tiergan (http://www.himeuta.net/members/tiergan/) I get by with one or two green planes on both my CVs. The two CVs I use are Soryuu Kai Ni and Hiryuu Kai Ni. The exact loadout is: Ryuusei, Reppu, Rryuusei, Saiun (Type 2 Recon). You can drop one of the yellow planes for more bombers if you like. The reason why CVs instead of CVLs that can attack subs is to give the flag CL or DD more subs to kill to give them a higher chance of getting MVP.

I see...I guess i need to start spending my dev mat. I did not have any saiun or even reppu so I have to load up more green thus making my cv deal too little dmg, Also, come to think of it, I should also show more love to Soryuu and Hiryuu. Thanks Leyana and Okazaki!

Zylphe
10-16-2014, 07:46 AM
Do CVs have some accuracy bonus over CVLs or something

3-2-1 CA/SS/4CV because I can grind my CVLs in 4-3, and CVs are still taking MVP. I have them equipped with 2 blues. That's it. Not a single radar.

Leyana
10-16-2014, 10:39 PM
Zylphe Your CVs would be taking MVP from the opening air strike. Blues are more effective than reds in the opening and the opening isn't affected by fatigue. I use CVs in my 3-2-1 setups sometime and I find placing reds on the 2nd and 3rd biggest slots when in red morale works.

GENTLEMEN
10-18-2014, 11:36 AM
Mind if I throw my grinding fleet in? Got the idea from other people, and now I have 2 more lvl 99 ships, and a new shiny Tone Kai Ni

(NOTE : YOU NEED LOTS OF RADAR FOR THIS (preferably type 22 and 33)

(NOTE 2 : This only works for CA/CAV , CV/CVL , BB/BBV (have yet to test this one))




I call it, DISREGARD FATIGUE, UNLIMITED 3-2-A

(feel free to comment/critique)

http://i.imgur.com/uoD88ai.png

Pros :

- practically NO BAUX USAGE (very little if you decide to level a CV/CVL)

- You can run indefinitely (if you have enough low level subs to rotate)

- "efficient" (?) exp (40-50 fuel and 50-60 ammo = 768 (A) or 1152 (S) EXP PER RUN)

- set up right, and you only have to pause for sub repair+swap (and the occasional red ship if unlucky)


Cons :

- you need radar. A LOT OF RADAR (redundant, I know)

- you need lots of subs (more AND low level = good)

- you need high level DDs (lvl 100+ is ideal, lvl 60+ is acceptable)

- boring / repetitive (can't avoid this one)

- small chance of bucket use IF you can not wipe out the enemy fleet (implies "A rank" every now and then)


If you want to grind CV/CVL:

http://i.imgur.com/lDVMVf8.jpg

BBV gets zuiun x4 to help the FS clear most (if not all) ships during opening phase

If you want to level ships with day DA (CA/CAV/BB/BBV):

http://i.imgur.com/9Eu9xH8.jpg

BBV gets radar x3 + Zuiun instead.

Zylphe
10-19-2014, 07:19 AM
GENTLEMEN How does the second fleet work? Do the DDs really hit hard enough to stop closing torp most of the time? How often do non-subs get damaged? Line Ahead or Double Line?

GENTLEMEN
10-19-2014, 07:28 AM
Zylphe

Not sure how I would explain it :kongou_wat:

BBV with RADAR + Zuiuns (max of 2 Zuiuns for 2nd fleet. Any more than 2 risks BBV stealing MVP consistently) helps take out 0-2 ships in opening air phase)

DDs (with lots of radar) hit like a truck, even with red fatigue (provided they are high level enough)

You WILL use some buckets (all the ships will be damaged eventually, but as long as no ship gets hit by more than 1 torpedo, chance of red is minimal)

Line Ahead.

goesto11
10-19-2014, 08:15 PM
Thank you very much for the guide. Like to confirm one thing. As noted elsewhere in the thread, I'm finding that CV/CVL tend to snipe MVP a lot, even from Flagship BBs. Does substituting dive bombers ("red planes") for torpedoes help with that? A bit reluctant to do so since it lessens your opening strike = greater risk of damage with long repair times. At 2-4-1, I just try to find the right balance of number of torpedo planes (blue planes) and types (usually go with Type 97 since Ryuusei tend to guarantee CV/CVL MVP. For the rest, I just use fighters (green planes). Right approach here or do you have some suggestions?

Regarding quest grinding at Map 2-3, is there a line up that works with only two SS (or even no SS)? My guess is probably not. I did those quests except for BW4 (50 transports) mostly at 2-2 since it's an easier map, and TBH, 99.99% sure I ended up on debit side for supplies (not to mention some repairs) even with the quest rewards. Maybe "OT" (if so sorry), but is even worth doing them, especially Bw1 (Launch your fleet 36 times; encounter 24 bosses, defeat 12 and get S rank for 6) and BW4, if you don't have 3+ SS?

FYI - Under Section 2 Leveling Spots, I think you have MVP and Flagship for "Exp displayed as Normal/MVP/Flagship/Flag+MVP" in reverse order. Should be Normal -> Flagship -> MVP -> Flag+MVP. For example, at Map 1-5, normal = 180, flagship = 270 and MVP = 360 (have screenshot if you want to see it).

PixelSupreme
10-19-2014, 08:25 PM
goesto11 Torpedo bombers are more unstable in damage output than dive bombers. They can snipe MVP just as easily. There's little else you can do than try to put the planes in smaller slots. And don't use green planes on things like 2-4-A and 3-2-A. Green planes are only usefull against enemy carriers. Both those grind spots have none. Your greens will still be shot down and cost bauxite though. Put in radars or even AA guns if you have to fill the slot with something.

Of course you can run 2-3 for the daily/weekly quests with somthing else than subs. Thing is with subs: your expenses are covered by the resource nodes of the map. So you get your quests for free (except time of course). With other ships you have to spend quite a bit fuel and ammo.

goesto11
10-19-2014, 08:58 PM
PixelSupreme: Didn't think about losing fighters to AA. Thanks for the reminder. I'll make sure to keep the slots empty instead. If it won't make a difference with MVP snipping, I think I'll stick with torpedo planes over dive bombers. Nice to have that strong opening strike.

A for running 2-3 for the above mentioned daily/weekly quests, my question has more to do with cost/benefit ratio rather than whether possible. Got a late start on the daily ones (didn't open World 2 until mid-week), and finished up the weekly all in one go this weekend. Took a number of sorties to do that with a pretty inefficient fleet. I'll just make sure to do the daily quests every day since that should take care of the weekly quests. That being said, I do wonder if I'll net out in terms of fuel/ammo, etc. with a BB/CV heavy fleet when all is said and done. Hmm... have to think about composition here. Maybe BBV, 3CVL, CA, SS & "other" (2nd SS?).

Leyana
10-19-2014, 11:19 PM
goesto11 If you're doing the daily/weekly quests for resources, you won't come out ahead unless you use an all sub fleet.

goesto11
10-19-2014, 11:51 PM
Leyana: Great! That's exactly what I wanted to know. I'll do BD 1-5 since those shouldn't be too bad, and the more instant repair buckets, et. al. the better. As for the rest, I'll hold off until I get (drop/build) a 3rd sub and level all of them to 25-30. I used a lot of fuel and ammo running around trying trying to compete BW 1-3 not to mention a few repair buckets for some badly damaged ships. :/ I can use those resource for other things (not to mention hopefully saving the repair buckets.

Leyana
10-19-2014, 11:55 PM
goesto11 Dailies 1-5 can be done while levelling ships. Which is what I used to do before I got my subs.

Argho
10-22-2014, 12:59 PM
I think I'm doing something wrong with 3-2-1. I'm trying to grind CA (2x main + seaplane) with SS and 4 carriers (2 weakest red on 1st and 2nd or even 2nd and 3rd slot + 2 radars/saiun) and CVL are almost always stealing MVP. More than one enemy is left after opening air strike so CVL have more than enough chances to score some hits.

Leyana
10-22-2014, 11:00 PM
Argho A CA that isn't kai yet? You'll be having a bit of trouble getting them MVP until they are kai and get 4 slots. Are your carriers in red fatigue?

