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  1. #1
    Kantai Analyst 211303's Avatar
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    2019 Spring Event Wrap Up Thread



    Final clearing rate of each map:
    E1-2: approximately 90%
    E3: approximately 95%
    E4-5: over 95%

    Most picked difficulty:
    E1-3: Hard
    E4: Around the same for Hard and Easy, but easy is higher
    E5: Easy>Hard, with Normal and Casual each accounting for 10%


    The sexiest bridge ever made.

  2. #2
    Marshal Admiral ofi123's Avatar
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    This event was more painful to watch others going through it than to go through it myself.



  3. #3
    Vice-Admiral DLRevan's Avatar
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    @ofi123 I second that. Somehow it wasn't as painful for me compared to some events. Also got everyone and maintained my complete ship collection.

    However costs went up. According to my trends over the course of the event, the spikes in resource burning over previous events is almost certainly due to us now having Kai Ni large ships that cost enormous amounts of resources to sortie. Since they haven't increased our resource cap or given us new tools to stockpile....guess I can't be casual about event prep anymore.


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  4. #4
    Marshal Admiral ofi123's Avatar
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    @DLRevan

    To be fair most of when I watch was when people were bashing their heads before friend fleet arrived and those trying to clear in less than a week, since I was farming and clearing in between those 2 periods where I have leeway of friend fleet and time.



  5. #5
    Admiral Ghoulvarine's Avatar
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    Went N-E-E-E-E having started with only 4 days left on the clock. But very grateful to have gotten everyone, as well as some missed drops from the previous event, except Ishigaki. On some more on the bright side, I get to start at a higher amount of stockpile for the more dreaded summer event.


    "Without love, without anger, without sorrow, breath is just a clock ticking"

    Started: 11/14/14 LSC Graduation: 7/7/16 First Kandex Completion: 5/21/17
    Remaining EOS: Sagiri My K2 List

  6. #6
    Marshal Admiral Zalfier's Avatar
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    Went H-N-E-E-E for this round. Managed to get everyone new with abit of farming. Aside from E-4's unlock mechanics and Fletcher's drop location, I think event is pretty fine in all. Looking forward to the next.

    Event came at a bad time for me since it was a period of time where I was much more busy than usual, as a result I only have half my usual amount of buckets to begin with and alot less sortie time than usual. Still glad I am able to finish clearing the maps with the comps I want to use, and still have enough resources for the farm. I can expect to be working with low bucket counts from here on due to circumstances, so lets hope I can keep clearing events the way I like.



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  7. #7
    Kantai Analyst 211303's Avatar
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    Well, for me, there are mainly two things I don't like about this event.

    1. The general scheduling of the event.

    Scheduling is really bad for both the actual starting date and the implementation of the friend fleet. The starting date has been delayed for a couple weeks, with the original hint saying it will be around GW. They didn't even bother addressing to us directly about the delay, but rather make subtle change on the wording, first changing that to Mid May, and then here we are, with the event starting on 21st.

    And then we have the FF, which only arrives in E5 on 11 Jun, where over half the event has passed already. Considering how E5 is designed with FF in mind, that is extremely late. What's worse, people can't even plan their gaming schedule around the implementation of FF when the dev refused to tell us when it will be implemented. That basically prevented us from making any informed decision on our plans on the event.

    2. Unreasonable design, both gameplay wise and thematic wise.

    There are two main parts I am referring in this part, namely double Re class in E5 and CTF chipping.

    In terms of the double Re class, my main issue isn't the actual passing rate (Ark royal event has way worse passing rate after all), but that it is a lazy attempt in lowering passing where no realistic counterplay on the player's side exist. It's kind of like sub hime before Toukai was implemented. In the case of double Re, the only thing that can have any hope in stopping that torp is opening airstrike, which you cannot bring due to STF being the only effective route. LBAS wouldn't work as well as the Re class doesn't take airstrike bonus, and the number of plane for each slot is too small to face 1/6 chance of tsu. I don't believe implementing a hurdle player cannot solve is a good design at all.

    As for the CTF chipping, or rather CTF's role as a whole in this event, remember that this event is supposed to be Akagi and her fellow CV's event, as hinted by the event banner and the event theme. The clearing screen even says the core of our force is our elite CTF.

    What elite CTF? CTF doesn't do anything other than limping to the boss in E4 and get 200 damage a run till the gimmick unlock. They didn't participate in anything special in this event at all. You even have to actively avoid bringing Akagi due to how FF works in this game in E5. That's just so wrong lorewise.




    Other small complains including drop rate of brand new ships and very repetitive bonus ship, but well, they are nothing comparing the above two IMO. Either case, I think this is a very poor event after almost 6 months' wait. It's almost as bad as Spring E6 in terms of the amount of mess they made, and I really hope they will improve on that in Summer.



