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  1. #11
    Admiral Keyan_TTK's Avatar
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    Cossack got a buff!

    ST, British destroyer Cossack, tier VII

    Now equipped with Mark IXM torpedoes. Rate of fire - 0.6 launches per minute. Reload - 96 seconds. 180 degree turn - 7.2 seconds. Maximum damage - 16766 (instead of 15867). Speed - 62 knots (instead of 61). Range - 10 km (instead of 8).

    Torpedo wide launching angle is decreased from 16 to 6 degrees.

    Ship's basic detectability is decreased from 6.84 to 6.49 km.

    Added the "Hydroacoustic Search" consumable. Torpedo detection range - 2790 m. Ship detection range 3210 m. Active for 180 seconds. Cooldown - 180 seconds (120 seconds for premium). 2 charges (3 charges for premium).

    These changes are designed to increase ship's combat efficiency and balance her better against rivals of the same class.
    Better torps with better firing spread (the "wide" one was the other DD's "wide" setting, and her "narrow" one was the British "single shot", it's nice to have. Hydro, however...



  2. #12
    Vice-Admiral Mobius's Avatar
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    I think the idea is that Cossack is supposed to fire from smoke to make up for her bad firing angles and hydro is there to make her less vulnerable to torps while smoked, but I'm not sure how efficient that'll be.

    Can't see her hydro having any offensive use however.





    Nagato 2015-03-22 / Mutsu 2015-03-22 / Hiei 2015-04-18 / Ooi 2015-05-30 / Musashi 2016-03-13 / Richelieu 2017-11-11 / Tatsuta 2018-01-18

  3. #13
    Admiral Keyan_TTK's Avatar
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    A new Cossack build is being tested:

    ST, British destroyer Cossack, tier VII

    The destroyer received an additional main battery turret instead of her lone secondary.

    Hit points – 14800. Plating - 16-19 mm.

    Main battery - 4х2 120 mm. Firing range – 11.9 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5.0 s. 180 degree turn time - 18 s. Maximum dispersion - 104 m. HE muzzle velocity - 808 m/s. AP muzzle velocity - 808 m/s. Sigma value – 2.0.

    AA defense - 2x4 12.7 mm, range - 1.2 km, damage per second - 4. 1x4 40 mm, range - 2.5 km, damage per second - 13.

    Torpedo tubes - 1х4 533 mm. Maximum damage - 16767. Range - 10 km. Speed - 62 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Torpedoes can be launched one at a time.

    Maximum speed - 36 kt. Turning circle radius - 610 m. Rudder shift time – 3.6 s. Surface detectability – 6.3 km. Air detectability – 3.9 km. Detectability after firing main guns in smoke – 2.3 km.

    Available consumables:

    Slot 1 - Damage Control Party

    Slot 2 - Smoke Generator

    Slot 3 - Engine Boost

    Slot 4 - Hydroacoustic search (Torpedo detection - 2.79 km. Ship detection - 3.21 km. Cooldown - 180 seconds. 2 charges. 120 second cooldown and 3 charges for premium equipment.)

    All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.


    one with eight main guns in four twin turrets !

    So it's a Tribal class, and like Ganja Mastah, she can fire six guns at autobounce angles or eight broadside (one more than Blyskawica). She's also the stealthliest T7 DD and keeps her Hydro.

    Poor Blys and Sims, here you are being powercreeped.



 

 

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