Argho
10-23-2014, 07:49 AM
Leyana Nope, not remodelled yet and carriers were not in red yet. So FS start scoring MVP only when rest of fleet is very fatigued in that setting?

Yamako
10-23-2014, 04:51 PM
Leyana

Are there specific setups in terms of fleet positioning (line abreast, etc.) or is it all just yolo?

Leyana
10-23-2014, 10:22 PM
Argho Pretty much. My low levelled CAs couldn't take MVP until the rest of the fleet was in red fatigue.

SanaNoHana Line ahead in most cases unless you're hunting subs then line abreast. For 3-2-1 with all ships fatigued, do double line.

Yamako
10-23-2014, 11:52 PM
Leyana

Got it! All offense and YOLO swag blaze it!

Argho
10-29-2014, 01:30 PM
Seems like for 3-2-A CV(L) grinding two additional carriers are enough. With CV/BBV/anything/CVL/CVL/SS you can have additional ships like CA or DD piggyback on some exp instead of that extra CVL. BBV only with Zuiuns and rest of load out like in the guide. So far FS CV is getting MVP all the time.

Still can't find the right composition for CA FS without running other ships into red.

Succession
11-02-2014, 07:10 PM
Is 1-5 the only fatigue friendly farm map until later on? I only have up to 2-4 unlocked and 2-4 puts my ships to orange every time. I'm trying to level up some ships to around 40, but 1-5 is starting to get slow at that point.

Leyana
11-02-2014, 10:36 PM
Succession It depends on what you're trying to level. For CLs and DDs, 1-5 is good. But levelling in 2-4-1 and 3-2-1, you can let your carriers run into red fatigue because the opening airstrike isn't affected by fatigue.

goesto11
11-05-2014, 02:46 AM
I have a question about using World 4-3 to level DD/CL. My experience has been terrible trying to level a DD. After some trial and error starting with the default setup, I ended up with Flag (CL)/CVL/ CL, CL, CLT, BB(V). If using a BBV, I substituted Recon + Radar in place of Zuiun since Zuiun usually did scratch damage to subs and that set the BBV free in case the subs had company. This worked fairly well. Pretty much guaranteed an S rank victory (priority for me leveling) at the sub nodes with flag getting MVP (usually), but most importantly, I got sent to Node F about 75%-80% of the time. Node J was tough at times, but not an issue since I bypassed it a lot.

I swap a DD for the CL flag (i.e. ALL other ships exactly the same), and now I'm getting sent to Node J 75% of the time - which is NOT good. I'm taking a lot of damage and needing to use repair buckets at a time I should be stocking up on those. IF I get sent to Node F - no problem... but that's the issue. Granted 15 times or so isn't a statistically sufficient sample, but I literally can't afford to continue testing here. Is there some hidden branching rule with DD? I'm inclined to think it's just RNG hating me, but I have to say, for all the positive things said about 4-3 for leveling DD, my experience so far has been the opposite. I'd go back to 1-5 (so sick of that map >_>), but it's so incredibly slow to level up once you hit level 25-30 (even if flag does get MVP which may not be the case for 1st & 2nd nodes). At this point it's either that or go back to 2-4 1st two nodes. (flag/CV(CVL)/CV(CVL)/BB/BB(CA)/SS worked great for me in the past). While my DD won't get MVP in a 2-4 run, the silver lining is that I need to level up my CV/CA anyway. Still, my focus right now is on DD leveling. Frankly, I have another CL to level (may take a shot at getting Sendai to Kai-ni), but I'm at the point of being wary of 4-3.

Any thoughts here? Oh, BTW, I use line ahead when getting sent to Node J, line abreast of course for the sub nodes.

Thanks

Leyana
11-05-2014, 03:07 AM
goesto11 Going to node F or J is random. I've had times when I've been sent to J the entire fucking day because RNG-sama is an utter bitch. The most you can do is suck it up and keep trying. That is the reason why you want more firepower along. You only have a BBV and a CVL. All the other ships would likely get eaten alive by the flagship at node J. 3-4 ASW ships are good enough to get S at the sub nodes reliably. I take flag/BB/CV/CV/CLT/CLT with the CLTs having ASW equips and a midget sub. The combined opening attacks will wipe out at least 2-3 of the opposing fleet and let the BB and CVs mop up the rest.

goesto11
11-05-2014, 04:19 AM
@Leyana (http://www.himeuta.net/members/leyana/) Thanks for the reply. So it's RNG after all.... Well, at least I'm not alone. XD FWIW, I originally tried your lineup. My 2xCLV were unimpressive at Node J (too many misses on opening strike and/or got hit hard) and mediocre at best on sub nodes. CLT were better at Node J (though still would miss) and failed too often on sub nodes. Part of that might be because I was using Ooi + Kitakami Kai-ni before Ooi hit Kai-ni. Only way I could get an almost guaranteed "S" victory at sub nodes was with that lineup (specifically adding Isuzu or Naka along with Sendai). My guess is that you probably have much better ASW than I do (I have one Type 3 SONAR and one Type 3 Depth Charge - both on flag along with another Type 93 SONAR. Other CL/CLT get a Type 93 Sonar). As for BBV vs BB, I probably would be better off with a BB/Fast BB. FWIW, I was using Fusou Kai (level 45+ with max FP & armor) because I wanted to level her up a bit more before the event.

TBH, it's frustrating that I'm forced to use 2xCLT and/or 2xCVL since those are the last two classes I need to level up right now. Be great if there was a higher XP all-sub leveling spot like 1-5 (minus the troll subs :D). I'll give your line up another shot since I want to work on Yuudachi (trying for Kai-ni) and Sendai (also trying for Kai-ni), but if RNG continues to screw me over, I'm going to have to pass on 4-3 until after the event. I'm running a bucket deficit because of 4-3. :kongou_angry: I might just have to stick with 1-5 (*sigh* Does Iku even drop at nodes C and D if your under level 80? Would like something to hope for while grinding at 1-5) and/or 2-4 until after the event.

Leyana
11-05-2014, 04:31 AM
goesto11 I use the 93 sonar and 94 depth charge on my CLT. The good stuff goes on my flag. Just modernise the torpedo stat on your CLTs to the max. CVLs have pretty crap ASW unless you put all torpedo bombers on them and that would just give you a massive bauxite bill if you meet other carriers. A single Reppu on each carrier should be enough to get air superiority at any nodes you'll cross, so just load the rest up with torpedo bombers.

goesto11
11-05-2014, 05:28 AM
Leyana Thanks again. I do have both Kitakami Kai ni and Ooi Kai ni modernized with max torpedo and max armor already (first thing I did with them). Don't have any Reppuu, but do have 6x Shiden Kai2 which are pretty close. I'll put one on each CVL and Ryuusei for the rest of the slots except for one Saiun. BTW, I'm assuming I can swap CV for CVL if I'm willing to pay for the extra fuel & bauxite - right? Like I said, need to level CV more than CVL right now. As for ASW, I'll go with what I did before (posted above) since that mirrors what you do (other than 3rd slot on flag DD not being top-tier stuff).

Overall, it seems I just have to hope RNG likes me when it comes to 4-3 for leveling. Worst case scenario, I'll just stick it out with 1-5 and 2-4 until the event's over.

acolyte
11-07-2014, 06:44 PM
goesto11 Do you not have 3-2 unlocked yet? That should be better than 2-4. Granted, may not be the best for CLs/DDs, but I've KaiNied a few there because the cost is so cheap.

goesto11
11-07-2014, 11:41 PM
@acolyte (http://www.himeuta.net/members/acolyte/) Thanks for the suggestion. :kongou_happy: I do have 3-2 unlocked (stuck there and at 4-3 until the event is over). FWIW, I did try 3-2-A a few times (not for DD/CL though), but 2-4 seemed to work a lot better for me (apart from the whole resource thing). 2-4 (especially two-Node runs) is hard on resources, particularly so if one uses 2x BB(V), CV instead of CVL, etc. That being said, the guide's recommended default fleet compositions for 2-4-1 (Flag/BB/CVL/SS/2 Randoms) and 3-2-A (Flag/BB/CVL/CVL/CVL/SS) are quite similar. 2-4-1 just offers more flexibility (i.e. 2xRandoms in place of 2 extra CVL), so I'm not quite sure where the overall resource savings occur.

