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  1. #1
    Translator Folseus's Avatar
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    Event Discussion: 茶馬古道の麗しき工本 (★5 Old Town of Lijiang/Reikou-kojou Event)

    JP Wiki


    Duration:
    9/25 (Tue) to 10/9 (Tue) maintenance

    Construction style event with Plains-type bonus. Collect crafting materials from the event maps and use 200 of them plus 1000 gold to craft for a chance for ★3 Iwabitsu-jou or ★5 Old Town of Lijiang (Reikou-kojou)

    Rewards:
    ★5 Old Town of Lijiang (Reikou-kojou) [Plains] [Fist]

    Skill: Increases HP by 20% and Range by 30
    Stratagem: For 25s, Target's attacks decrease ATK by 20% for all enemies hit for 5s. (Target Self only)
    Cooldown: 40s
    Cost: 5 ki


    ★3 Iwabitsu-jou [Mountain] [Spear]

    Skill: Increases DEF by 27%
    Stratagem: Deal 2.5x damage to all enemies in range, reducing their movement speed by 90% for 3s. (Range: Medium)
    Cooldown: 45s
    Cost: 5 ki

    E-1: 20 Stamina
    Waves: 1
    Special Mission: Complete without gigantifying (any difficulty)
    Reward: 5000 Gold
    Materials: 12~18


    E-2: 30 Stamina
    Waves: 1
    Special Mission: Complete without taking any damage on Tono (any difficulty)
    Reward: Byakusen [Kaiichi]
    Materials: 20~30


    E-3: 45 Stamina
    Waves: 2
    Special Mission: Complete without losing any warehouses (any difficulty)
    Reward: Tsubasa [Kaiichi]
    Materials: 35~42
    [imghttps://i.imgur.com/Tl7CTqG.jpg[/img]

    E-X1: 90 Stamina
    Waves: 2
    Special Mission: Complete without losing any warehouses (any difficulty)
    Reward: ★3 Iwabitsu-jou
    Special Mission 2: Complete without losing any warehouses (hard)
    Reward: ★3 岩融 (+3)
    Materials: 120~132


    The giant monkeys start moving faster after they've taken damage, and they'll also cause other animal type enemies to move slightly faster.
    You can snipe the elephant from 3 with a ranged unit, such as a mutlitarget bow or a multitarget crossbow. It would be difficult to do with a single target due to the monsters coming in from 2-4-6-8-11.
    Hammer rabbits start at 11-14-18 to kill G. Defending at 18 is very easy.
    Magicians come up from 20-17-21-23. I would block at 23 to stop stompers from later coming and hitting H. This also stops the giant monkey from rushing Tono here.
    9 is a good position for a gun to knockback the bigger enemies that walk through on the bottom left, and some more support at 16 and/or 19.
    You might need to block at 11 or 14 to stop the giant monkey or the stompers too.

    At the middle and end of Round 2, there's also the large threat of the shellfish + bears at 32-29-25. They have extremely high defense in Hard. A Hammer alone at 25 might be able to hit through them at max, but you may need a Bell debuff/chipping, or some other effect or spell to kill them.



    E-4: 50 Stamina
    Waves:
    Special Mission: Complete without taking any damage on Tono (any difficulty)
    Reward: Byakusen [Kaiichi]
    Materials: 56~72


    E-5: 60 Stamina
    Waves:
    Special Mission: Complete without losing any warehouses (any difficulty)
    Reward: Tsubasa [Kaiichi]
    Materials: 48~60


    E-X2: 95 Stamina
    Waves: 2
    Special Mission: Complete without losing any warehouses (any difficulty)
    Reward: ★5 Reikou-kojou
    Special Mission 2: Complete without losing any warehouses (hard)
    Reward: ★3 片鎌槍 (+3)
    Materials: 136~152


    Lots of different big threats on this map to test your team.
    Yellow mages walk from 19-16-20-23-28-24-21-17. They're very tanky and deal a lot of magic damage. You'll want something with very strong hits or defense ignore to burst them down.
    Dogs run from 19-16-20-23-28-31-34-36 and backdoor either A/B/C or 11-Tono. It's particularly troubling when the double dogs appear in Round 2 because of the large number of units blocking you from attacking them.
    Sumo starts at 9, retreats, and then appears again in Round 2 to walk 9-13-17-14-10. Typical difficult to stop unit if you can't tank it.
    More sumos wait near 29 in Round 2 and if you don't kill them fast enough, they can double team G/H
    Whips appear 3-5-7-9-13-17-14-10. They're spaced apart enough that you don't have to worry about both at once; however, if you block it at 17, it can splash G and break it.

    My recommendations:
    32 and 35 are free and safe for ranged. Multitarget Bow at 32 is very good to kill the airships, and anything that stocks up at 29 or walks nearby. Lots of shields here to draw your fire so multitarget is good.
    21 and 25 are needed to protect G/H. I think a Spear at 21 is pretty good since she can reach past either side of her to deal damage, but the ATK might be too low to kill the mages depending on your unit. A good Sword is also strong.
    I think Blocking at 17 is still good for everything else, and then killing the whips before she reaches 17 is easiest. You might have trouble if your DPS units nearby aren't strong enough to kill the large amount of shields that come in.
    13 is a good spot for a tanky DPS melee.
    12 is relatively safe. Could be good for a Talisman to slow the Sumo and mages/dogs.
    15/18 can be good for support such as a Song or Bell for when everything piles on your melee at 17/21/25.

    Everything from 1~9 isn't safe from the Whips and later on Reikou. Whips are very high burst damage so you want a strong melee tank and no ranged units nearby to accidentally die.
    10 is safe for Tokens such as flags if you're blocking at 17. 14 is not safe.


    Last edited by Folseus; 10-05-2018 at 11:00 AM.

  2. #2
    Rear-Admiral D Des's Avatar
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    @Mikan

    I know right..........goddamn gorillas and Tono got INCOMING from every damn directions......plus BOSS HURLING STONES if you not kill her before she makes her move.

    I give up on 90AP hard.....even the normal 90 AP pushed me to the edge. Saw several vids about it too and all of them looks so annoying to do.


    http://www.himeuta.net/signaturepics/sigpic13355_2.gif

  3. #3
    Newly Registered Nattō's Avatar
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    The difference number of item gotten from 45 AP to 90 AP so wide.
    Tho only watched video of it till now, boss rock deal around 1k damage on Lv 100+ Tono. I have feeling it would OHKO Lv37 Tono of mine.
    What happen if you snipe the boss early? is she move or stay still?



  4. #4
    Rear-Admiral D Des's Avatar
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    @Nattō

    She stays still - I used bell for killing her on 2nd wave but this makes 1 dem APE TRIGGERED and run to attack.


    http://www.himeuta.net/signaturepics/sigpic13355_2.gif

  5. #5
    Translator Folseus's Avatar
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    You can snipe her from 3 with a maxed Plains Bow at least. Might have trouble tanking the monkeys that throw rocks though if you're too low level.



  6. #6
    Newly Registered Nattō's Avatar
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    Done!! 90 AP cleared! with no Shield!

    The key seem to trigger the left Gorilla early, so he does not charging at the same time with Elephant and Ichinoya.png


    Last edited by Nattō; 10-06-2018 at 11:06 AM.

 

 

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