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  1. #41
    Admiral Keyan_TTK's Avatar
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    Quote Originally Posted by M.A.Mitscher View Post
    @Keyan_TTK She's going to be nerfed in essence due to the down tier, but now with Tier VI MM, she still will face many of her old foes.
    Scharnhorst
    Myoko
    Nagato
    Colorado
    Amagi
    North Carolina
    Alabama
    Bismarck
    Tirpitz
    Kaga
    Hiryu
    Shokaku
    Enterprise
    Etc.
    And she'll have worse specs than before.

    Even Baltimore, New Orleans, who struggled already even with their buffs, will be losing them now due to the down tiering. Baltimore right now does as much damage as a Tier VII Cruiser, and she's going to have even slower guns. She losses her 10 second reload for 13, when she was already doing Tier VII levels of damage at Tier IX. Also, New Orleans loses her Radar. I mean... FUCK...Really, I'm not looking forward to this.


    Other than Cleveland, the existing USN Cruisers being reshuffled around don't look good, and I'm glad I finished the grind to Des Moines long ago. I feel bad for the newer guys.

    I'm not sure how the USN CL part of the split will be, but the CA line, except for Des Memes, is looking like even worse garbage than it does right now.
    IMHO, Pensacola is the one hit the hardest. Sure, she has ten guns, but she is even more of a glass cannon than before.She has neither the speed to dodge nor the French spaced armour to troll citadel shots, and her greatest strength, her quick turning turrets firing USN 8-inch shells has been taken away. On the other hand, T6 Aoba might be needing some love.

    T7 New Orleans loses her Radar (probably) and the fifth upgrade slot, but her reload is now 13s, which is one second more than Indianapolis, and Indy is a decent T7 cruiser. The Radar isn't that useful for chasing away DDs because of her low RoF, but does wonders against camping RN CLs... I just wish for a T7 Radar silver ship.

    T8 Baltimore will probably lose her Heal and have 13s reload, which is 1s more than the current T8 NO. I hope she gets a reload buff because Charles Martel has 10s reload on her upgraded guns.



    I got my Des Moines four months ago. I went through Pensacola before her concealment buff and it was't fun at first. You needed to rush the nearest hard cover or the enemy scouts would spot you, and that would mean you were going to get gangbangedby every heavy gun in range. But if you reached the endgame relatively unscathed, you were a force to reckon with. I played NOLA with an evasion build, which is very fun against BBs. Des Moines is kind of a letdown after Baltimore, but she doesn't seem as tanky. And since you're #1 on everyone's kill list, you need to play DM like Atlanta: hug islands and take potshots at anything that comes into range with your Freedom trebuchets. But woe betide the ship that gets in DM's Radar range.



  2. #42
    Admiral Keyan_TTK's Avatar
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    The Devblog has posted Astoria's "new" stats

    ST, American cruiser Astoria, tier VII (ex-New Orleans, moved one tier down, the stats were corrected accordingly)

    The main battery 203 mm/55 Mk14 base module can no longer be mounted. Only researchable 203 mm/50 Mk14 weaponry is available, its reload time is increased from 12 to 13 seconds. Ship's detectability is increased from 11.82 km to 12.42 km.

    Available consumables:

    Slot 1 - Damage Control Party; Slot 2 - Defensive AA Fire/Hydroacoustic Search; Slot 3 - Catapult Fighter

    HP pool and consumables' stats are now relevant for the tier. AA weaponry on the "B" hull remains the same as it was on tier VIII New Orleans.

    The numbers are preliminary and are subject to change during the testing phase.

    The new name is a placeholder until the ship is released to avoid confusion with the existing one. Original name will be returned upon release.
    So T7 New Orleans keeps T8's upgraded guns, but with a worse reload (which is kinda meh because the upgraded guns have a slower turning speed). She also loses the Radar and the Concealment mod, and gets worse concealment (but still nice in comparison to T7 Pepsi).



  3. #43
    Vice-Admiral M.A.Mitscher's Avatar
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    @Keyan_TTK
    Man. Weaker, slower guns, no radar, losing her stealth, lose the Tier VIII upgrade slot, etc. Can it get any worse for New Orleans? Tier VII-IX USN Cruisers were already garbage for their current tiers, some performing like ships several tiers lower. Let's nerf them some more I guess.

    Dear Lord I am so glad I got done grinding this line long ago.