I'm done leveling DDs (actually, pretty much anything) until the event's over. Must stockpile as best I can at this point. However, after the event's over, I'll give 3-2-A a shot for DD/CL along with retrying 4-3 using Layana's suggestions. I've got some of those "Send XYZ DD fleet to defeat ABC Boss" type quests to do and more DDs to level up.

acolyte
11-08-2014, 06:36 AM
goesto11 I'm a bit naughty so in my case, if I want to do nonstop runs (red morale) I send 2cvls and 2 random to 3-2 plus the BB I want to level. (And bunch of SS to rotate from)
If I want to do casual runs (wait for morale to regen) then I send 2 or sometimes 1 cvl, and if 1 cvl then 3 random, provided that there's enough firepower to eliminate all the enemy, just like 2-4-1.

The compositions are 'suggestions'. Start with them, then try to play around with it per your needs. Don't feel restricted by the suggestions. They're there to guide you not force you to play a certain way.

deathmaster
11-09-2014, 03:20 PM
How do I get to the boss node in 2-4? I just can't go there......

Ayatori
11-10-2014, 12:03 AM
Is there a more efficient way to farm for ammo other than 2-3? I find most of the time I'm never even sent to the ammo nodes. It's about 1 in every 5 or so runs and the ammo cost to deploy far outweighs what I gain from them.

Opeth007
11-10-2014, 02:58 PM
My team for 1-5

1 CVL with 3 blue, 1 green planes.
1 BBV with 4 zuin green
2 CL Kai Ni (Shigure + Yuudachi) with: 12.7 + 7.7 (eva) and +10 Sonar anti-sub.

But i always failed at last boss, not enough dmg >< Guide me about Ships and Equips for 1-5 plz.

AnIh
11-15-2014, 11:07 AM
is there any run that I can do to exp 5 DDs whitout them getting wrecked ? outside of 1-5 ofc which give pretty bad exp now, im worried about trying 3-2 and such with only DDs that they wont be strong enought

Roxy
11-16-2014, 03:23 AM
Having trouble getting my CA Flagship MVP in 3-2-A...

My fleet composition is CA(Flag)-CV-CVL-CVL-CVL-SS

What generally happens is the opening air strike wipes out most of the ships, followed by my CA taking out one of the ships. However, if there are ships left after that, my CVLs/CVs will take it out which in turn gives them MVP instead...

Is there anything I'm doing wrong?

My equip set up:
CA: 20.3, 20.3, 15.5, type 0 recon
CVL + CVs: Type 99, Type 99, 2x Radar
SS: 2x Engines

Zylphe
11-16-2014, 12:39 PM
If someone has E4 unlocked and wants to train a crapton of Light/Medium ships (DD, CL, CLT, CA) all at once, here's a method.

Main Fleet: 4*DD with ASW, and 2 of any of these: CL, CA, CAV, BB, BBV.
Second Fleet: 1 CL, 2 DD, and 3 of anything not a CL or DD. ASW is optional but would be good to have.

Sortie to E4. You should be brought to C 100% of the time, which is a submarine node. Use the top left formation and kill the subs. When you're done, retreat and repeat. You can completely ignore morale.

You will only spend 2 bars of fuel and no ammo, and each ship will get at least 160 to 204 exp each sortie. Flagships and MVP get more of course.
The subs are in line abreast or echelon, and they absolutely cannot hit shit even if your ships have 0 morale. Meanwhile, your ASW DDs should be able to at least take out the non elite subs despite 0 morale for an A rank. If you're lucky, you'll get a few S ranks.

It's not foolproof and sometimes your ships will get hit, but I only had to swap out one CA after an hour or so of nonstop grinding.

Anything costlier than CA is not recommended since you can just do 3-2 for more MVP exp.

My current setup is 4DD/2CA + CL/2DD/CLT/2CA. I use less than 70 fuel per sortie.

EDIT: You can also throw red hp ships to the first fleet, since the subs only torp the second fleet

laser
11-17-2014, 06:43 AM
@Zylphe (http://www.himeuta.net/members/zylphe/) I can say 4DD/CA/BBV + CA/CAV/CV/CL/2DD does not always go to C

swapping the CV to CLT to see is this is safer as I want to have double first fleet attacks

update.

ok after 40 runs after swapping CV to CLT I have not gone north anymore. C node has almost no drops to there is no interruption in farm. I have used a bucket, the miss chance is insane

takilung
11-19-2014, 09:47 PM
If someone has E4 unlocked and wants to train a crapton of Light/Medium ships (DD, CL, CLT, CA) all at once, here's a method.
...

Don't know why i did tried what you suggest and it didn't work out for me. i have a 60% chance to go to the non-sub node and its pretty annoying.

4 DD + 2 CA + CL / 2DD/ CLT / CLT / CLV

goesto11
11-19-2014, 10:50 PM
Don't know why i did tried what you suggest and it didn't work out for me. i have a 60% chance to go to the non-sub node and its pretty annoying.

4 DD + 2 CA + CL / 2DD/ CLT / CLT / CLV

Try replacing the CVL in the second fleet with a CA(V) or BB(V). Best i can tell for this is that the second fleet can only have 1xCL, 2xDD and three ships which are not a CVL or CV (i.e. CLT, CA(V) (2 max), or BB(V).


@Zylphe (http://www.himeuta.net/members/zylphe/) I can say 4DD/CA/BBV + CA/CAV/CV/CL/2DD does not always go to C
...
ok after 40 runs after swapping CV to CLT I have not gone north anymore. C node has almost no drops to there is no interruption in farm. I have used a bucket, the miss chance is insane

That was my experience as well (http://www.himeuta.net/f8-event-central-command/2722-e4-leveling-5.html#post355152). A CV in the 2nd fleet doesn't work for branching so you always get to Node C. As for the drops, that's a negative IMO. Need drops for modernization fodder if nothing else as I plan to Kai/Kai ni some ships here.

takilung
11-20-2014, 09:50 AM
Try replacing the CVL in the second fleet with a CA(V) or BB(V). Best i can tell for this is that the second fleet can only have 1xCL, 2xDD and three ships which are not a CVL or CV (i.e. CLT, CA(V) (2 max), or BB(V).
xx.

Thanks man i thought about the same but didn't do it. Might as well try what you said.

- anyway found out the exp we gained through E-4-1 was 150 exp. Compared to 3-2-a which one is better in terms of levelling?

MagnAvaloN
11-20-2014, 10:20 AM
takilung

3-2-A ratio: 9.6 ship/HQ EXP.
E-4-C ratio: 8 ship/HQ EXP.

3-2-A is slightly better in ratio, but E-4-C is better in every other aspect because you can literally level any ship here. So take advantage of it as much as you can.

goesto11
11-20-2014, 10:27 AM
takilung: Just did a bunch of E-4 Node C grinding (see this post (http://www.himeuta.net/f8-event-central-command/2722-e4-leveling-7.html#post357152)) and 1xCL + 2xDD + 2xCA + 1xBBV will work as the second fleet. Since you're limited to 2xCA for the second fleet, that means you must included either one CLT or one BB(V) as the 6th ship to get to Node C 100% of the time. BTW, pretty sure E-4 Node C gives 160 base XP.

As to whether 3-2-A or E-4-1 is better, I think it depends on what you want to level. For DD/CL I'd say E-4. For BB(V)/CV(L)/CA(V) probably 3-2-A depending upon how well you can manipulate MVP for your leveling flagship. One nice thing about 3-2-A is that it gives you much better (and more frequent) modernization fodder - even a chance at a decent new ship (depending upon what you have of course). E-4 Node C is a stingy node when it comes to drops. When you get drop, it's some ultra common DD. At least for me. :/

takilung
11-20-2014, 10:10 PM
@takilung (http://www.himeuta.net/members/takilung/): Just did a bunch of E-4 Node C grinding (see this post (http://www.himeuta.net/f8-event-central-command/2722-e4-leveling-7.html#post357152)) and 1xCL + 2xDD + 2xCA + 1xBBV will work as the second fleet. Since you're limited to 2xCA for the second fleet, that means you must included either one CLT or ...:/


@takilung (http://www.himeuta.net/members/takilung/)
....

