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  1. #151
    Kantai Analyst 211303's Avatar
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    Quote Originally Posted by goesto11 View Post
    @Kahlev: Oh, I know it works, but just wondering whether I MUST have an AV. Seems I don't. I still may use C. Teste, but generally speaking I would think a CAV would have less taiha chance along the way and do a bit more offensively given CAV vs. AV stats and such. OTOH, maybe it's not that big of a deal getting to the boss with an AV. Not sure. Have to see what my airpower is like. I think I want about [s[480[/s] EDIT - 420 per guide for initial kills and 520 for final kill.

    Edit: Hmm... I think I'll try Tone for chipping, especially since after I checked, only 420 airpower is suggested. I can get 425-427 using Tone and 2x main + 2x SPF. Will fall short though of what I need for LD so swap in C. Teste for that (and have to move Type 0 M53 Iwamoto to Taihou's 1st slot. :/ Shame I don't have another +12AA fighter for Akitsumaru). With C Teste & adjustments, will get 518-520 airpower.
    The AV was later found not required for routing. However, I would argue that she is still a goos choice here because 1) larger slot provide more room for fighter power, as you can see you are still really close even with Teste; and 2) there is only one surface node that is pretty easy, so passing rate isn't a concern.


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  2. #152
    Kantai Analyst 211303's Avatar
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    Quote Originally Posted by silentcap View Post
    Are there anybody using CTF (that routes to ZZ) to clear LD of this map on Hard?

    I only used STF so far so I'm asking how good is CTF for this map.
    The route requirement for zz is 3 (bb+cv), so if you go with that and ctf, you lose nagato's special attack.


    The sexiest bridge ever made.

  3. #153
    Admiral goesto11's Avatar
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    @211303: Thanks. Fair point about AV, though I don't have RE on Akitsumaru or C. Teste yet for rockets K2 (may need to do that). For chipping though, guide has 420-ish and I'm getting that. I can get around 480-490 with Tone as an SPF mule. So unless I'm not understanding something, enough airpower for chipping.

    Now, for final kill, maybe 518-520 is cutting it close. Don't know. Instead of swapping Taihou's plane order (so M53 Iwamoto in Taihou's first slot), I could put in M62 Iwai (max) as DB which would definitely give me an air power boost and keep TB in first slot. May be worth doing. In fact, could do that and still go with CAV probably (though SPF mule at that point).

    I'll see how it goes w/ Tone for chipping runs - watching AP vs. AS at boss carefully and adjust from there. For final kill may just go with AV as noted and see if I can get by without M62 Iwai. Do like that Suisui M22 634 skilled a lot.


    Thanks to Arkayda for the signature.


  4. #154
    Rear-Admiral silentcap's Avatar
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    @211303

    Just want to confirm: Is there any better replacement for the AV in the fleet comp while retaining the ability to route to ZZ?

    Just asking to see if there's a way to boost up my fleet's attack power at the boss. I'm kinda sick at seeing my fleet either miss or deal chip damage on the enemy fleet while the enemy fleet taihas mine with just one shot even though I secured AS. Loli Sub Hime ups the difficulty as she tends to taiha somebody at node ZZ wasting the run and the resources. I currently have all LBASes set at the boss (and have a boss shelling support expedition which gets wasted because of the loli sub hime) because I think I need to kill as many of the boss' escorts (I recall one LBAS strike dealt 150~ critical damage on CV Hime while another sunk a BB Hime in two shots during pre-LD).

    Also, is there a way to secure at least Parallel Engagement at the boss node? I looked through the wiki and noticed from one of the comments there that it's going to be helpful.


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  5. #155
    Kantai Analyst 211303's Avatar
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    Quote Originally Posted by silentcap View Post
    @211303

    Just want to confirm: Is there any better replacement for the AV in the fleet comp while retaining the ability to route to ZZ?

