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  1. #1
    Lieutenant friggo's Avatar
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    Smile Equipment goals - Year 2

    So I've been playing KanColle for a full year by this point. And now that I have upgraded most of the high-priority stuff (more or less), I was wondering what equipment to focus on next.

    Here's my arsenal.

    Some notes:

    • I've filtered out most of the common craftable stuff (like 41cm guns, 10cm HA guns, T0M21/52 fighters, etc) to make it easier to read. Just assume that I have a bunch of generic upgrade fodder.
    • The thing I'm most uncertain about are BB guns. I've been neglecting them because I've mainly focused on small and medium caliber guns, so I'm not sure which large guns I should upgrade and to how many stars.
    • The reason why my M21 fighters are still not converted into M52 is my lack of interceptors (I only started playing after the previous summer event which awarded a bunch of them).
    • I got several Italians from the last event, so I'll eventually also have the stock equipment from Zara, Roma and Littorio once I scrounge up enough blueprints for them. Not sure how important they are, though.

    tl;dr: Considering my current equipment, which Akashi upgrades should I prioritize for my second year of KanColle? I'm thankful for any help



  2. #2
    Vice-Admiral Kuropo's Avatar
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    I would mainly focus on getting the F6F-4N and upgrading your night recon to max.
    If you are unable to get better fighters, consider remodeling your American fighters to F6F-4s and upgrade these to max.
    Also, upgrade your guns, torpedoes and shells to +9 or max and start upgrading seaplane fighters.
    You might also want to upgrade your T91 AP shells to +6 T1 AP shells, which are slightly better than maxed T91s. T2 DCs are also slightly better than maxed T91 DCs.
    The 381mm Kais from Littorio and Roma are actually quite good once maxed, but don't overinvest in it as I did.. One or two of these maxed out should be sufficient.
    Lastly, do not forget to upgrade your T96 LBAAs into T1s through the quarterly quest.

    PS. I would like to reinterate myself on not overinvesting in a particular set of equipment. As time goes on, better equipment will be released, rendering your old, maxed out equipment useless. This especially happens with main guns. (My three Bismarck and four Italian upgraded/maxed out guns are not getting used anymore.)


    1 out of 0 members found this post helpful.
    Last edited by Kuropo; 10-10-2018 at 08:04 PM.
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  3. #3
    Kantai Analyst 211303's Avatar
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    @friggo Congrats about your current progress. It's really decent for a 1-year ttk. At this rate I am sure you can do regular full hard mode clear very soon. In terms of equipment recommendation, here's what I would recommend. I will put large gun in a seperate category since they are really complicated and would be controversial at times.

    General equipment upgrade:
    1. Max out your late model quad torp, and get 8 quint to +6. After that you can start getting the quint to max, as well as making the sextuple torp. 9 torp can equip roughly 4 TCI ship, which is what you would need in most hard map with very tough surface enemy.

    2. Continue making more rocket k2. 4 is a good no. to aim for, and 6 is probably the most you would ever need. Also remember to upgrade the rocket k2 to +6 for the increased triggering rate and individual shoot down rate.

    3. Max out one of your kami-tank. The damage modifier is huge for installation.

    4. Getting F6F-5N will increase your flexibility. In terms of fighter you probably want to get a max 52 skilled or two as well. You can make these with relatively low cost if you max a vanilla 21 first, then upgrade that vanilla 21 to skilled 52 using the monthly. More could be used to replace base reppu, but they might end up being obsolete when better planes are introduced, so that's up to you.

    5. Upgrade the 2 T1 shell to +6, and one more T91 to +9. In most situation, 4 AP shell is enough, so you would want to concentrate on upgrading those 4, instead of spreading out.

    6. Get a pair of 20.3 (3) to +9 if you come up with more mikuma.

    7. A max searchlight is pretty useful. It's a very cheap way to get additional firepower for your TCI ships.



    Now for the large gun parts, first of all, I will list the basis of my recommendation first:


    You might come across a lot of older guides that recommend fit gun over everything, but keep in mind that many of those are from the era of 150 day cap, where the efficiency of fp is quite a lot lower. With the 180 day cap now, I believe fp has a much higher value for most ships other than Yamato class, and should therefore be prioritised. Acc, on the other hand, could be compensated with high upgrade, sparkle, level, and marriage. Optimal gun recommendation would of cos change according to the actual enemy and fleet type (i.e. STF main fleet has a much higher acc penalty comparing to CTF main).


    Due to the fleet restriction, at most you would need 8 large caliber guns in a STF. In CTF and single fleet, you will only need 4. Since gun upgrade are generally expensive, I would advice you to limit your large gun upgrade to the minimal, only getting enough gun and pick those that compatiable for most ships to minimize the cost.

    One decisive factor on this topic is whether you will be marrying and leveling the relevant BB, especially for ships like Kongou class that have very poor fit. The following recommendation will therefore be divided into one with marriage in mind, and one that doesn't. I am also accounting for future good guns, which is why I am prioritising guns that will keep its value better in the future, over guns with limited improvement opportunity.