Love you guys thanks for the help. Guess ill do both then lol ;)

mnpqraven
11-30-2014, 05:24 PM
I'm currently starting to have some experiment with CA grinding 3-2-A and my CVLs always take the MVP, is my comp somewhere wrong ?
15.2cm Yellow and Suisei bomber btw
http://www.himeuta.net/attachment.php?attachmentid=2805&stc=1

Leyana
11-30-2014, 09:27 PM
mnpqraven CAs have trouble getting MVP 100% of the time. My Tone has hit level 43 and she still loses MVP to the CVLs roughly 10% of the time. It helps to have 2-3 CAs to rotate as flag so that you can have them rest while you keep the support fleet at red fatigue.

Your attachment seems to be broken but...
1. Have you tried putting the Suisei in the smallest or 2nd smallest slot?
2. Dump the guns and fill the rest of the slots with radars.

mnpqraven
12-02-2014, 08:21 AM
@Leyana (http://www.himeuta.net/members/leyana/) Thank you for your reply, I made some adjustments and my CAs now take MVP much more consistenly. And even when the CVLs have a lucky hit, i still have Haguro, Eugen, Suzuya and Furutaka left to rotate :D
http://puu.sh/ddPRx/6464bdacbc.jpg

KChew
12-05-2014, 02:06 PM
I'm having problem with my Haruna getting MVP while leveling in 3-2-1,
My fellow aircraft musu are equip with one of my best dive bomber yet they can't destroy 5 of them.
Leaving always 2-3 enemy left. Yet they are stealing the MVP.
What seem to be the problem?
http://www.himeuta.net/attachment.php?attachmentid=2824&stc=1

Subwoofers
12-05-2014, 02:24 PM
KChew Can you take a screenshot of your fleet?

Fuyukaze
12-05-2014, 04:04 PM
KChew Include all the planes used by your respective carriers as well.

KChew
12-05-2014, 05:35 PM
Tried with having radar on them too, but doesn't work too well.
Too much inconsistency, anything I have to take note?
Thanks for the help :kaga_happy:
http://www.himeuta.net/attachment.php?attachmentid=2825&stc=1

Subwoofers
12-05-2014, 05:47 PM
KChew Do you have the right set up? I assume you have Haruna flagship and you're trying to level her up, which means that your composition should look something like

Haruna - 2x Main Gun, Seaplane, Radar
CVL - 2x Type 99 Dive, Radar
CVL - 2x Type 99 Dive, Radar
CVL - 2x Type 99 Dive, Radar
Something (Either another CVL with the same equipment or a random ship that you want to leech xp)
SS - No equips

If that's your set up, Haruna should easily be able to get MVP 90% of the time (unless she decides to miss and CVLs crit for 150, like half of my runs). It helps to run all of your other ships to red morale first by sending out a different FS beforehand to make sure that other ships miss.

KChew
12-05-2014, 06:52 PM
Subwoofers Why type 99, why not suisei? Can't seem to clear most of the enemy before Haruna can does her job.
I know is to lower dmg, but wouldn't the dmg be too low?
I remember seeing somewhere that equip my CVL/CV with 15.5CM. What it does?
Sorry if I being a bother, got demotivated for not having enough high level ship when i close to level 80.

Fuyukaze
12-06-2014, 02:25 AM
KChew Type 99 Dive bombers would be the base which can be switched out for better bombers that you have in possession.

Though i would advocate more to a single dive bomber on the smallest slot and employing more torpedo bombers on the larger slots as the latter has a greater accuracy scale which would be what you're aiming for since high damage is useless unless it strikes the enemy.

As for equipping your carriers with 15.5cm gun mounts, why would you use those when your main damage comes from your bombers?
Remember. You're a carrier, not a battleship.

KChew
12-06-2014, 06:30 AM
Fuyukaze So I basically equip with 1 Dive bomber on my 2nd lowest slot, best 2 slot for my torpedo bomber, last would be radar. Correct me if i'm wrong.

jcebreakr
12-06-2014, 08:16 AM
Er, I have troubles getting to the boss in 1-5. I use the setting of 1 BB 1 CL 1 DD and 1 CVL and I keep going from C to F, am I doing it wrong?

Zeptowl
12-06-2014, 09:53 AM
jcebreakr BB needs to be a BBV. A normal BB or fast BB will send you to F.

Fuyukaze
12-06-2014, 02:01 PM
KChew I've never used radars on my carriers since their purpose is to fulfill their role of bombarding the enemy during the opening air strike while achieving air superiority or supremacy.
Placing a radar would jeopardize the maximum damage output which your carriers could wreck.

*Please note that gaining an aerial advantage is necessary with the use of fighter planes and/or hyrid fighter bombers to reduce the number of friendly planes being shot down which increases bauxite consumption.

Refer to this link for more information.
Opening Air strike :
http://www.himeuta.net/f6-kancolle-guides/767-guide-load-equipment-kanmusus-perform.html#P010
Carrier loadouts :
http://www.himeuta.net/f6-kancolle-guides/767-guide-load-equipment-kanmusus-perform.html#P019

KChew
12-07-2014, 09:06 AM
Fuyukaze I mean putting radar on carrier when 3-2-1, since they going to get 100% air superiority.

Fuyukaze
12-07-2014, 03:17 PM
KChew As mentioned earlier.
#1 - Their purpose is to fulfill their role of bombarding the enemy during the opening air strike.
#2 - Placing a radar would jeopardize the maximum damage output which your carriers could wreck.

Air superiority is but one side of the coin.

Leyana
12-07-2014, 09:56 PM
Fuyukaze If spamming 3-2-1 you do not want your carriers to deal too much damage in the opening strike or shelling. You want your flag to be getting MVP. Stuffing them with attack planes will screw this up.

KChew I use a single Suisei on the 2nd lowest slot on my planes, one Saiun on one of the carriers and fill the rest with whatever radars I have. The low plane count lets them take out one or two enemy ships in the opening strike and the radars let them hit something in the shelling phase when fatigued. When your ships are fatigued, you should be going double line to maximise accuracy. Ideally, your flagships should be getting 2 chances to deal as much damage as she can to the enemy fleet. You should't have this many problems levelling a BB.

Fuyukaze
12-08-2014, 12:07 AM
Leyana Guess i was thinking too much on a general setting and forgot that he wanted haruna to get the most exp. :kongou_wat:

Anonymous
12-08-2014, 06:47 AM
Leyana Do you typically use 3 CVL/CV's or 4CVL/CV's when training a battleship?

jwang
12-08-2014, 01:36 PM
I've been using 4-2 to grind my BBs. My setup is BB (Flag)/CLT/DD/DD/CVL/CVL. Equip the DDs with sonars in case you get sent to sub node first. Outside of sub nodes and bad luck, the BB usually will take MVP for 1100 about, and you hit 2-3 nodes. Fatigue isn't too much of an issue, and with 2 DDs it cuts down on consumption costs a bit. I also use this map for my transport ship/aircraft carrier kill quests if the world 2 boss daily hasn't been unlocked yet.

Yamako
12-08-2014, 02:25 PM
Leyana

2-3, if your subs focus torpedos on a carrier or transport ship and sink it, it seems like the game treats each torpedo as individually sinking the sub. Is that supposed to happen?

Leyana
12-08-2014, 10:10 PM
Anonymous 4CV/Ls

jwang I used 4-2 for levelling Kongou to 99 and regretted it. 3-2-1 is so much faster. Fatigue isn't an issue there either since you'd want the support fleet to be in red fatigue to give the flag the highest chance of getting MVP.

SanaNoHana Can you state that clearer?

Yamako
12-08-2014, 11:33 PM
Leyana

For example if 4 subs torpedo a transport and sink it. It counts as four subs sunk. This happened to me today and I was wondering if thats why you prefer 2-3 transport ship farming over 2-2.

HydraGoliath
12-08-2014, 11:35 PM
SanaNoHana

It shouldn't count as more than one kill regardless of how many torpedoes hit it.

