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[Subjugate the Kabuto General! Satake Yoshishige] (Yoshishige's Heavy Hammer)


Duration: 10/9 (Tue) to 10/16 (Tue).

Weapon reward event with a Hill-type bonus.
Warehouses have a chance to drop [Spirit Steel] and [High Grade Spirit Steel] instead of affection items. These are used in place of other weapons when upgrading weapons, and have the same success rate.

Special Mission rewards from the event maps are

Direct Hit Bonus +50%
Halved Area of Effect Range



E-1:
Special Mission: Complete without losing any warehouses (any difficulty)
Reward: ★3 義重の重槌
Special Mission 2: Complete without taking any damage on Tono (hard only)
Reward: 10000 Gold


E-2:
Special Mission: Complete without losing any warehouses (any difficulty)
Reward: ★4 真・義重の重槌
Special Mission: Complete without taking any damage on Tono (hard only)
Reward: Tsubasa [Kai-ichi]



E-X:
Special Mission: Complete without losing any warehouses (any difficulty)
Reward: ★4 High Grade Spirit Steel (+2)
Special Mission: Complete without taking any damage on Tono (hard only)
Reward: Susuki


Pretty annoying map. Flyers will go away after the first few seconds but come back near the end of round 2.
16 and 23 are obviously unsafe. You could snipe the whip from 22 with some upgrades.
An airship arrives at 31 really early. You can snipe it from 28 with some upgrades. Another one appears in front of 10 at the same time.
Octopus gunners go through the waterway near 1-3-5-7-10-27-30-32-33-34 on the low ground. They do a lot of damage, so any of your forward ranged units at 7 and 10 can take a beating. It might be necessary to bring some sort of healing to prevent these from killing your ranged if you can't upgrade continually. They keep coming all game and you might keep taking damage at max upgrades.
If you don't finish them off, they get to E and break it. A Sword or Spear at 32 can finish them off after they get weakened from 7/10

There's otherwise a lot of melee at 1-3-5-6-9-13, and the house next to 16, going 23-29-26. More spawn at 8, but later on so it's not super urgent at the start. There's some shields up there though so they get to be tanky, especially on Hard.
A Spear at 13 can actually take care of both spawns, and otherwise, a cannon at 22 can finish the low ground really easily. Very good position for Usuki to farm ki.
You can kill the things at 8 as they spawn by sitting at 11 if your unit is strong enough, otherwise, just directly on the tile. Big issue is later on, Shirakawa-Komine sits at the top of the tower and snipes for heavy damage. You'll need to survive through it, as she takes a while and then comes down and breaks A if there's no one nearby.

At the start of round 2, cavalry rushes through the bridge to 5-6-9-13-Tono. You'll likely need to block to stop him from taking damage. Later on, some more rushes at 23-27-30-32-E and then turns around.
On the 1-3-5 lane, you get the Talisman and the other Crossbow coming in during the middle of round 2 so they can chunk out a lot of damage.
Another Talisman shows up above 31, and shoots 24/28 which can be troublesome. You likely need units there to clear out the large amount of flyers and airships at the end of Round 2.