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  1. #201
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    Finally done with E5 last night... Last dance took 3 days, and 70k fuel...

    I started P2 with a somewhat weaker fleet: Nagato/Mutsu/Ise/Hyuuga/Taihou/Suzuya + SBR/Hamakaze/ABKM/KTKM/Johnston/Bismarck, focusing on passing rate. Things went surprisingly easy at the start, with chipping done in 5 runs. Last dance was going seemingly fine, with a 90%+ passing rate even against double RE, but no much luck on finishing the boss.

    Started using 211303's suggested fleet at this point, and things went south fast. My passing rate went down below 5%, with a 50% chance to get taiha before reaching node X even (and 1 in 5 runs i would get taiha on the first node even). I have to asume the lack of upgraded miniguns hit me here hard, because planewise it should not have been an issue. I was getting AP on the air raid nodes just fine, but was also getting AP on node X, which seemed to be an issue. At this point i lost the count of how many times i tried, but to put it in context, my SBR went from 67 to 83 during last dance. Even tried using repair crews on my ships, but that was just not enough

    Finally i had to resort to fielding Musashi instead of Iowa, for an extra SPF, which seemed to do the trick. I was still getting AP at the air raid nodes, but started getting AS/AS+ at both node X and the boss node once again. After that, it only took a couple more runs until i got lucky with a green T.

    My final fleet was Nagato/Mutsu/Saratoga/Musashi/Ise/Suzuya + SBR/Ayanami/ABKM/Bismarck/KTKM/Johston. 1SPF on Musashi, 3 on Suzuya, and 1 fighter on both Saratoga and Ise.

    As a fun fact... in between my chipping fleet and when i started using 211303's fleet i tried some more... esoterical compositions. I managed to get what was probably a perfect run once with them, with only the boss alive at night. Everyone did their cut-ins, and it was finally Johnston's turn with the boss at 84 damage. She did a 3-torps cut-in for 54. orz


    Once again, thanks for all the help correcting my setup from Part 1. Nagato's touch improved a lot damagewise after all the gear switching, and was what decided the fight for last dance in the end.


    Last edited by Kahlev; 06-14-2019 at 09:33 PM.

  2. #202
    Admiral goesto11's Avatar
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    @Makikaki @NanashiYoukai @Kahlev @friggo @GENTLEMEN - congrats to all!


    FWIW, on Part 2 LD. 2x Re-Elite at Node X is cancer. Can't say much about boss for final kill since can't get there. I'm at the point of sparkling escort ships so you know I'm desperate. Have over 100k fuel left so hopefully enough. :/ Just really don't what to spend 4x more RE (be like 12 or 13 this event) and go goddess on escort fleet. Will run out pretty fast for one thing given taihas, and getting Boss kill is more RNG even if I do make it. Meh. Not a huge fan of the NB TCI map.


    Thanks to Arkayda for the signature.


  3. #203
    Commander Makikaki's Avatar
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    @goesto11

    With 100k fuel you can do P2 on Hard since FF arrived, just don't use Musashi for her costs and put a second fighter on Ise if you can't get AS at X with Saratoga+SPF mule CAV.

    Holepunching CLTs or good NB DDs isn't that bad of an idea, I've already done so when it was first introduced.
    Repair goddess usage wasn't all that bad honestly, since I still have 9 left - when would we use those anyways if not for these moments?

    All in all, the last part has become much more managable thanks to the extra push FF provided.



  4. #204
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    So... uh... you can send your E4 fleet into E5?

    I thought the lock prevented that, or is it a "map beaten" thing?



  5. #205
    Commander GENTLEMEN's Avatar
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    whoops. forgot this :



    For Pre-LD and LD, basically 211303's ideal fleet, with the radar moved to sammy B so Sara CVB can have ONE more fighter. Also picked Kasumi over luckmodded Poi/Ayanami for shipbonus reasons. Rocketlauncher+radar AACI is... decent.


    GRADUATE FROM LSC : 2016 - 2 - 12

  6. #206
    Lieutenant Ink20's Avatar
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    E5E cleared with red T-cross and no FF (since I couldn't lock out all those CVCI).
    The only interesting thing from this map was the boss (still in the green) losing 115HP because of Iowa's artillery spotting and then 95HP because of SPF mule Kumano's single hit (however, I saw Hayasui hitting harder than Roma during E3H so I wasn't that surprised).


    Last edited by Ink20; 06-15-2019 at 05:12 PM.

  7. #207
    Kantai Analyst 211303's Avatar
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    @Kahlev Any ship can enter E5 post clear.


    The sexiest bridge ever made.

  8. #208
    Admiral goesto11's Avatar
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    @Makikaki; I hope so, but the answer seems to be "use Goddess" and I'm not a fan of that. When to use Goddess? How about when RL is a thing and you need to clear an event quickly, but rather not drop difficulty because playing a long time/hard core and have a strong fleet with good equips. There's a BIG difference between designing a map so players need to use Goddess and not. Starts to get PTW a bit if you have a few maps like that. Don't get those free all that often and with RNG, might use 10 or more just to clear .

    I have an RE on Kitakami & Bismarck, but taiha are random. Had a retreat at Node N of all places as the one enemy shot taiha'd Suzuya in my main fleet. >_>. I can add one to Kasumi, but rather save some for better stat or ships I like better at least. I mostly go stats/"power game", but there is a "ship personality" aspect as well for me if you get my meaning.