Leyana
12-08-2014, 11:38 PM
SanaNoHana That's news to me. The reason why 2-3 is preferred over 2-2 is because it has both carriers and transports in the nodes. This allows you to get a bunch of quests done at the same time. Also in 2-2, node A has a 1/5 chance of being Line Abreast and 1/5 of being Echelon which can ruin your day.

azmisaiha
12-09-2014, 01:51 AM
So just started playing a week ago and see this thread.
I have trouble on maintaining the resource and i see that for farming you need SS...
Is there any other way to get more resources?
I really want to complete the kongou class to unlock the 4th fleet but i don't have enough resources to make it >.<
Btw, i'm still at HQ lv 36 and stuck in 2-4.

Leyana
12-09-2014, 02:00 AM
azmisaiha Expeditions are still the best way to earn resources fast. Farming with sorties is slow and tedious.

azmisaiha
12-09-2014, 02:04 AM
@azmisaiha (http://www.himeuta.net/members/azmisaiha/) Expeditions are still the best way to earn resources fast. Farming with sorties is slow and tedious.

Oh okay...
Expedition took many time...
so i really need to wait until i got enough resource for more construction huh...
I see that you need a huge amount of resource for LSC so i thought there will be an easier way to get more resources....

Leyana
12-09-2014, 02:11 AM
azmisaiha For expedition help you can go looking in here: http://www.himeuta.net/f6-kancolle-guides/70-guide-expeditions.html

Subwoofers
12-09-2014, 02:23 AM
azmisaiha I recommend you to:
1. Gather fuel and ammo through expeditions 5 and 21.
2. Gather steel and bauxite through daily quests.
3. Grind 2-4, first node, for ship experience and in hopes you get more BB drops. (Only Haruna of the Kongou-class doesn't drop from the first node.)
4. Clear 2-4 with a fleet of BBs / CLTs / CVs.
5. Reach 3-2, where you can begin grinding the first node for ship experience as well as whatever Kongou-class you're missing.

Kancolle takes time; most people who do LSC either really, really want the LSC ships and are willing to play minimal amounts to stockpile the resources to do so, or have played enough that ship levels aren't really a problem anymore, so resources pile up and can be thrown away at LSC attempts. I grinded away from HQ20 to HQ75 in less than a month, so I only had the resources to do 4 of the cheapest LSC recipes.

azmisaiha
12-09-2014, 02:31 AM
@azmisaiha (http://www.himeuta.net/members/azmisaiha/) I recommend you to:
1. Gather fuel and ammo through expeditions 5 and 21.
2. Gather steel and bauxite through daily quests.
3. Grind 2-4, first node, for ship experience and in hopes you get more BB drops. (Only Haruna of the Kongou-class doesn't drop from the first node.)
4. Clear 2-4 with a fleet of BBs / CLTs / CVs.
5. Reach 3-2, where you can begin grinding the first node for ship experience as well as whatever Kongou-class you're missing.

Kancolle takes time; most people who do LSC either really, really want the LSC ships and are willing to play minimal amounts to stockpile the resources to do so, or have played enough that ship levels aren't really a problem anymore, so resources pile up and can be thrown away at LSC attempts. I grinded away from HQ20 to HQ75 in less than a month, so I only had the resources to do 4 of the cheapest LSC recipes.

Thanks :) .
Most of my ship still at around lv 20 so i think i will grind in 2-4-1 for awhile.
And to think i just got haruna from my daily construction XD so now i need to pray to get kongou from 2-4-1.

Yamako
12-09-2014, 05:09 AM
azmisaiha It comes quickly. just be patient.

I was stuck on Haruna for 4th fleet for a good 2 weeks, then she dropped in World 3-4 I think for me...then she dropped 5 more times during the fall event on every boss node...

RNG will start giving you those Kongou battleships on boss drops and LSC where you really really would rather not have them drop.

Anonymous
12-09-2014, 06:04 AM
azmisaiha I actually started about a month ago and I was in the same position as you. I found myself running out of fuel and ammo constantly because Battleships used too much fuel/ammo. I recommend you to try and level up DD's/CL's for a bit in 1-5 because it's the perfect place to level them. I'm starting to level up my battleships now that I'm past HQ 80 (I started leveling all the DD's and CL's I had from HQ 35 ~ HQ 80, it took me about 2 weeks). I have all destroyers Kai Ni and all the CL's that I had at the time to at least 60+ and Kai Ni.

I pretty much never gave up farming on expedition 5. I used to spam 5 and 13 when I only had 3 fleets, but it's best to try to unlock expedition 21 so that you can farm 5 and 21 because they give the best amount of resources. Also, don't bother doing LSC construction because it's a huge resource sinker. As Subwoofers already said, only do it if you REALLY want a certain ship and are willing to use up your resources or if you have a spare amount. I've only done LSC twice because I had to go somewhere for the holidays and another time just because I had too much steel and ammunition. I plan to use LSC when I'm done leveling my ships. If you want to try to get the Kongou Class ships just farm 3-2A because it gives all of the battleships.

Leyana Thank you, I've been using 3 CV's/CVL's and my submarines pretty much get hit 100% of the time and I have to keep sending them to repair, hopefully with 4 I won't have that problem as often.

velocius
12-09-2014, 07:21 AM
@Leyana (http://www.himeuta.net/members/leyana/)

For example if 4 subs torpedo a transport and sink it. It counts as four subs sunk. This happened to me today and I was wondering if thats why you prefer 2-3 transport ship farming over 2-2.

you mean it counts 4 tramsports right?

i had always wondered why i sometimes complete the kill 3 transports in one go (since there is onnly 2 transports in most cases)

Leyana
12-09-2014, 10:11 PM
Anonymous The entire point of subs is to be hit so the rest of your fleet doesn't have to be. Them being in repair is normal. Besides, you want to swap the subs out when their morale gets too low or they will get hit anyway.

Anonymous
12-10-2014, 01:49 AM
Leyana Yes I'm aware they'll get hit, but my problem is they're getting hit every single time and I only have 5 low level submarines (takes about 12 minutes to repair each) and when all 5 get hit then I have to wait around for a few minutes. I'm not sure if this is what's supposed to happen or not.

Leyana
12-10-2014, 01:55 AM
Anonymous 12mins? Are they all over level 20?

Do you have any turbines? It's either use turbines or suck it up until they're high levelled enough that they get hit less often.

Anonymous
12-10-2014, 02:41 AM
@Leyana (http://www.himeuta.net/members/leyana/) Yeah they're all above level 20. I actually have 6 subs, but 2 of them are level 60+ so I'm assuming that'd be a terrible idea to bring them. Yeah I thought that I might just have to deal with it, I'm not used to this type of grind where I have to stop midway, it isn't like 1-5 so it's driving me kind of crazy.

For some reason I find turbines not helping... doesn't seem like they change much. (I have 2 Improved Steam Turbines and I cycle them out with the submarines).

Leyana
12-10-2014, 02:47 AM
Anonymous When they hit that high of a level, they start getting hit less often or take a bit of scratch damage. Then you have to worry about the occasional lucky shots or sub morale.

Yamako
01-03-2015, 07:59 PM
Leyana Leyana how do you deal with fatigue when doing 4-3 grinding?

Shishouro
01-03-2015, 08:52 PM
SanaNoHana

In 4-3, fatigue and damage are mostly unavoidable. I don't really use that map to powerlevel 1 specific ship, but rather many ships in rotation.

Basically, as a kanmusu gets fatigued, I swap her with another kanmusu of the same class that I also want to level. If a ship takes enough damage, I can use buckets (and I do use buckets liberally here) to repair her and give her a boost to her fatigue.

Usually, your flagship, if fully equipped and is a natural ASW choice can last a bit. The trouble is when you get sent to Node J and one of your ships is royal-wrecked forcing an early retreat that is just devastating to fatigue.

Yamako
01-03-2015, 08:57 PM
Shishouro That's unfortunate. So its resource intensive as far as buckets and repair costs. Man I wish there was a place like 3-2 for DD's and CL's...fucking troll sub on 1-5...