    A. With marraige:

    Make upgrading the MK7, FCR and AFCT (once they can be upgraded) your first priority. Their high base acc and relatively high fp makes them at least a good choice for every BB. Upgrade the 51 cm a bit as well. For the remaining guns, upgrade enough 46 to fill the remaining slots, and convert them to 46 kai one by one eventually. With marriage and high level, you can ignore the penalty of 46 even on Kongou class, maybe perhaps except in a STF. Upgrade two of the proto 356 to max for such situations. The extra fp will be much more useful than using tiny guns like proto 356 even though they are more accurate. Here's a couple of examples of how you can arrange the guns in different situations:

    [+] Spoiler

    Strongest slow STF:
    Nelson: FCR x2
    Yamato: 46x2
    Musashi: 46 x2
    Nagato: 51+MK7

    Fast STF:
    Iowa: Mk7 x2
    Musashi: 46 x2
    Roma: FCR+proto 356
    Kirishima: FCR+proto 356


    Kongou only STF (if they get damage bonus)

    Kongou: 46+proto 356
    Hiei: 46+proto 356
    Haruna: mk7+fcr
    Kirshima: mk7+fcr



    B. Without marraige:

    Same as above, the FCR, MK7 and AFCT will still be good gun regardless. You will, however, get less value from 46 as they will be less viable on Kongou class and similar ships without marriage. 2 is probably still a good investment though as they are the BiS for Yamato class. 51cm is also good regardless as long as you sortie Nagato class. You would also want to upgrade an extra proto 356 for the odd situation where you need to use a lot of Kongou class at the same time, but put this at a lower priority comparing to FCR, MK7, AFCT and your first two 46cm, because they will be the first to go once you get better guns in the future, and that such situation that requires 3+ kongou class is rare. This also depends on how cheap it is to upgrade base MK1 to AFCT. I would say you should replace proto 356 with upgraded MK1 eventually if it is cheap enough to upgrade. Again, here's a couple of examples of how to equip your fleet with these guns:


    [+] Spoiler

    Strongest slow STF:
    Nelson: FCR x2
    Yamato: 46+MK7
    Musashi: 46+proto 41 or 46
    Nagato: 51+MK7

    Fast STF:
    Iowa: Mk7 x2
    Musashi: 46 x2
    Roma: FCR+proto 356
    Kirishima: FCR+proto 356


    Kongou only STF (if they get damage bonus)

    Kongou: FCR+proto 356
    Hiei: FCR+proto 356
    Haruna: mk7+proto 356
    Kirshima: mk7+MK.1



    As you can see, one problem of the above recommendation is that I prioritise expensive guns, which will take time to upgrade. However, this shouldn't be a problem as large caliber gun upgrade itself is never a high priority thing in KC. You can beat any map with your current large gun provided that your ships are leveled, and your other equipments (many of them are much cheaper to upgrade), are of good condition. Just take your time in upgrading the guns that will serve you well in the following few years, instead of investing in dead end equipments like 356 and 38cm that would only provide benefit in a short while, and would become a waste in the future.

    Unrelated, but another thing you should really consider now is luckmodding. It is a big deal breaker for hard mode event.


    2 out of 0 members found this post helpful.
    Last edited by 211303; 10-13-2018 at 07:39 AM.
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  4. #4
    Lieutenant friggo's Avatar
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    Thank you very much for the answers! Especially that thorough breakdown of those large gun upgrades, @211303, I really appreciate it. I have a few follow-up questions though

    1. You both suggest upgrading T1 shells to +6, but from what I can tell, they have no bonus stats over +4 shells because percentages are rounded down. Or am I missing something?
    2. So proto 41cm guns are mostly obsolete now?
    3. As for luckmodding, is there a guide for which ships I should mod first? And what's a good number of luck stat to aim for?

    At any rate, I guess I'll start crafting those big BB guns for my dailies. RIP steel.



  5. #5
    Kantai Analyst 211303's Avatar
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    @friggo

    1. The very notion of cutoff is quite misleading. While it is true that firepower is rounded down, it is only after rounded down after calculating all the pre cap modifier, such as engagement and formation. The decimal might or might not become a full firepower in different situations. In pratical use, all you need to remember is that 1) the more, the better; and 2) the higher the star is, the effect per star is less for most equipments. I advice you to stop at +6 because of how the cost significantly jumps after +6, not because it isn't gonna have any effect after that.

    2. Well, while they could eventually be improved to 41cm k2, which is a good gun on its own, these gun have a similar fit properties as MK1/MK7, which are good guns even without upgrade. The cost for getting proto 41 to their level is significantly higher than just upgrading the already good guns. Again, you only need a limited amount of gun, so it is best to concentrate on a couple of guns rather than spreading out. Getting one proto 41 to max is probably still a good investment, as you can convert one to k2 at a relatively cheap cost using Ise k2's quest. You would not want to upgrade any other proto 41 though, as proto 41 is needed as fodder for 41 k2.

    3. Generally speaking, ABKM is the first ship to upgrade because you are required to use a CL in every escort fleet, but there isn't any CL that could provide TCI tier firepower out of the box, unlike CA (Myoukou, Pudding), DD (all the high luck DD) and CLT. 50 is probably a good no. to aim for.

    After that, it will hugely depend on your speed of mole production. I would generally recommend a CA next, and among all CA Maya is the best candidate due to her unique ability to combine AACI and TCI in the same package after luckmodding. She will need around 3-4 sets of mole to become usable in combat though, which will take time.

    In your case, I would say you should invest all your mole on ABKM first till she reaches around 50 luck, then you should stockpile any remaining mole till the next tough event you face, and consider your choices at the time.


    1 out of 0 members found this post helpful.
    The sexiest bridge ever made.

  6. #6
    Kantai Analyst 211303's Avatar
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    Oh, and I forgot to add, once you get your Pasta BB to kai, max out one of the 90mm they have. It is the second best gun for Maya, and the cost is minimal. 10cm+mg is slightly better now, but it requires a couple times more resources and screws, while only provides minimal upgrade from 90mm.


    The sexiest bridge ever made.

 

 

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