    Last edited by M.A.Mitscher; 03-17-2018 at 10:19 PM.

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  4. #44
    Admiral Keyan_TTK's Avatar
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    @M.A.Mitscher
    You sound more and more like Mobius when the French BBs were unveiled. I think the current USN heavy cruisers are decent, they just need to stay close to islands.



    Anyway, here are T9 Buffalo updated stats:

    ST, American cruiser Buffalo, tier IX

    Main battery reload time is decreased from 15 to 13 seconds.

    AA weapory composition for the researchable "B" hull:

    20-mm Oerlikon Mk20, 16х2, average damage per second - 98, range - 2.0 km;

    40-mm Bofors Mk1, 4х2, average damage per second - 45, range - 3.5 km;

    40-mm Bofors Mk2, 11х4, average damage per second - 175, range - 3.5 km;

    127-mm/38 Mk32, 6х2, average damage per second - 91, range - 5.0 km.

    Plating thickness is improved in accordance with the new tier and is now 27 mm instead of 25 mm.

    The numbers are preliminary and are subject to change during the testing phase.
    Worse reload than the current T9 Baltimore, but with one more turret. Let's hope for decent firing angles for the after ones. Also, still no torps, sadly.



  5. #45
    Admiral Keyan_TTK's Avatar
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    And here comes Cleveland's replacement in the CL branch, the new T6 Dallas

    ST. American cruiser Dallas, tier VI.

    Hit points – 28300. Plating - 16 mm. Armor belt – 89 mm. Torpedo damage reduction – 4%.

    Main battery - 2х2 152 mm, 2x3 152 mm. Firing range – 14.3 km. Maximum HE shell damage – 2200. Chance to cause fire – 12%. Maximum AP shell damage - 3200. Reload time - 10 s. 180 degree turn time - 22.5 s. Maximum dispersion - 132 m. HE initial velocity - 812 m/s. AP initial velocity - 762m/s. Sigma value – 2.0.

    AA defense - 14x1 20 mm, range - 2.0 km, damage per second - 50. 6x2 40 mm, range - 3.5 km, damage per second - 68. 2x1 127 mm, range - 5.0 km, damage per second - 16. 2x2 127 mm, range - 5.0 km, damage per second - 30.

    Maximum speed - 32.5 kt. Turning circle radius - 650 m. Rudder shift time – 8.0 s. Surface detectability – 11.9 km. Air detectability – 6.8 km. Detectability after firing main guns in smoke – 5.6 km.

    Available consumables:

    Slot 1 - Damage Control Party

    Slot 2 - Defensive AA Fire

    Slot 3 - Catapult Fighter

    All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.


    She's obviously a letdown compared to the mighty Cleveland, having two main guns less, and her heavy AA battery halved (at least, since these look like 5inch/38 guns). Also, this seems to be the top configuration and not the stock one, so there goes the go-to cruiser for T6 Ops, and the nemesis of T6 carrier drivers. I'm waiting for her turret training speed and her armour scheme.

    - - - Updated - - -

    And here comes Helena, the American Mogami:

    ST. American cruiser Helena, tier VII.

    Hit points – 33300. Plating - 16 mm. Armor belt – 51-127 mm. Torpedo damage reduction – 4%.

    Main battery - 5х3 152 mm. Firing range – 14.6 km. Maximum HE shell damage – 2200. Chance to cause fire – 12%. Maximum AP shell damage - 3200. Reload time - 10 s. 180 degree turn time - 22.5 s. Maximum dispersion - 133 m. HE initial velocity - 812 m/s. AP initial velocity - 762 m/s. Sigma value – 2.0.

    AA defense - 10x1 20 mm, range - 2.0 km, damage per second - 36. 4x2 20 mm, range - 2.0 km, damage per second - 24. 4x2 40 mm, range - 3.5 km, damage per second - 64. 4x2 127 mm, range - 5.0 km, damage per second - 60.

    Maximum speed - 32.5 kt. Turning circle radius - 680 m. Rudder shift time – 9.1 s. Surface detectability – 11.9 km. Air detectability – 7.6 km. Detectability after firing main guns in smoke – 5.6 km.

    Available consumables:

    Slot 1 - Damage Control Party

    Slot 2 - Defensive AA Fire/Hydroacoustic Search

    Slot 3 - Catapult Fighter

    All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
    .
    It looks like a Cleveland with one turret more, and worse maneuverability.




