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  1. #1
    Translator Folseus's Avatar
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    April 9, 2019 update (★7 Mont-Saint-Michel Kai, ★5 Tendou Kai, balance changes)

    ■ Event
    「からかさの狂宴」 begins



    ■ Returning Event
    「虚空の童に好手あり」 begins



    ■ The following castles have received their kai-ichi
    ★7 Mont-Saint-Michel [Water] [Song]


    Skill: Increases ATK by 25, ASPD by 5%, and decreases Cooldown by 5% per upgrade for all castles in range.
    Kai Skill: Increases ATK by 35, ASPD by 7%, and decreases Cooldown by 7% per upgrade for all castles in range.
    Stratagem: Increases ATK and Range by 80 for all castes in range of the Target for 20s.
    Kai Stratagem: Increases ATK and Range by 100 for all castes in range of the Target for 30s.
    Cooldown: 45s
    Cost: 5 ki

    ★5 Tendou-jou [Mountain] [Bell]


    Skill: Decreases MSPD by 5% per upgrade for all enemies in range.
    Kai Skill: Decreases MSPD by 5% and ASPD by 4% per upgrade for all enemies in range.
    Stratagem: Increases Target's ATK by 1.3x for 10s
    Cooldown: 30s
    Cost: 3 ki

    ■ Gacha Spotlight 1 and 2 have been updated
    Spotlight 1 - Special Gacha
    During this period, a [Special Gacha] will appear where a limited selection of ★5 or higher castles can appear
    ※★3~4 lineup appears as normal
    ※ Select this gacha from the [Shrine] > [Special] Tab and check the [Summoning Details] for more information
    ※ While [Special Gacha] is ongoing, [Gacha Spotlight 1] will not appear
    ※ Special Gacha castles will not appear in the Senko Orb Exchange
    Special Gacha Castles:
    ★7 Chengdu (Seito-jou) [Hills] [Fist]
    ★7 Chandra Mahal [Plains] [Throwing Blade]
    ★7 Ryuuguu-jou [Water] [Spear]
    ★6 Takatoo-jou [Hills] [Talisman]
    ★6 Alcazar of Segovia [Mountain] [Staff]
    ★6 Hachigata-jou [Hills] [Hammer]
    ★6 Fortress of Assisi (Jousaitoshi-Assisi) [Hills] [Staff]

    Spotlight 2
    ★7 Mont-Saint-Michel [Water] [Song]
    ★6 Hirosaki-jou [Hills] [Bow]
    ★6 Hamamatsu-jou [Hills] [Sword]
    ★5 Yamato-Kooriyama-jou [Hills] [Talisman]

    ■ Senko Orb Exchange has been
    Until the 4/23 (Tue) maintenance
    ★7 Mont-Saint-Michel [Water] [Song]
    ★6 Hirosaki-jou [Hills] [Bow]
    ★6 Hamamatsu-jou [Hills] [Sword]

    ■ New Facilities added
    ・★3大井戸(近接) :水源 (Well)
    ・★3大井戸(遠隔) :水源 (Well)
    ・★2井戸(近接)  :水源 (Well)
    ・★2井戸(遠隔)  :水源 (Well)
    ・★1水がめ(近接) :水源 (Well)
    ・★1水がめ(遠隔) :水源 (Well)

    ※ Each facility with the name (melee) or (ranged) can only be equipped by their respective type castle.
    ※ Can be obtained from [Crafting], and Warehouse Drops.


    ■ Other
    Balance adjustments
    → Certain castles and weapon types have received balance adjustments
    More balance adjustments are planned for the future.

    Certain parts of the [Help] menu have been updated



    ■ Terrain Type Adjustments
    All castles have had their gigantify stat increases unified.

    The terrain matching stat increase for HP, ATK, and DEF has been increased from 1.2x to 1.3x.

    ■ The following weapon types have had balance adjustments
    Sword:
    Increased ATK.
    Increased Range from 140 to 150.
    Decreased Delay after attacking.

    Throwing Blade:
    Increased ATK
    Decreased Delay after attacking.

    ■ Castle Adjustments

    ★7 Castles

    ▼ ★7 Chengdu (Seito-jou) [Hills] [Fist]
    Stratagem:
    No longer expires at the end of wave.
    Effect Added ⇒ Decreases Chengdu's Gigantify Ki Cost by 15%.