Shishouro
01-03-2015, 09:05 PM
SanaNoHana

I've been looking for a good place to level DDs and CLs as well. 1-5 works well for the first 15-20 so levels, but after that there really isn't anything else.

PvP works well for a flagship, even if you don't get all sub fleets to go up against. Other than that, you really have to wait for an event that hopefully has a good Combined Fleet map.

Was it E-4 on the Fall map that was excellent for this purpose? I know I leveled a bunch of DDs there.

Yamako
01-03-2015, 09:07 PM
Shishouro After E-3 I ran out of supplies so I couldn't run E-4 even if I wanted to.

Shishouro
01-04-2015, 02:56 AM
SanaNoHana

That's ok, the good thing is that Events happen about every 3 months. Just stockpile enough resources for the next event, and if the opportunity presents itself, take advantage of the situation. During the Summer Event, I barely cleared the EOs before the removal patch. At the time, I did not have enough resources (plus I was still hunting for Kanmusus to complete my collection) so I was not able to do the power-leveling that event.

I did save enough resources and by the time the Fall Event rolled around, I was able to beat the event and power-level my remaining DDs and CLs to their 1st Kais. Even now, I can spend resources and Buckets, because I have enough stockpiled for the next event, though I do keep an eye on how fast I am burning through them.

For now, just take advantage of PvP and save resources for the next event. Maybe, we will get additional Sortie Maps that have better leveling spots, but for now, we will have to wait and see.

Rhyme
01-05-2015, 07:28 AM
quick question, if i'm using I-8 to grind 2-3, is remodeling a bad idea? I'm not sure how much the reclass to sub-carrier affects resource consumption if at all

panda
01-05-2015, 07:30 AM
Rhyme

Her refuel cost goes from 10/20 from empty to 10/25 from empty. Her repair time doubles per HP lost though, for what that's worth.

Zaidou
01-05-2015, 07:30 AM
Rhyme From what I have read what people say, the only sub that you want to remodel is I-168 since she stays as a sub, while the cost of remodeling SS to SSV is not really worth the net gain and it increases repair time significantly.

Rhyme
01-05-2015, 07:39 AM
panda Zaidou

alright, got it. i'll probably skip on remodeling her all together then. Thank you both!

Yamako
01-05-2015, 02:29 PM
Rhyme Its not as bad as you think tbh. Past 60 SSV rarely take scratch damage. Even if they do its a 14 minute wait which is not terrible. I like SSV in Orel cause CI on boss node makes for S victory. S victory means Hiryuu will drop more often. More Hiryuu = more Tomonaga squadrons.

Leyana
01-05-2015, 09:41 PM
Rhyme It depends. The advantages of remodelling are better stats and an extra equipment slot. Once your subs hit about 70+, the repair times will be unreasonably long regardless of whether you remodel or not (read: ~ 1 hour). Depending on your tolerance level before you decide to bucket, you might want to remodel later or earlier.

Besides, more powerful subs means that you can get S ranks at the boss node easier to finish BW1.

Sixpack
01-11-2015, 09:09 PM
Urg, 4-3 is not exactly a friendly farming map in comparison to 3-2. Especially if you run into the J node again and again and again....

I am wondering if 3-5 might not be better as long as you have not cleared the map.

Shinhwa
01-25-2015, 05:59 PM
I made this tutorial video in regards to power leveling in 4-3


https://www.youtube.com/watch?v=I-Fotb2fg_A

Amatsukaze
01-30-2015, 03:44 AM
i am having so much trouble T_T i have both tried the guides on here, the kancolle wiki AND youtube videos, but i just can't seem to get my leveling squad for 3-2(A) right.

i want to level yuudachi so i can K2 her, (she is kai at level 32 i believe right now) but she's constantly taken out of commission by fatigue, while the other ships all mvp.

what am i doing wrong? :( i've taken cv(l)s and equipped them with only torpedo bombers. i have yuudachi set up for double attack, but she almost never gets a hit in. sometimes i take a few or just one sub or a clt along, but the clt's especially are prone to fatigue. T_T

Leyana
01-30-2015, 03:52 AM
Amatsukaze That's because CLs and DDs are crap at 3-2 because they don't do enough damage. If you want to level a DD, take her to 4-2 or 4-3. 4-3 being the better choice.

Amatsukaze
01-30-2015, 03:55 AM
Leyana that might explain it then, ahaha. T_T i'll try that out.

Rayfenx
01-31-2015, 11:17 AM
Uhm, talking about the xp, the maps for leveling are just ''better'' for leveling specific ships right?


im actually leveling my ships on 2-4-1 and well, is pretty slow after my ships hits lvl 30(the mvp is always stealed by the CVL)

so that why i supposed the other maps just give you more opportunities to steal mvp depend of your type ship

the xp doesnt changed that much on the maps except from the 5-2 and 5-4 that give you a clearly diference between the other

Amatsukaze
02-01-2015, 01:12 AM
should fatigue be worried about in leveling at 4-3? is there any way around it? i have enough cvl's to switch around, but my poor ktkm and ooi are exhausted... ToT

Leyana
02-01-2015, 10:33 PM
Amatsukaze Yeah fatigue will be a factor in 4-3 because you need the extra ASW to S rank the sub nodes. You can get away with regular CLs if you're confident the rest of your fleet can deal with the BB node if you get sent there.

Rayfenx There are ways you can manipulate the outcome. You can give CVLs less red bombers and more radars so they can still hit things in red fatigue. 3-2 gives more exp than 2-4. The maps listed here are the 'easy' maps where you can level with minimal cost/downtime.

Rayfenx
02-02-2015, 04:13 AM
Leyana i see, i'll give it a try, thanks for the answer

lucario386
02-08-2015, 02:36 PM
Is there a way to power level CLT specifically?

Leyana
02-09-2015, 10:15 PM
lucario386 You can level them in 4-3 like any CL. Set them as flag, stick a sonar and depth charge on them. You can take off the midget sub and put an additional sonar if you wish.

Nani
02-11-2015, 11:38 PM
Uhm, hello! I searched but couldn't find an answer: what would you suggest to lvl up submarines? Thanks!

Leyana
02-12-2015, 12:39 AM
Nani 2-3 spam.

Others have been experimenting with solo subs in 5-3 and a full fleet of subs in 5-4.

Rhyme
02-13-2015, 07:49 PM
So I'm trying to powerlevel my CLTs from ~20 to ~50 using 3-2-1 but flag isn't getting MVP at all, always my CVL. What can I do to fix this?

I don't have 4-3 unlocked so that's not an option for now.

Subwoofers
02-13-2015, 08:33 PM
Rhyme Is your HQ level below 80? If so, you can infinitely grind first node of 1-5 without worrying about the rest of the fleet's morale. 3-2 isn't a good place to power-level light ships.

Tetsu
02-13-2015, 09:17 PM
any advice on leveling Ooyodo (I want her to get at least in kai form)?
she seems to have a weak ASW, so getting an MVP at 4-3 might be a problem, I think.

PixelSupreme
02-13-2015, 09:20 PM
Tetsu Don't worry, ASW stat from equipment has 10x more weight thatn base ASW from ships, so a depth charge and 2-3 radars and ooyodo will get MVP just as fine as any other CL.

Tetsu
02-13-2015, 09:22 PM
@PixelSupreme (http://www.himeuta.net/members/1913-pixelsupreme/) ahh, so I was fooled by the status screen, thanks btw.

uhh wait, I just tried 4-3 with Ooyodo as flagship and she didn't even attack the subs. wtf is this CL.

