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  1. #21
    Rear-Admiral silentcap's Avatar
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    Just a little help here.

    What fleet comps are ideal to use in Phase 1 and Phase 2? I'm making up fleet comps for this map right now. With Phase 2 seemingly hell, I might prefer the heaviest possible fleet comp to just brute force my way through.


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  2. #22
    Admiral goesto11's Avatar
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    @silentcap: Not set in stone, but thinking CL + 4xDD + CVL for TP phase/Part 1. IMO, CVL is better than CAV for getting airpower, but others may disagree. Question is which CVL. Thinking Zuihou K2, but have to be careful with locks. Need a fast CVL for this comp so no Junyou. I'd save Kasumi and Yukikaze for later (both historic here). Hard to say about Hatsushimo - really depends upon how many luck modded DD you have (I'm low on that. :/).

    For Part 2, take your pick. Definitely Suzutsuki (historic + AACI) and seen a few Yamato comps (historic as well). Need a good amount of airpower & lot of airstrikes even with lighter fleets. I'm thinking 3(F)BB(V) + 1DD (Suzutuki) + 2CVL (Zuihou & Junyou for me). So probably Yamato (historic bonus + good) + 2xBBV. Up to you on whether to burn RE (expansion) or BBV/CVL for Rockets K2 AACI as well, depending upon how many you have. As for BBV, read save Ise K2 and maybe use Hyuuga K2 here, but could try using both Fusou-class K2 and then save Ise & Hyuuga for later. Up to you.

    Again, this is just preliminary stuff, so keep that in mind. Hopefully others who have cleared can add their thoughts as well. Also, keep farming in mind. May or may not want to farm for Ishigaki at E2 prior to clear.


    Thanks to Arkayda for the signature.


  3. #23
    Commander Danielosama's Avatar
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    @silentcap Well, the comps I used were ideal for me, did not have a single retreat in either Phase 1 or 2. And those comps were made taking into consideration everything we know about E4 and E5.




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  4. #24
    Commander friggo's Avatar
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    Quote Originally Posted by Danielosama View Post
    @silentcap Well, the comps I used were ideal for me, did not have a single retreat in either Phase 1 or 2. And those comps were made taking into consideration everything we know about E4 and E5.
    What was your starting air power, by the way? I'm trying to calculate if I can make the super-heavy comp work with Hyuuga as the fighter mule, or if I need to replace a BB with a CVL.



  5. #25
    Commander Danielosama's Avatar
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    @friggo With Fusou's SPF and Hyuuga as a fighter mule, I was around 357 air power.


    1 out of 0 members found this post helpful.


    Death from above!

  6. #26
    Vice-Admiral Etrigan's Avatar
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    OK then. Heavy fleet was one and done.

    And just for giggles: My average for the BB / 5x DD comp was 471 Fuel, 437 Ammo, 119 Steel, 226 Bauxite, and 2 buckets per run (over 19 runs).

    The Heavy fleet was 1625, 994, 689, 705, and 2 for those resources for the one run I did. Boss support and 2x LBAS for all runs, no node support. Took 17 runs to reach LD with the light comp.

    So,
    Fuel Ammo Steel Bauxite Buckets
    -------------------------------------------------------------------
    Light, 1 run 471 437 119 226 2
    Light, to LD (avg) 8007 7429 2023 3842 34
    Light, to LD (actual) 6708 6711 1399 3360 36
    Heavy, no retreats 6500 3976 2756 2820 8
    Heavy, 4 retreats* 9750 5964 4134 4230 16

    *Assuming 50% resource usage on retreat (full boss support, no LBAS, swag)



    Not sure why my AVG for the chipping runs is so far off my actual, but I've run out of fucks to give. Assuming the heavy fleet works well (and it seems from the reports that it does) it would have cost me more steel, but saved all other resources in the long run.

    Final LD heavy fleet:
    [+] Spoiler



    Since I had 2 BBVs, I decided to actually use my CVL. Made it to the Boss node with TB and DB left, wiped the DB slot at the boss. Still, got some hits in. If I did it again, I'd probably just fighter mule the CVL, at least for chipping.