  6. #46
    Marshal Admiral ofi123's Avatar
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    Just waiting for confirmation of ship and prem camo replacement. If it's the same as previous split I'll be getting Cleveland's prem camo.



  7. #47
    Admiral Keyan_TTK's Avatar
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    I don't think WG will change its modus operandi regarding splits, so if you have T6 Cleveland and its permacamo you should have the new T6 Pensacola with camo and the T8 Cleveland with permacamo. The commander (and XP) will stay on the T6 ship, and T8 Cleve will get a 8 pts commander.



    Here is the new T9 USN CL, the Seattle:

    ST. American cruiser Seattle, tier IX.

    Hit points – 43600. Plating - 25 mm. Armor belt – 102 mm. Torpedo damage reduction – 4%.

    Main battery - 4х3 152 mm. Firing range – 14.7 km. Maximum HE shell damage – 2200. Chance to cause fire – 12%. Maximum AP shell damage - 3200. Reload time - 7 s. 180 degree turn time - 22.5 s. Maximum dispersion - 134 m. HE initial velocity - 812 m/s. AP initial velocity - 762 m/s. Sigma value – 2.0.

    AA defense - 24x1 20 mm, range - 2.0 km, damage per second - 86. 12x4 40 mm, range - 3.5 km, damage per second - 191. 4x2 152 mm, range - 6.0 km, damage per second - 52.

    Maximum speed - 33 kt. Turning circle radius - 750 m. Rudder shift time – 11.4 s. Surface detectability – 12.2 km. Air detectability – 8.8 km. Detectability after firing main guns in smoke – 5.9 km.

    Available consumables:

    Slot 1 - Damage Control Party

    Slot 2 - Hydroacoustic Search/Surveillance Radar Data

    Slot 3 - Defensive AA Fire

    Slot 4 - Repair Party

    All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.


    I think there's a typo for the heavy AA mounts: either its four triple 152mm guns (so the 6 inch mounts are DP), or 4 twin 127mm guns, then it's a step down from Cleveland. For a top hull, rudder shift time gets ugly, and spotting, while good, seems longer than the USN T9 Radar range.



  8. #48
    Vice-Admiral M.A.Mitscher's Avatar
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    Dallas is a step down in almost every category compared to Cleveland except in concealment. This is a downgrade vessel, especially in the departments Cleveland was known for: DPM & AA Power. I also remember people telling me that Dallas will have superior AA because her 152mm guns will be DP. LOL yeah right!

    Yo Emerald! Your girl is going to have a Golden Era soon!

    Edit: Hey, even the new VII CL has the same mediocre AA capability.

    Edit: Even the Tier IX CL has worse AA than Tier IX Baltimore. She has none of the 127mm DP turrets of Cleveland and most other high tier USN ships, and the DP 152s are just over half the power of IX Baltimore's 127mm DP turrets.

    - - - Updated - - -

    Tier X Worcester from the Devblog

    ST. American cruiser Worcester, tier X.


    Hit points ? 45400. Plating - 25 mm. Armor belt ? 127 mm. Torpedo damage reduction ? 19%.


    Main battery - 6х2 152 mm. Firing range ? 14.7 km. Maximum HE shell damage ? 2200. Chance to cause fire ? 12%. Maximum AP shell damage - 3200. Reload time - 4.6 s. 180 degree turn time - 7.2 s. Maximum dispersion - 134 m. HE initial velocity - 812 m/s. AP initial velocity - 762 m/s. Sigma value ? 2.0.


    AA defense - 12x2 20 mm, range - 2.0 km, damage per second - 73. 2x1 76.2 mm, range - 5.0 km, damage per second - 39. 11x2 76.2 мм, range - 5.0 км, damage per second - 307. 6x2 152 mm, range - 6.0 km, damage per second - 76.


    Maximum speed - 33 kt. Turning circle radius - 740 m. Rudder shift time ? 10.7 s. Surface detectability ? 12.4 km. Air detectability ? 9.1 km. Detectability after firing main guns in smoke ? 6.0 km.


    Available consumables:


    Slot 1 - Damage Control Party


    Slot 2 - Hydroacoustic Search/Surveillance Radar Data


    Slot 3 - Defensive AA Fire


    Slot 4 - Repair Party


    All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
    ==============

    Some quick takes.

    The armor looks worse than DM.

    The guns are faster than DM but smaller guns.

