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  1. #71
    Admiral goesto11's Avatar
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    @211303: Thanks. Well, on the plus side I get to use Prinz E (probably favorite CA). Seems this map (well a lot of this event) is all about the historic bonus. Figured as much with Kita-kami.(use NB DA). RIP old days of the luck modded CLT. As for ABKM, yeah, I figured that. So I guess for me it will be down to my DD - Kasumi K2, Johnston (I guess 6th) and S.B. Roberts. I do have a highly luck modded Ayanami, but from quick calc, seems S.B Roberts historic bonus will give more damage potential vs. Ayanami with 3x torps. OTOH, Ayanami will trigger more often so... IDK. Lack fire power, but also less trigger chance. Whee.

    Oh, regarding Abukuma, NB DA won't be all that much (historic helps), but worth it to use Jintsuu K2 instead. Probably scratch either way, but Jintsuu means T98 Night Scout and then can either go 3x Torps on Prinz E, or (more likely) go 2x torps + T32 RADAR + searchlight. Probably leave Prinz E 3rd though rather than 2nd even with searchlight. OTOH, maybe with historic bonus, possibly even a NB DA ABKM is worth it. IDK.

    And yes, seems I will have to wait for friend fleet (and hope DD will come through), hopefully that will be introduced at least a week to go. Also, have to wait for FFleet comps. Given no luck-mod ABKM, might be worth Jintsuu if there's a friend fleet ABKM comp.


    Thanks to Arkayda for the signature.


  2. #72
    Lieutenant IronWarrior's Avatar
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    @211303

    I always noticed you use a lot of 25mm Triple Autocannon Mounts in your slots, is the extra buffs when you upgraded them to 4* really worth it over stronger AA guns?



  3. #73
    Kantai Analyst 211303's Avatar
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    Quote Originally Posted by IronWarrior View Post
    @211303

    I always noticed you use a lot of 25mm Triple Autocannon Mounts in your slots, is the extra buffs when you upgraded them to 4* really worth it over stronger AA guns?
    Yes, upgraded 25mm triple conc (+9aa) not only has better aa capability comparing to bofors (+10aa), but also gives day sqrt (no. of star) firepower and torp for the ship.

    Notice that it is for day only, so you could see I give my escort bofors and pompom instead for that 1 firepower raw stat.


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  4. #74
    Lieutenant IronWarrior's Avatar
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    Quote Originally Posted by 211303 View Post
    Yes, upgraded 25mm triple conc (+9aa) not only has better aa capability comparing to bofors (+10aa), but also gives day sqrt (no. of star) firepower and torp for the ship.

    Notice that it is for day only, so you could see I give my escort bofors and pompom instead for that 1 firepower raw stat.
    Even on Musashi? When she is able to equip the 10cm Twin High-angle Gun Mount Kai + Additional Machine Guns?



  5. #75
    Kantai Analyst 211303's Avatar
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    @IronWarrior Eh, for Musashi herself, MG provides more shotdown, but HA gun also provides fleet AA so that is overall better.

    Secondary gun on a BB has the problem of adding two types of artillery spotting to the mix (so lower DA rate) and mess up the night attack. In this situation though, where the ship doesn't need to do enter night battle and the map has so many high armor target that a x1.3 CI will outperform x1.2 DA, it's actually a rather good choice. It also has the additional benefit of triggering a better AACI with the AA radar, and increasing the AP shell bonus from x1.10 to x1.15.

    I actually used that on her for quite some time before I swap it out for another ship and forgot about it for the rest of the runs..................


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  6. #76
    Commander Makikaki's Avatar
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    Welp, used 150k fuel on the map alone, only have 10k now; about 30 LD runs and the boss still hasn't gone down.

    There are so many things that need to align it's absurd, my best run left the boss at 58 hp by herself - could've done it if my CA actually targeted the boss previously...



  7. #77
    Admiral goesto11's Avatar
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    @Makikaki: OUCH!! And NOT good. I have a feeling I may be at 150k fuel when I start E-5H if E-4H doesn't screw me (disastrous E-4 farming burned 90k, maybe 100k factoring expeditions & such regen during). Waiting on Friend Fleet for that so I guess starting tomorrow PM or next day. This map sounds VERY difficult on Hard (no surprise with boss comp). Question = how does this map compare to other previously notorious final EO maps?

    Thanks.


    Thanks to Arkayda for the signature.


  8. #78
    Vice-Admiral Kuropo's Avatar
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    Quote Originally Posted by goesto11 View Post
    @Makikaki: OUCH!! And NOT good. I have a feeling I may be at 150k fuel when I start E-5H if E-4H doesn't screw me (disastrous E-4 farming burned 90k, maybe 100k factoring expeditions & such regen during). Waiting on Friend Fleet for that so I guess starting tomorrow PM or next day. This map sounds VERY difficult on Hard (no surprise with boss comp). Question = how does this map compare to other previously notorious final EO maps?