    Just asking to see if there's a way to boost up my fleet's attack power at the boss. I'm kinda sick at seeing my fleet either miss or deal chip damage on the enemy fleet while the enemy fleet taihas mine with just one shot even though I secured AS. Loli Sub Hime ups the difficulty as she tends to taiha somebody at node ZZ wasting the run and the resources. I currently have all LBASes set at the boss (and have a boss shelling support expedition which gets wasted because of the loli sub hime) because I think I need to kill as many of the boss' escorts (I recall one LBAS strike dealt 150~ critical damage on CV Hime while another sunk a BB Hime in two shots during pre-LD).

    Also, is there a way to secure at least Parallel Engagement at the boss node? I looked through the wiki and noticed from one of the comments there that it's going to be helpful.
    If you want fixed zz routing, the main fleet inevitably has to have 2 mules in order to get AS, whether it is an av or a cav doesn't really matter in terms of fire power, as they are both too weak to make a difference.

    Can't say much without looking at your fleet, but for even more firepower in main fleet, the only choice is to use random routing comp with 3bb 2cvl.

    And, no, there is no way to secure parallel.


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  6. #156
    Admiral goesto11's Avatar
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    @211303: Seems RNG doesn't want me to pass troll sub nodes even with LBAS help. So.... gong to run aerial ASW support instead of putting on ASW in fleet (as I'm not running boss support either). Question is that KC Wikia has "To increase damage, equipping as much high ASW equipment as possible is desirable..." Does that mean if I put at least a couple ASW (SONAR & DC) on say Taiyou K2 for higher bonus? Does ASW synergy count here? Right now trying (as example for Taiyou K2), TBM-3D + T4 SONAR + T3 DC + RADAR.

    Thanks.


    Thanks to Arkayda for the signature.


  7. #157
    Kantai Analyst 211303's Avatar
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    Quote Originally Posted by goesto11 View Post
    @211303: Seems RNG doesn't want me to pass troll sub nodes even with LBAS help. So.... gong to run aerial ASW support instead of putting on ASW in fleet (as I'm not running boss support either). Question is that KC Wikia has "To increase damage, equipping as much high ASW equipment as possible is desirable..." Does that mean if I put at least a couple ASW (SONAR & DC) on say Taiyou K2 for higher bonus? Does ASW synergy count here? Right now trying (as example for Taiyou K2), TBM-3D + T4 SONAR + T3 DC + RADAR.

    Thanks.
    The nature of asw support is aerial, and it will only account for plane.


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  8. #158
    Admiral goesto11's Avatar
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    @211303: Well... you could drop a DC from a plane. ;) Anyway, rules be rules and what I got ain't gonna work then. KC Wikia used an ASW (DC) icon so I thought maybe it would. Will correct with all good ASW planes.


    Thanks to Arkayda for the signature.


  9. #159
    Rear-Admiral silentcap's Avatar
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    @211303

    Thanks for the confirmation. Already at LD and the boss is a pain to kill. Still have ample resources so I can still afford to smash my face in for a while. Gonna farm fuel (first time I have more baux than fuel) until I feel I have some good chances of killing the boss. Just need a 3rd clean kill (already did two clean kills before LD) on her and I'm done.


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  10. #160
    Vice-Admiral Mobius's Avatar
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    Quote Originally Posted by 211303 View Post
    Hmm, I missed the x1.3 one.

    Still, you want something stable to kill the mobs, so a x1.5 dd's da is more suitable for that slot imo.
    Got it, thanks. Might be worth changing her to Hagikaze or Arashi then.


    Quote Originally Posted by goesto11 View Post
    Now, for final kill, maybe 518-520 is cutting it close.
    It is. I have 518-520 FP with my current setup and I've gotten AP I think 3 times out the 10 runs that made it to the boss. I think 525-530 might be safer.


    1 out of 0 members found this post helpful.
    Last edited by Mobius; 01-08-2019 at 08:20 AM.



    Nagato 2015-03-22 / Mutsu 2015-03-22 / Hiei 2015-04-18 / Ooi 2015-05-30 / Musashi 2016-03-13 / Richelieu 2017-11-11 / Tatsuta 2018-01-18

 

 

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