JP Wiki
[Subjugate the Commander Kabuto! Houjou Ujiyasu] (Ujiyasu's Lion Shield)


Duration: 5/22 (Tue) to 5/29 (Tue).

Weapon reward event with a Water-type bonus.
Warehouses have a chance to drop [Spirit Steel] and [High Grade Spirit Steel] instead of affection items. These are used in place of other weapons when upgrading weapons, and have the same success rate.

Special Mission rewards from the event maps are

Ignore 10% of enemy DEF.
Decreases attack speed.


E-1:
Special Mission: Complete without losing any warehouses (any difficulty)
Reward: ★3 氏康の獅盾
Special Mission 2: Complete without taking any damage on Tono (hard only)
Reward: 10000 Gold


E-2:
Special Mission: Complete without losing any warehouses (any difficulty)
Reward: ★4 真・氏康の獅盾
Special Mission: Complete without taking any damage on Tono (hard only)
Reward: Tsubasa [Kai-ichi]


Yukimura does multiple hits, so you can heal through them with an upgrade if you time it right, but it can also do a lot of damage if you don't have enough defense.

E-X:
Special Mission: Complete without losing any warehouses (any difficulty)
Reward: ★4 High Grade Spirit Steel (+2)
Special Mission: Complete without taking any damage on Tono (hard only)
Reward: Susuki



This is a rather tough map. Gatling guns are very strong and then there's three very powerful castles. Combined with the water typing meaning there's a lot less useful castles available on type.
The wells give +110 regen for enemies in range. Basically all the melee tiles except 23 near Takiyama are in range of her. You're unlikely to kill her before she starts moving due to the high regen. When she walks past 17-20-23, she'll be able to target the warehouses if you don't have 3 units to eat the hits.
8 is a safe tile to kill one gatling gun. 2/4 is unsafe but you might be able to tank it to kill it. Yamanaka appears at 2/4 and will destroy any ranged on it but you can divert her attacks to one side if you use a token. It's unlikely this is enough to kill her on Hard though.
If Yamanaka gets to 23, she'll break the warehouses with her splash, so block her earlier or kill her.
Odawara does a lot of damage per shot when she appears so a lot of the top left is in danger without a strong melee to absorb the hits. Enemies will walk past 5-3-1- and backdoor Tono in Round 2 as well so either have strong block or strong damage to stop them.

You probably want a lot of good block near 23 and area of effect damage because of the large number of enemies. Usuki is great here due to the amount of enemies that appear, but her token ends up being less useful in Round 2 due to the area of effect that enemies put out.
Bells are very helpful debuffing ATK or DEF.