    The AA is an interesting twist as it's pretty similar to DM and looks like the long range DPS of the 152s is worse than DM's long range AA DPS. But take a look at the long range AA stock range. 6km. That's the same as Neptune and Minotaur that can reach out to as far as 8.6 goddamn km. But unlike RN CLs, Worcester has Defensive Fire.

    Where things get REALLY interesting is the concealment range.

    It's better than current Tier IX Baltimore. Current IX Baltimore in Stealth Build goes down to 9.7km. X Worcester will be slightly better than that. But the Radar range of Tier X RN / USN Radar is 9.9km.

    I am actually looking forward to this ship. It's stealthier than DM, which compliments the Tier X Radar magnificently as it's stealthier than her radar range, and it has very long range AA capacity. Like DM she will be fantastic around caps.


    Last edited by M.A.Mitscher; 03-24-2018 at 07:26 PM.

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  9. #49
    Admiral Keyan_TTK's Avatar
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    A picture of Worcester




    What irks me is the bad rudder shift on almost all of the ships, and on what's supposed to be Top hulls. T7 Helena's Rudder shift is 9.1 seconds top, which is Pensacola's as stock. Only Belfast's is wors, and at least she has Smoke. Seattle at 11.4s is ugly and Dallas at 8s is meh. You won't be dodging very much with these ships. I hope they don't have a huge citadel.

    Quote Originally Posted by M.A.Mitscher View Post
    Dallas is a step down in almost every category compared to Cleveland except in concealment. This is a downgrade vessel, especially in the departments Cleveland was known for: DPM & AA Power. I also remember people telling me that Dallas will have superior AA because her 152mm guns will be DP. LOL yeah right!
    That was unlikely from the start, as the 6inch/47 DP mount wasn't fully finalized until after Cleveland went into production (and after Des Moines' 8 inch/55 DP was tested).


    Quote Originally Posted by M.A.Mitscher View Post
    Edit: Hey, even the new VII CL has the same mediocre AA capability.

    Edit: Even the Tier IX CL has worse AA than Tier IX Baltimore. She has none of the 127mm DP turrets of Cleveland and most other high tier USN ships, and the DP 152s are just over half the power of IX Baltimore's 127mm DP turrets.
    Helena's bad long range AA is a surprise indeed: she should have the same 5inch/38 with the same mounts as Atlanta, so its DPS being nerfed to 60 is a letdown. She only has four twin to Cleveland's six twin, so is that too much to ask to have her correct DPS?

    Honestly, for ships touted as escort cruisers, they don't seem that interesting.The AA's lackluster, and while they have Radar, they'll need to come closer for it to be of use, and their dodging capabilities don't seem to allow that. I hope they get a Rudder buff, or they'll be food for the BBs, unless they hide behind islands.



  10. #50
    Admiral Keyan_TTK's Avatar
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    Here comes a Brooklyn-class representative, as Premium.

    ST. American cruiser Boise, tier VII.

    Hit points – 33300. Plating - 16 mm. Armor belt – 127 mm.

    Main battery - 5х3 152 mm. Firing range – 13.6 km. Maximum HE shell damage – 2200. Chance to cause fire – 12%. Maximum AP shell damage - 3200. Reload time - 10 s. 180 degree turn time - 22.5 s. Maximum dispersion - 127 m. HE initial velocity - 812 m/s. AP initial velocity - 762 m/s. Sigma value – 2.0.

    AA defense - 8x2 20 mm, range - 2.0 km, damage per second - 49. 6x2 40 mm, range - 3.5 km, damage per second - 68. 4x4 40 mm, range - 3.5 km, damage per second - 64. 8x1 127 mm, range - 4.2 km, damage per second - 58.

    Maximum speed - 30 kt. Turning circle radius - 810 m. Rudder shift time – 9.1 s. Surface detectability – 11.5 km. Air detectability – 7.6 km. Detectability after firing main guns in smoke – 5.6 km.

    Available consumables:

    Slot 1 - Damage Control Party

    Slot 2 - Defensive AA Fire/Hydroacoustic Search

    Slot 3 - Surveillance Radar Data

    All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. The cruiser might change her national allegiance and name before coming to production.


    So WG heard the community's pleas for more Radar at T7!

    Anyway, it's a Helena, with Radar, but 1km gun range less and 2.5 knots chopped off.
    Also, it might change allegiance and name, so here comes a South American representative? General Belgrano, maybe?



 

 

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