    Old Stratagem: Summon a Giant Panda that reflects 100% of her ATK when attacked. (Limit 1). Expires at the end of wave.
    New Stratagem: Summon a Giant Panda that reflects 100% of her ATK when attacked and decreases her Gigantify Cost by 15%. (Limit 1). Does not expire at end of wave.
    Cooldown: 60s
    Cost: 10 ki

    ▼ ★7 Ryuuguu-jou [Water] [Spear]
    Stratagem:
    Cooldown time decreased from 50s to 40s.
    Effects changed to:
    Increases ATK by 50% for all castles in the Target's range and decreases DEF by 50% for all enemies in the Target's range for 30s. (Target Self Only)

    Old Stratagem: Increases target's attack pierce range by 2x for 30s. (Target Self Only)
    New Stratagem: Increases ATK by 50% for all castles in the Target's range and decreases DEF by 50% for all enemies in the Target's range for 30s. (Target Self Only)

    ★6 Castles

    ▼ ★6 Hachigata-jou [Hills] [Hammer]
    ▼ ★7 Hachigata-jou [Kai-ichi] [Hills] [Hammer]
    Skill:
    Increased the knockback effect.

    Skill: Increases ASPD by 25%
    Attacks knockback enemies
    (No change in text)


    ▼ ★6 Fortress of Assisi (Jousaitoshi-Assisi) [Hills] [Staff]
    ▼ ★7 Fortress of Assisi (Jousaitoshi-Assisi) [Kai-ichi] [Hills] [Staff]
    Skill:
    Cooldown Reduction increased from 50% to 73%.

    Old Skill: Attacks ignore 15% DEF for all castles. Decreases Cooldown by 50% for all castles for 30s when activated.
    New Skill: Attacks ignore 15% DEF for all castles. Decreases Cooldown by 73% for all castles for 30s when activated.


    ▼ ★6 Takatoo-jou [Hills] [Talisman]
    Stratagem:
    Effect added ⇒ Decreases DEF by 50 for all enemies in range.

    ▼ ★7 Takatoo-jou [Kai-ichi] [Hills] [Talisman]
    Skill:
    Range increase increased from 50 to 60.
    Stratagem:
    Effect added ⇒ Decreases DEF by 50 for all enemies in range.

    Old Skill: Increases Range by 50.
    Decreases Damage Taken by 25% for all castles in range.
    New Skill: Increases Range by 60.
    Decreases Damage Taken by 25% for all castles in range.
    Old Stratagem: Decreases ATK by 30% for all enemies in range for 20s. (Range: Large)
    New Stratagem: Decreases ATK by 30% and DEF by 50 for all enemies in range for 20s. (Range: Large)


    ▼ ★6 Alcazar of Segovia [Mountain] [Staff]
    ▼ ★7 Alcazar of Segovia [Kai-ichi] [Mountain] [Staff]
    Skill:
    Effect Added ⇒ Decreases DEF by 30% for all enemies when activated.

    Old Skill: Increases HP and DEF by 20% for all castles in range.
    Decreases ATK by 50% for all enemies for 15s when activated.
    New Skill: Increases HP and DEF by 20% for all castles in range.
    Decreases ATK by 50% and DEF by 30% for all enemies for 15s when activated.

    ★5 Castles

    ▼ ★5 Uchi-jou [Mountain] [Crossbow]
    Stratagem:
    Cooldown time decreased from 40s to 20s.

    Old Stratagem: Target's attacks decrease MSPD by 35% for enemies for 30s.
    Cooldown: 40s
    New Stratagem: Target's attacks decrease MSPD by 35% for enemies for 30s.
    Cooldown: 20s

    ▼ ★6 Yamanaka-jou [Kai-ichi] [Mountain] [Hammer]
    Skill:
    ATK Increase applies to all castles.

    Old Skill: Increases DEF by 20% for all melee castles.
    Increases ATK by 40 for all ranged castles.
    New Skill: Increases DEF by 20% for all melee castles.
    Increases ATK by 40 for all castles.

    ▼ ★5 Iwamura-jou [Mountain] [Spear]
    ▼ ★6 Iwamura-jou [Kai-ichi] [Mountain] [Spear]
    Stratagem:
    DEF increase increased from 20% to 30%.

    Old Stratagem: Increases DEF by 20% and Block by 1 for all castles in range for 25s. (Range: Large)
    New Stratagem: Increases DEF by 30% and Block by 1 for all castles in range for 25s. (Range: Large)

    ■ Other
    Certain descriptions have been adjusted.
    ※ No change in performance


    2 out of 0 members found this post helpful.

  2. #2
    Marshal Admiral ofi123's Avatar
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    Literally cannot deal any visible damage to 1 youkai in the 90 stamina map. Hamada-chan alone isn't enough. Rest of my magic and exorcists are pretty much single digit leveled :D

    Guess I'll farm the returning map so at least I can get another bell. Which map gives the best token/stamina?