    Last edited by Etrigan; 05-27-2019 at 10:23 PM. Reason: Tried to table, failed miserably.

  7. #27
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    Finally done with E2H. Thanks all for the suggestions posted here.

    I went with a light fleet to test the waters, but my passing rate was abysmal at the start, even fully sparkled (and by abysmal i mean 1 D rank at the boss in 10 runs). Eventually things started working out somehow, as i shufled stuff around.

    My fleet was as follows:

    Yukikaze: 2x [+6 duck gun], [type 13 air radar kai]
    Yamato: [+6 41cm "Ise" kai ni gun], [+0 41cm "Mutsu" kai ni gun], [+6 Type 1 AP shell], [Type 0 model 11B skilled scout], RoSa
    Ushio:[12.7cm type A "Ayanami" gun], [+10 duck gun], [GFCS radar]
    Kasumi: [+10 duck gun], [+6 duck gun], [SG radar]
    Suzutsuki: [10 duck gun], [+0 "Johnston" kai+gfcs gun], [GFCS radar], [+0 Bofors AA minigun]
    Hatsushimo: [+10 duck gun], [+9 duck gun], [Type 22 kai 4 radar] - Switched to 2x [61cm quint torps], [Flare] for last dance (which didn't help cause she got taiha every time.

    LBAS: 2 fighter 2 bombers to boss node, for chipping and LD.

    Support: Air ASW node support for chipping and LD. Surface boss support on last dance only.

    How things went:

    I stacked AACI as much as possible, using line abreast on sub noes, diamond formation on AA nodes, vanguard on surface nodes, and line ahead on the boss. The air nodes were unforgiving, even fully sparkled. Eventually 2 things changed:

    1) I switched from using Diamond to Vanguard on the AA nodes. Since i had no air power, the increased AA from diamond formation wasn't really helping me, so i bet all on the evasion increase of Vanguards stacking with the sparkled evasion. It worked wonders since i was using the light fleet.

    2) Switched my flagship from Suzutsuki to Yukikaze. I just did it on a fluke since Yukikaze was my only DD with low morale at that point, and from that point onwards i stopped getting damage from the surface nodes, the air nodes only did chuuha at best, and the sub nodes did scratch damage. I have no clue what beaver did, but sure as hell it was working.
    I probably should have put the TCI setup on her instead of Hatsushimo, but things were going so smoothly i didn't want to touch anything else. (enemies weren't particularly tanky, it was just that my girls were all firing at the escorts instead)


    Resources used were 14400 fuel, 8550 ammo, 4400 steel, 5900 bauxite.


    Last edited by Kahlev; 05-28-2019 at 09:49 AM.

  8. #28
    Commander friggo's Avatar
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    Grats on the clear! But for future reference:

    Quote Originally Posted by Kahlev View Post
    so i bet all on the evasion increase of Vanguards stacking with the sparkled evasion.
    Using vanguard/spoon/dong doesn't increase your evasion against airstrikes. The evasion bonus only applies against shelling attacks.
    And from what I've read, sparkling also only increases evasion against shelling and not airstrikes (?), so most likely you just got lucky.



  9. #29
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    Quote Originally Posted by friggo View Post
    Grats on the clear! But for future reference:

    Using vanguard/spoon/dong doesn't increase your evasion against airstrikes. The evasion bonus only applies against shelling attacks.
    And from what I've read, sparkling also only increases evasion against shelling and not airstrikes (?), so most likely you just got lucky.

    Now that you mention it, i remember that from a past event (had to look it again, damn my old man's memory). And while i also agree it was just "luck" (same as it was "luck" to fail 10 times in a row at the start), i still stopped getting taiha's altogether after switching to vanguard on the air nodes, and damage was limited to 1-2 chuuha total at worst after both nodes (with a chance of scratch damage even). They have toyed with the spoon modifiers in the past, so it's not unthinkable they might have done so again this time.



  10. #30
    Rear-Admiral silentcap's Avatar
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    Since Phase 1 is a TP gauge, is it fine to commit my best daihatsu DDs for this? I checked the other maps and none of them have a TP gauge.


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    "Tomonaga and Egusa Squadrons! Prepare for Launch!"

 

 

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