    Thanks.
    E-5 is actually surprisingly easy.. for the most part.
    I would say E-5-1 is as easy as E-1, if not easier, albeit immensely expensive.
    The unlocking part gets a bit harder due to long routing and fielding a lighter fleet (TCF)/CTF instead of STF.
    Despite what you hear about E-5-2, the pre-final kill phase is quite easy too and S ranks at the boss node are not infrequent.
    However, once you reach the final kill phase, the difficulty ramps up quite significantly due to double Re-class at pre-boss node X. Passing rate suddenly becomes abysmal. The boss should still be able to be taken down by a couple of TCI snipes from the historical ships. I have seen my Abukuma and Johnston deal a couple hundred damage to the boss. The difficulty here lies firstly in your fleets reaching the boss node healthily and then taking out the escorts in the enemy main fleet as much as possible. These main fleet escorts are tough to take down and you need to rely on Nelson (or Nagato) touch to trigger and target their main fleet. During night battle, your historical ships need to trigger TCI and focus on the boss. The boss likely needs several TCIs (from historicals) to take down. LBAS and boss support are unlikely to hurt the enemy fleets significantly either. (In E-4, my LBAS waves alone took the boss down to 54 hp.)

    In short, the whole of E-5 is actually quite easy, till you reach the final kill phase of E-5-2, where all the stars have to be aligned for you to land the kill on the boss.
    I think the boss battle in final phase is not too bad and seemed very doable. The tough part is getting to the boss and get lucky targetting (and Nelson touch trigger + aiming). This map is so damn expensive and the passing rate pretty bad (with damecon) that you do not get too many attempts to try your luck and fight the boss.
    After several runs, I gave up on the final kill myself for now. I rather conserve my resources (for farming) and wait for friend fleets to arrive.


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  9. #79
    Commander Makikaki's Avatar
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    @goesto11

    The map itself isn't "hard", first - there is nothing you can do about double RE; be it support expedition or whatever, unless you want to waste LBAS there for some reason.
    Hint: support exp won't ever kill one RE (or maybe 1 out 1000 tries) even at orange they can red any of your light ships from opening torp, which makes damecon a necessity if you don't want to start all over again - 600 fuel 700 ammo not counting repairs and LBAS for resupply - resource consumption is a whole other devil in the room (pls don't bother using Musashi, her damage won't matter much and you'll frown upon seeing her repair cost, which could've techincally sponsored another whole run for an entire fleet).

    Second - the boss itself isn't particularly "difficult" the problem lies in the double dyson with 248 armor and 700 HP plus the two wonderful flagship Tsus... again - they are there for a diversion, soaking up hits with their BB tier armor and HP.

    All of this boils down to the biggest RNGfest I've ever witnessed in any hard mode map, where if say only Johnston arrives at orange to boss node your chances to snipe and kill the boss drastically lowers because of her insane dmg on cut in (580 something was my highest).

    What you actually need to have a decent chance at killing the boss:

    - Nagato/Nelson with Very Long range doesn't proc her special attack? GL then if she doesn't get sniped or the other support ships get rekt first.

    - LBAS didn't kill all the escort? GL then as your BB's pepper the enemy main fleet leaving the escort alive and well, and once you do get to NB - surprise, you are fighting the escort instead of the boss ( happened more than 5 times for me, yay).

    - Boss has more than 1 BB or whatever else alive when entering NB? This one is my favorite, where one single failed cut in could result in an instant fail as even Johnston has trouble one shotting a healthy Dyson.

    - I don't even want to mention the state your ships will be arriving at the boss even when fully sparkled, only 4 times I had all my escorts non oranged out of my 30+ LD runs; even got one perfect S rank at double RE once, lol.

    So, in concentrated words: Pray that Nagato/Nelson touch actually kills something and all of your torp cut ins proc and everything ignores all the meatshields and target the boss - the map.

    Don't fret though, I've seen plenty of players (even what I assume whales) failing the map and getting C ranks as I have; Last dance is pure luck of the draw, where some players clear it with 150k+ resources left thanks to lucky snipes, while others are still stuck.



  10. #80
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    Quote Originally Posted by Kuropo View Post
    E-5 is actually surprisingly easy.. for the most part.
    I would say E-5-1 is as easy as E-1, if not easier, albeit immensely expensive.
    I would like a second opinion on that, cause RNG hates me.

    I managed to get to the last dance of P1 more or less fast, but then evey single time, for over 20 times, things went like this:

    * LBAS scratches everything but doesn't kill anything.
    * Nagato fails to trigger touch on the first combat round
    * Nagato gets chuuha/taiha on the first combat round
    * Akagi gets chuuha/taiha on the first combat round
    * If by chance i get to night combat, everyone decides to not trigger cut ins (even though night scout and flare are running).

    After 50k fuel (and no, i wasn't even running Musashi) i decided to re-chevron everything on my base. Spent most of the day on that, and then and only then i managed to kill the P1 boss.. after 3 more "Nagato goes down first/what's a cut in?" runs.


    At this point, i am seriously pondering if i should just go ahead and do E5 on easy instead, and use the resources left to LSC for Maruyu so i can luckmod my ships. 50 luck is not cutting it for Kitakami, and the prospect of P2 is not looking good, even if friendly fleets came.



 

 

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