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  1. #1
    Translator Folseus's Avatar
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    Event Discussion: 揺れぬ照準 (Akashi-jou Event)

    Unwavering Aim
    JP Wiki

    Duration:
    10/10 (Tue) to 10/24 (Tue) maintenance

    Construction style event with Hill-type bonus. Collect crafting materials from the event maps and use 200 of them plus 1000 gold to craft for a chance for ★3 Saika-jou or ★5 Akashi-jou

    Rewards:
    ★5 Akashi-jou

    Skill: Increases HP by 15% for all castles in range

    ★3 Saika-jou

    Skill: Decreases DEF by 20% for all enemies in range
    Stratagem: Summon a gun wielding samurai (Expires at end of wave)

    E-1: 20 Stamina
    Waves: 1
    Special Mission: Complete without gigantifying (any difficulty)
    Reward: 5000 Gold
    Materials: 12~18


    E-2: 30 Stamina
    Waves: 1
    Special Mission: Complete without taking any damage on Tono (any difficulty)
    Reward: Byakusen [Kaiichi]
    Materials: 20~30


    E-3: 45 Stamina
    Waves: 2
    Special Mission: Complete without losing any warehouses (any difficulty)
    Reward: Tsubasa [Kaiichi]
    Materials: 35~42


    E-X1: 90 Stamina
    Waves: 2
    Special Mission: Complete without losing any warehouses (any difficulty)
    Reward: ★3 Saika-jou
    Special Mission 2: Complete without losing any warehouses (hard)
    Reward: ★3 国友鉄砲 (+3)
    Materials: 120~132


    I went with
    34 - Shuri
    1 - Shikano
    12 - Usuki
    27 - Hagi
    17 - Melee
    Ki tokens at 19/22
    Upgrade 17 to survive the first cannoneer and kill it
    Otherwise, add a ranged support at 21 first, then a melee at 17 to eat the hits
    Usuki token at 16 after the cannoneer dies
    Max Hagi to snipe the flags
    Max Usuki to snipe everything else
    Ranged at 4
    Upgrade 4 to kill everything so Shikano doesn't die
    Upgrade 34 to survive the clubs and later on the monks
    Upgrade 17 to survive the elephant, monks, and Saika at the very end
    You might need a blocker at 17 to stop the elephant, or reposition a gun to help shoot it.



    E-4: 50 Stamina
    Waves:
    Special Mission: Complete without taking any damage on Tono (any difficulty)
    Reward: Byakusen [Kaiichi]
    Materials: 56~72


    E-5: 60 Stamina
    Waves:
    Special Mission: Complete without losing any warehouses (any difficulty)
    Reward: Tsubasa [Kaiichi]
    Materials: 48~60



    E-X2: 95 Stamina
    Waves: 2
    Special Mission: Complete without losing any warehouses (any difficulty)
    Reward: ★5 Akashi-jou
    Special Mission 2: Complete without losing any warehouses (hard)
    Reward: ★3 ? (+3)
    Materials: 136~152


    First wave all the enemies go through 26-29-19.
    I recommend having something at 18 and maybe even 22 to snipe Mike first before she gigantifies.
    Then, before Round 1 ends, set up someone at 23 and 30 to snipe Akashi herself. She's a lot easier to kill before the gigantify, and if you let her, she'll start shooting J and do a lot more damage to whatever you use to distract her.

    Round 2, you'll want to be careful about the gatling guns since they stop to shoot and move extremely slowly while attacking. You need about 210 range to be able to hit them.
    Some of the demon sword wielders will cross the pond at 24-17. Half the enemies cross the top left and come down at 1. I use a fully upgraded cannon at 10 to snipe them.
    Around the middle of round 2, Saika will appear at 20-17-13 and she can have a lot of range to shoot with so be careful your fragile ranged units don't get sniped. Place a melee last to avoid this.
    At the end, Mihara appears on the bottom right which is easy, and Iwakuni goes to 16. I'd block her there since her sword will splash warehouses if you let her walk, but be careful if you have a unit at 14 since she can range that.

    My detailed setup
    19 - Shikano
    26 - Shuri
    10 - Usuki
    18 - Maruoka (decent level Talisman with 1 upgrade or a gun would probably snipe Mike fine, she should die before gigantifying)
    Ki tokens at 3/8
    Upgrade Shuri once or twice to survive
    23 - Hagi
    30 - Fukuoka
    Upgrade Fukuoka each time Akashi hits her. Should be really easy to kill her if you're 60+ imo
    Max Usuki during round 2
    Retreat and replace Hagi/Fukuoka/Shikano after using Shikano's token at the start of round 2
    5 - Hagi
    22 - Fukuoka
    24 - Shikano

    2 spare slots, I use Gaillard at 16 and Chinon at 1 for leveling purposes.

    Biggest risk is Shikano dying to the gattling guns since she's fragile. Maybe replace Shuri too so she tanks the hits.





    Last edited by Folseus; 10-18-2017 at 09:01 AM.

  2. #2
    Rear-Admiral D Des's Avatar
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    E-X2 hard reward is a +3 3s gun.


    http://www.himeuta.net/signaturepics/sigpic13355_2.gif

  3. #3
    Newly Registered
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    EX-2
    Three cannons, 63, 65, 74
    Two on the left top beside the warehouse, a shield to draw fire at the top entry way. One cannon on the top right. An archer or crossbow at one of the middle top points.
    Melee on the leftmost the warehouse. Drop a Melee to the right entry path. Drop a melee on the bottom left path. Upgrade the right cannon first until it can hit the blag flags. After all cannons are maxed, go max speed and upgrade the melees.

    Had more trouble when I tried twin archers instead of twin cannons. Needed timing on that and more managing.



  4. #4
    Vice-Admiral Mikan's Avatar
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    Omg machine gun. -___- And I thought hammer bros were bad.



 

 

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