    [+] Spoiler

    implying there will be a Summer event after such a long delay


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  8. #8
    Marshal Admiral ofi123's Avatar
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    Quote Originally Posted by 211303 View Post
    ...but that it is a lazy attempt in lowering passing where no realistic counterplay on the player's side exist
    At least that's just the LD. The best case for this, as well as being my reasoning of nothing bad in KC in these few years was that terrible, was E6 of Al/MI that had the old 5-5 randomness on top of very high LoS (grumble CVL saiun mule) that can off route the rare full healthy fleet right before the boss node.



  9. #9
    Vice-Admiral DLRevan's Avatar
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    About Re-class, it's something that I noted in my E5 post. Putting aside the issue of there being no counter to the Re-class opening torp, which is the traditional problem, that map and its immediate pre-boss node with the Re-class seemed designed to make the map extremely difficult to pass using our usual methods, but trivial with damecon/goddess. There is nothing really threatening on the whole map except the Re node, and having damecon simply means you pass through no matter what, since its immediately before the boss.

    That is exactly like the previous event when we had 2 troll sub hime nodes. It was feasible to use a Toukai LBAS to clear one of them, leaving the one just before the boss a total crapshoot. Either you gimped your fleet with OASW, or you gambled. Or....you used damecon on your entire escort, which passing totally trivial since the rest of the map was a joke to pass.

    So I'm not sure if its a deliberate trend, but I don't see equipping damecon as a very fulfilling counter-play. And it can't be farmed too, even though most of us have huge stocks I'm sure. At the very least, so far it's only been seen in the final map, which feels like a letdown since the previous maps tend to be harder to pass.

    Beyond that, yes I was annoyed that CTF had no real role to play. More annoyed that when FF came out, Akagi and Kaga were pushed out of E5. I think I'm fine with friend fleets coming out later TBH, but I would like them to announce the key members of these fleets much earlier, instead of just a day or so before.

    Quote Originally Posted by 211303 View Post
    Considering how E5 is designed with FF in mind, that is extremely late.
    I think I disagree with that. While the E5 FFs were stupidly strong and almost made a mockery of the boss, wiping out most of the meat-shields in day-time was possible, and even without that, snipe kills is quite doable too. I would say that's the same old, same old, before the advent of a lot of our new mechanics.

    I think I have an issue with friend fleets changing the map so much because it's even stronger than your own fleet, yet out of practicality most players would keep it on anyway. It's like being given a million $ in handouts (which you'd be stupid to decline) while being made to feel like a beggar.

    It's more like E5, like all final maps seem to be designed now, are designed to be un-doable without one of the Big 7 special attacks. Without that...then the map, especially LD, becomes really close to impossible, maybe not even mitigated by the FF. I'm not sure I like that, especially when it's a big reason why CTF is rarely a desirable option even when they let us use it. They're still adding only BB special attacks with Colorado. They've gone down the rabbit hole with these special mechanics, so they need to start mixing it up with other things we can use, like maybe CV specials or destroyer fleet night combination attack, or something along those lines.


    I don't really agree with any other popular peeves floating around about the event, drop rates, RNG from troll subs/raids, "scratch" boss bar chipping, etc. All of it is nothing new, just that maybe seeing all of it appear in a single event was a little much. All of it can be solved with a little resolve, more resources and optimizations, as usual. Most of it isn't on the same level of not counter-able like Re-nodes...which yes we also got this event. But eh, unlike seemingly the majority, this event didn't make me anywhere close to salty to be honest, and my opinion is partially based on that. And there have been events were I really felt like i lacked control over the game and really damned salty. Maybe I was just lucky.

    I forgot to add, that the happy-go-lucky American themed BGM in the first 3 maps annoyed me, but the BGM for the last 2 maps was great. I think I'll be remembering these for a very long time, and the BGM alone already made E5 enjoyable.


    0 out of 1 members found this post helpful.
    Last edited by DLRevan; 06-26-2019 at 05:31 PM.
    Murakumo 17th June 2015
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  10. #10
    Captain Danielosama's Avatar
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    @DLRevan

    I don't know man, when most people (even ones well prepared) just wait for the FFs to be added to clear a map, it does look like the Event is built around the FFs. I did find them too strong this time around, most maps became really easy with them.
    I also don't get why they wait so long to add some of them. If the majority of players are going to wait for them anyways, then why bring them so late into the Event? I wonder if they just decide on the go when to add them.

    As for the rest of the complaints:
    -Fletcher's drop rate was abysmal. They could have at least made getting S ranks on Hard post-clear a bit easier (or just up the drop rate for A ranks).
    -E4's chipping phase was just awful (until FF of course). There was no real counter there either, you could have the best fleet and equips, but since you had no ammo and fuel, you barely scratched the Boss. To me it felt like a chore, way more than any other map.




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