Rhyme
02-13-2015, 10:01 PM
Subwoofers Unfortunately I'm a bit at 84 so it's really not effective for me to go there. I guess I could try just unlocking up to 4-3..

baoke344
02-16-2015, 07:28 AM
What is the equipment on other flash ship and other ship if i want to farm at 5-4 ?. For example i want to level my BB. What should i equip for BB flash ship and other ship

ktkrk8
02-16-2015, 08:05 AM
baoke344 This is what I use to do 5-4
http://i.imgur.com/pLIM1iw.png http://i.imgur.com/9sbCCTo.png
If you want to level the BB faster you can always use the second one and put the BB as flagship

baoke344
02-16-2015, 11:15 AM
thank you. And 1 more question. which once is better ? Go 1 node then stop or go full map ?

ktkrk8
02-16-2015, 11:47 AM
baoke344 I would go to the boss if you don't care about HQ levels. I personally go to the boss because the map isn't hard and you get a lot of exp while using little fuel

kien5a
02-16-2015, 11:49 AM
Then compare to 3-2 power leveling without caring about fatigue, which one's faster, 5-4 or 3-2?

ktkrk8
02-16-2015, 11:52 AM
kien5a On 5-4, there will be more repairs and you'll probably miss more because of the flagships so I would prefer 3-2-1 for that

Amatsukaze
02-21-2015, 11:56 PM
having trouble helping my mikuma reach mvp on 3-2(1)... tried giving my cvl red planes and radar & yellow 15.5's as recomended, but i think that was just contributing to them outdoing her for that precious mvp. x_x so then i tried just red planes and they /still/ outdo her every time. what am i doing wrong?

Roxy
02-22-2015, 12:49 AM
Amatsukaze I've been leveling CAs for this event so I can provide some input. But the first thing to note is that even with a perfect set-up, CAs will only achieve MVP maybe 80% of the time. I've worked with many compositions but this is probably the most stable for a CA.

Composition
CA - Best 20.3 cm gun x2, best Seaplane, best Surface Radar
3 CVLs - Type 99 Dive Bomber x2, best Surace Radar x2 (include a Saiun on one CVL)
BBV - Zuiun x2, best Surface Radar x2
SS - Engine (ideally)

The key is running 3-2A with this setup with a BB as flagship first to get every ship down to 0~15 fatigue. The BB should grab MVP 100% every sortie if she's properly equipped (level shouldn't matter much). Needless to say, swap the CA in at this point.

The CA should grab MVP if she manages to DA, and should surely grab it if she manages to attack twice.

Amatsukaze
02-22-2015, 01:22 AM
@Roxy (http://www.himeuta.net/members/4445-roxy/) mikuma only has three equipment slots, as she is not kai yet. (that is what i'm leveling her for) ;-; what do i do, there? maybe that's why she's doing a little poorly...
in any case though, thank you for this advice..!

Roxy
02-22-2015, 01:27 AM
Amatsukaze You can drop the radar, what's important is her doing DA CIs, which require 2 main guns & 1 seaplane.

Amatsukaze
02-22-2015, 01:40 AM
Roxy aagh, but now my bbv is stealing mvp from her by going first and being stronger... T_T mikuma always seems to miss

Roxy
02-22-2015, 01:47 AM
Amatsukaze

There's a very tricky line you have to be aware of when leveling CA's. Raise the firepower of your CVL and BBV too much and your CA won't get MVP, lower it too much and you won't manage to clear everything before the Torpedo phase, which will end up damaging your fleet.

In the set up I provided, the BBV shouldn't have any weapons so when she does hit, it shouldn't be much, perhaps ~50? You could attempt to equip only a single Zuiun on her but that might affect your chances on clearing out the enemies before Torpedo phase. Once the CA gets remodeled and fully modernized, it should have a much greater chance of snagging MVP. But, seeing as how you're leveling Mikuma, you might be just after her 20.3 (no. 3) :P

Amatsukaze
02-22-2015, 01:49 AM
Roxy ah, i see ;-; maybe is i switch for a weaker bbv of mine it'd help..
and i'm leveling her bc i think she's a cutie and i hope she becomes more useful.. the good gun is just a plus. c:

Yamako
02-22-2015, 08:09 AM
Tetsu Other ships can attack before her if they're not destroyers you know.

Leyana
02-23-2015, 12:03 AM
Amatsukaze I find that turbines don't help that much for subs. Especially if you end up meeting the flag CL. Swap it out for a lousy torpedo or something. It's unlikely that the sub will do much damage and she might sink something. Or better yet, rotate a bunch of Maruyu if you have them.

I find a good setup for the BBV to be one main gun (preferably 20.3 or smaller) and all radars. Then 1 dive bomber and 3 radars on the CVLs. That is enough to clear most of the ships. However, CAs under level 40 will still have some trouble taking MVP no matter how much you nerf the rest of your fleet. I recommend having a bunch of low level CAs to rotate between. They'll start taking MVP more consistently as they level up.

Kerisato
02-24-2015, 09:39 AM
So, i have lvl 28 Tenryuu, lvl 25 Tatsuta, lvl 22 Jintsu, lvl 21 Murakamo, lvl 20 Akebono and lvl 15 Kitakami. Until what point should i grind 3 nodes at 1-5?HQ lvl is 20.

soiberi1
02-24-2015, 01:10 PM
Leyana I am wondering for a high level admiral like me (110). Are they still doing the grinding lv for kanmusu at 3-2-1 node?
II don't if they are doing 3-2-1 grinding or 5-4 one. I saw admiral is same level as me but their kanmusu are pretty high level compare to mine. Hum....

Amatsukaze
02-24-2015, 06:46 PM
does anyone have any suggestions on how to level chitose/chiyoda...? i want one at least at lvl 30 for that one expedition, but i'm having trouble figuring out a good way to get there...

Rayfenx
02-24-2015, 07:13 PM
@Leyana (http://www.himeuta.net/members/29-leyana/) short question, what is the level appropiate for sub farming?

mu ship level: i-58 lvl 38
i-168 lvl 29
maruyu lvl 23
i-19 lvl 11
U-511 lvl 2

Leyana
02-24-2015, 10:23 PM
Kerisato As long as you have the patience to. When you start feeling it's too slow, you can move on.

soiberi1 I'm 103 and I'm still doing 3-2-1 for CAs and BBs. 5-4 is more exp but you'll spend more resources and buckets. Also some downtime to wait for morale recovery.

Amatsukaze Leech them in PvP. And are you talking about expedition 36? Only the flagship needs to be 30. You can stick any random flagship that is at least 30. The AVs, CL and DD can be level 1.

Rayfenx They can do it at level 1. But level 10 is better for the opening torpedo. Higher levels just mean they spend less time in the docks.

soiberi1
02-25-2015, 04:11 AM
Leyana I am thinking 3-2-1 is good for some low level girls/ From 50 to 60 I think 5-4 is more better. I agree they use more buckets and resource. But in long term I think 5-4 is more profitable.

Leyana
02-25-2015, 04:39 AM
soiberi1 3-2-1 is good all the way to 99 and beyond. You use less buckets and less resources and spend less downtime waiting for morale than 5-4.

And profitable? Grinding is never profitable unless you're sending subs to 2-3.

stormberg
02-25-2015, 05:00 AM
I'm trying to get to 1-5 to start, but I'm stuck on 1-3 because everytime I do it, I run into the storm. Is there a max limit of girls you're allowed to use otherwise you'd bump into it or something?

Leyana
02-25-2015, 05:07 AM
stormberg World 1 nodes except 1-5 all have random branching. Also this isn't the sort of question for this thread. Try the map clearing guide.

soiberi1
02-25-2015, 06:12 AM
@Leyana (http://www.himeuta.net/members/29-leyana/) Don't grind BB at 3-2-1. Believe me they cost a lost of resources like ammo compare to grind at 5-4 when you have enough lv. Cas and CV/cvls at 3-2-1 is good. 5-4 is less morale than 3-2-1, I think you misunderstood there.
And also the profitable humm, not only means resources. It's multiple efficient. You can stack quests, grinding rare ship, hq ranking and also exp. So there are as you can see 4 profitable as I mentioned. Also the fuel before the boss node will refill almost half of your fuel.

Yea I agree. I usually grind 2-3 with 3-4 subs to stack up daily quests. Oh man leyana, I can't imagine someone sit there whole day. Using their lv 99 or Ro-500 remodel (high armor) to grind 2-3 for resources. It's good if you do it for 5 hours, example 4 min/run. You can get around 40 fuel and 40 ammo per run. 5 hours is 300 min. you can get 3k ammo and 3k fuel~~.