    Oh, FFleet helps, not doubt, but it's not automatic by any means if you do reach the boss node. I haven't come even close to final kill yet. There are times where I still have the damn boss escort left (I thought if you sunk 4/6 that would be enough to get rid of boss escort?). THAT doesn't help. Sucks up Akagi & Kaga's attacks (really only two good reliable FFleet attacks). Boss usually has 2,3 or even 4 escorts in main as well for NB.

    As for Ise, just hate to give up art spotting, but yeah, that's a possible solution. Frustrating as I'm just short at times getting AS at Node X depending upon what gets shot down along the way. And yeah, Iowa costs are bad (skip rant on too high/not balanced for what you get), but Musashi K2 would be worse.

    Well. I've still got to sparkle escort fleet before trying again. Hopefully RNG/stars will align soon. Ready to be done with this. Thanks for the tips.


    Last edited by goesto11; 06-15-2019 at 10:05 PM. Reason: Correction
    Thanks to Arkayda for the signature.


  9. #209
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    @goesto11

    Sortie cost is a tricky thing, as i am sure you know well enough with your playing experience. You have to consider not only what it costs to send and repair the ships, but also the passing rate. A cheap fleet that fails to reach the boss 19 out of 20 times is more expensive than a costly fleet that reaches the boss on 4 out of 5 attempts.

    At least from my experience on E5, and regardless of what the air power requirement is, that "extra" fighter was needed in order to have a decent passing rate, so either Musashi, Hyuuga, or Akagi had to be present in my fleet for hard mode. I know other people could do with just 2-3 fighters somehow (and even with no sparkling or support fleets for what i have seen), but the same RNG that let them pass and beat the map in 5 runs was keeping me locked out of it after 50+ attempts.

    I learned long ago, the first time Iowa dropped, than stubbornly sticking to my "perfect fleet" and waiting for the stars to align would lead to just a huge bag of dissapointment in the end, so compromises had to be made at some point.


    1 out of 0 members found this post helpful.

  10. #210
    Admiral goesto11's Avatar
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    @Kahlev: Appreciate the comment. True, it's really damned if I do, damned if I don't - at least how it seems here. More expensive fleet with less sorties to clear gives clear and still may net out cheaper. The problem is that unless I go to Nelson touch which seems NOT to be the way to go, I'm better off with Natgato & Mutsu. OK, well that leaves Iowa or Musashi. I'm using Ise K2 here as well. Iowa is at day cap with improvement bonuses, but she gets 1.2x multiplier post cap (has to be post cap). So that's a big deal at the boss node. Now Musashi does give some head-on or "Red-T" protection. Don't think will help with passing rate though. Musashi does also have a 5th slot for another +5 AA SPF. That would ensure AS at Node X.

    Thing is that I'm right on the edge of what's needed for enough airpower at X. Sometimes yes, sometimes no. Mostly yes - I think. Have to track that more assiduously. However, it's hard for me to try and balance whether it's better to just go with 2x fighters on Isei K and lose artillery spotting and keep Iowa due to bonus at boss (and less cost) vs. just try my luck and if I get AS at Node X a high % of the time, good enough vs. add Musashi and lose post cap bonus at the boss node. To be fair, Musashi may hold up better (Iowa got taiha'd at boss once and does get hit a bit. Musashi should hold up better).

    And yeah, RNG. Definitely an RNG map still. NOT by any means discounting friend fleet help and props/kudos to those who clear without it, but I think this may may not be all so easy with friend fleet. Still a lot of RNG. Here.

    I'm still sparkling ships >_>. Had some to do for expeditions as well. There are a few things I could change I suppose - including RE + Goddess, BUT what concerns me is that it's NOT just passing rate. OK, Goddess works (and that always makes me nervous. HATE visual of sinking the "jk LOL". Really should change that IMO), and.... I get same crap C-rank loss at boss. Maybe 2 or 3 left in escort so that eats up Fleet Fleet help. OK, maybe that doesn't happen, but I get no NB TCI trigger or ships don't target the boss, etc. Crazy different map for final kill.

    I know it's do-able. Don't have the very best stuff, but I've got good leveled ships & equipment and a lot of people are clearing now with Friend Fleet.. Still, have to wonder if RNG will pan out for me.

    ----------------------
    Edit - in case it helps. This is what I'm using for fleet & comps. Pretty much as recommended though I have Kitakami K2 5th instead of Abukuma (w/ NB DA) because unless I'm missing something, KTKM with 1.2x bonus (vs. 1.32 for ABKM) has a better chance of doing something on average against the boss (and hopefully, ideally just boss is left). With T98 Night Scout, she's at cap, ABKM w/ NB DA just isn't that strong

    Not use goddess yet on Kitakami & Bismarck (Bismarck really isn't a problem for getting to boss) or put RE & goddess on others in Escort for above reasons. I may do so, but first event where I've had to go Repair Goddess and IMO that's not a well designed event (see Summer 2017 which was similar). Other than that, maybe re-rank a couple planes on Saratoga, but gains for airpower will be minimal (maybe 2 points). I'm kind of tapped out here.




    Last edited by goesto11; 06-15-2019 at 11:17 PM.
    Thanks to Arkayda for the signature.


 

 

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