  3. #3
    Translator Folseus's Avatar
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    @ofi123 The highest one (95 Spirit) always gives the highest ratio for materials.
    A strong Talisman is basically required to stop the ox-spiders because they need +5 Block to be blocked otherwise.

    http://himeuta.org/showthread.php?12764

    Old thread for Tendou's event.


    Ryuuguu is really fucking strong after this buff and Mont-Saint-Micheal's kai is fantastic too.



  4. #4
    Marshal Admiral ofi123's Avatar
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    EDIT: Yosh, getting Tendou helped with clearing 90 normal. Guess that's it for me.

    @Folseus

    Questions about Chengdu gigatify cost reduction. Is it only apllied after the panda is summoned? And does it stack with Edo or Edo's will overwrite it?


    Last edited by ofi123; 04-10-2019 at 08:37 AM.

  5. #5
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    Quote Originally Posted by ofi123 View Post
    EDIT: Yosh, getting Tendou helped with clearing 90 normal. Guess that's it for me.

    @Folseus

    Questions about Chengdu gigatify cost reduction. Is it only apllied after the panda is summoned? And does it stack with Edo or Edo's will overwrite it?
    Afaik, after the panda summoned and Stack with Edo.



  6. #6
    Marshal Admiral ofi123's Avatar
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    I have 2 questions.
    1) I have a sword that cause -1 target and attack 1 target twice. If I equip it on Edo and got her to max giga, which of the following happens?
    a) Attack 2 targets twice each.
    b) Attack 2 targets, twice on one and single on another.

    2) What's the difference between 攻撃速度 and 攻撃後の隙が?


    Last edited by ofi123; 04-11-2019 at 04:55 AM.

  7. #7
    Translator Folseus's Avatar
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    @ofi123
    1) Edo would attack two targets twice each. Do note that the attack speed for this sword is twice as slow but the delay is the same as other swords.
    2) 攻撃速度 is ASPD and 攻撃後の隙 is Delay.
    All weapons have two parts to their attack. Their Attack Speed (ASPD) is the frames where the attack animation actually happens and is decreased with more ASPD. For example, a regular sword was 19 frames for their attack speed and it reduced to 16 frames with +20% ASPD.
    The second part is a delay where they sit still after attacking. This is typically different for all weapons. For a sword, it used to be 30 frames, and they buffed it with this update so it's lower now.

    Because of this, +20% ASPD isn't actually +20% DPS because the delay remains unchanged.

    These effects from skills or stratagems don't stack with each other and whichever is stronger stays in effect, or in the case of stratagem buffs that target, whichever is overwritten stays in effect.
    The exception is if the effect is listed on the weapon itself. +20% ASPD on the sword itself would change the base speed of the attacker, and they could gain +20% ASPD from another source in combat to attack even faster.

    In the case of the first sword, its base speed is 37 frames for attack and was 30 frames for delay. While the attack speed is twice as slow, the delay remains the same so it's not technically twice as slow as a regular sword.

    More information in Japanese:
    https://scre.swiki.jp/index.php?%E6%A4%9C%E8%A8%BC



    Also, you can ask questions in the update threads but try to keep the event threads related to the event itself.


    1 out of 0 members found this post helpful.
    Last edited by Folseus; 04-11-2019 at 03:35 PM.

  8. #8
    Marshal Admiral ofi123's Avatar
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    @Folseus

    Thanks! Will keep that in mind.

    For 1) How do I know the attack speed of the sword is twice as slow since there's no ASPD lowering stat? Is it because the sword attacks twice?

    For 2) So for +20% DPS you actually need both +20% ASPD and -20% delay, or is that slightly more than +20% DPS?



  9. #9
    Translator Folseus's Avatar
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    @ofi123 Multihit and multitarget weapons/effects all make the attack animation longer. This particular sword goes from 19 frames to 37 frames. It's not the same for every weapon.
    Quote Originally Posted by ofi123 View Post
    For 2) So for +20% DPS you actually need both +20% ASPD and -20% delay, or is that slightly more than +20% DPS?
    This is basically correct, though you may be off by 1 frame due to rounding, so it ends up being like +18~19% DPS.


    1 out of 0 members found this post helpful.

  10. #10
    Marshal Admiral ofi123's Avatar
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    EDIT: I just noticed the free 3rd anniversary combo in shop. Almost missed a free 7* lol. Any suggestion whom should I pick? Currently considering between Forbidden City, Shigetsu-Fushimi, or any of the mage/staff.


    @Folseus

    I see. But does that mean the DPS is higher or lower for multi-hit/target if their downside is a hit/target reduction like the sword I had mention?


    Last edited by ofi123; 04-14-2019 at 06:31 AM.

 

 

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