Leyana
02-25-2015, 10:14 PM
soiberi1 3-2-1 is more effective for BBs because they can gain MVP nearly 100% of the time. Also, you'll still be using more ammo in 5-4. Even though you don't lose that much fuel, you will still be limited by your ammo stocks. Futhermore, you can take cheap CVLs like Houshou and Ryuuhou into 3-2-1 and still have them do their job. Along with the sub, it means you use less resources per node of 3-2-1 than you do on 5-4. Also you're not taking into account that you WILL need to bucket while running 5-4 since there is no way to have the enemy fleet just focus on one ship.

5-4 might take less morale than 3-2-1 but my point is you don't have to wait for morale ever in 3-2-1. In fact, it's better if your supporting ships have 0 morale because that means that your flag will get MVP easier.

Spamming 5-4 is for if you want to rank or hunt for rare ships. 3-2-1 will let you level your CAs and BBs faster because you can keep on spamming it non-stop.

soiberi1
02-25-2015, 11:58 PM
Leyana Ca and BB in 3-2-1. Tell me how you do it to get an MVP. Actually the chance of getting MVP for these class in 3-2-1 are lower than CV/ CVLS. Cus when you put an CV/CVls to destroy the whole fleet. The chance of getting wiped out is high. You don't want to not putting blue plane also, because if you put all the red one. The enemy will be be wiped while you have red morale, the chance of getting torpedo and go to the bath is high.

With BB getting MVP, I tried this. Some works, some doesn't not always 100%. Ca is not an exception.
Tell me how to get a MVP for these guys?

Shishouro
02-26-2015, 12:23 AM
soiberi1

fine tuning. Use the Red Planes, but the weakest ones. If you find your CVLs are wiping out the enemy fleet on initial strike, start by replacing your planes slots, one at a time, with yellow secondary guns. Your CVLs will gradually do less damage, ensuring your BB gets a chance to fire. This goes without saying, but ensure your BB has a seaplane and Radar to ensure maximum range, accuracy, daytime Double Attack.

With your CVLs doing less damage, there will be increased chances that the enemy ships will survive to return fire. This will wreck havoc on your SS and possibly a few surface ships. So be sure to have a few ready for rotation. But the strategy will work.


Edit:

I nearly forgot, keep your CVLs in until they are damaged. CVLs at Red Morale do not hit very often, and tend to scratch more frequently. This will increase the chances your BB/CA will get the MVP. In similar fashion, you can intentionally avoid resupply of the CVLs -- Remember the damage penalty associated with low Ammo counts. If you only resupply your BB/CA after every battle, the damage output of the CVLs will drop.

As I said initially, it is all about fine tuning. Make small adjustments until you get something working. I tend to go for the red morale route coupled with some yellow secondary guns. My CVLs occasionally steal MVP when starting a power leveling run. But once enough of them get into the red morale territory, my Flag always steals MVP.

Leyana
02-26-2015, 12:29 AM
soiberi1 I have to ask, did you even read the guide or are you asking a question so you can prove a point?

You have your CA/BB flag set up for daytime spotting (2 main guns and a seaplane). You have your CV/L support set up with a Type 99 or better yet, a Type 62 in one slot. Fill the rest of the slots up with radars. If you have a CA flag, have a BBV with one 20.3cm and 3 radars. Double Line. This fleet will usually kill 2-3 ships and deal little damage. Your flag then ideally double attacks two ships and gets MVP. Even without double attacks, she will be dealing a lot more damage than the other ships. The radars and double line help the rest of the fleet pick off enemy ships even at 0 morale.

This setup gets BBs MVP nearly 100% of the time. CAs below 40 take MVP anywhere from 50% to 80% of the time. MVP becomes a lot more consistent as they go up in level.

soiberi1
02-26-2015, 08:32 AM
Leyana I see. Thanks for the information (TдT)。 I thought at high level admiral, actually 3-2-1 is quite boring and there are not multiple efficient like in 5-4. But I guess that is the way to grind a ship without much of an actually lost I guess.

Moderation note: Post edited. Please do not insult other users.

honglong17
03-02-2015, 07:19 AM
may i ask, does Xp pool together for 1 ship if they depart alone, or everyone will earn the same XP after a battle ? i train some DD and CL in 1-5 , but wonder is there any diffrent between only take one ship or take the whole fleet contain DD and CL

Leyana
03-02-2015, 09:47 PM
honglong17 Each ship receives the base exp for the map modified by certain multipliers depending on the result of the battle.

Take 1-5 for example, the base exp for that map is 150. Every ship that sorties gets 150 exp per node. If you get an S, they'll get 180 each. The flagship will get 150% and the MVP will get 200%. These are multiplicative so a Flagship getting MVP at S rank will get 540 exp total.

If you don't take a whole fleet into 1-5, you're missing out on getting those extra ships exp.

honglong17
03-03-2015, 01:33 AM
thank Leyana,... i guess i have to burn some ammo now,another thing i want to ask, for example, node 2-2 i want to head to another node, but compass scew me up, with and lead me to the boss node, and i don;t want to do that, and refresh the page . What will happen , will i still obtain the resource and xp along the way ? when i get back in

Anonymous
03-03-2015, 06:57 AM
thank Leyana,... i guess i have to burn some ammo now,another thing i want to ask, for example, node 2-2 i want to head to another node, but compass scew me up, with and lead me to the boss node, and i don;t want to do that, and refresh the page . What will happen , will i still obtain the resource and xp along the way ? when i get back in

You do expend the resources and gain all the exp that you gained previously (or used). I would advise you to be more careful about refreshing, From what I understand you have a possibility of getting banned if you refresh the page too often.

honglong17
03-03-2015, 12:53 PM
Anonymous thank you for your answer, i will not do that too often then

Leyana
03-03-2015, 09:53 PM
honglong17 You will gain the exp from nodes that you have cleared. You will not keep any of the resources you've collected from green nodes along the way. If you select a formation and refresh, the battle will auto resolve and whatever damage your girls would have taken is applied and you don't gain any exp or drops.

Saro2775
03-06-2015, 03:11 PM
Hey guys, I have a question regarding leveling a CA on 5-2; The setup that Lenaya wrote works fine, but 9/10 nodes the BBs or CVs get MVP. I use the basic setup for each ship (2x reds, 2x seaplane on CA, 2x Reds 1x Ap Shell 1x Seaplane on BB, Best fighter planes ont he highest two slots + 2x best red for CV and 2x best fighter on highest slots + 1 red + 1 Saiun for my CVL)
So, my question is - is there a way to guarantee MVP for a CA flag?

Zylphe
03-07-2015, 05:12 PM
Leyana Just something I picked up from GCT, what about the idea of using a 3-2-A fleet but to do 5-4-A? The only rule to hit is 2CV. Resource consumption should be the same (2 bars of each) for 31% more exp. The tradeoff is the Ri or Nu who appear 2/3 of the time and can't be subtanked, and enemies being more evasive/damaging to subs in general.

tim0308
03-08-2015, 03:04 AM
@Zylphe (http://www.himeuta.net/members/2809-zylphe/) I think it depends on whether you want to take the risk. 3-2-A is safe, only sub is damaged, so repair time & cost are quiet consistent. While using 5-4-A, if other than the sub is damaged, repair cost just rockets. Quiet the same with using 4-3 to farm DD and CL, I got send to J node with BB 5 times in a row in my first try farming this node :shimakaze_angry: . I quit farming 4-3 since then

lucario386
03-08-2015, 03:29 AM
@Zylphe (http://www.himeuta.net/members/2809-zylphe/)

5-4-A enemies are tankier and dodgier you need to account for that. Sometimes flagship missing a double attack can mean MVP or not. I tried doing 5-4 A for about a week and the bucket consumption is really high, you don't even need a single bucket for 3-2-A. Although I would say 5-4-A can be considered for leveling a CV as flag since you are mostly just stacking up on planes for the opening airstrikes, leaving less enemies to attack you.

And one thing that is often looked over is that although 5-4-A gives more EXP per node, 3-2-A sorties are 'faster' (you defeat the enemy fleet in a shorter time), giving you more EXP over time if fuel and ammo is not an issue to you. That is really obvious if you are trying to level a BB, you will notice that most of the time you defeat the enemy fleet before second shelling.