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  1. #1
    Kantai Analyst 211303's Avatar
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    [Summer 2019] Ship Lock Guide

    This thread is a general guide for ship lock planning and should be read in conjunction with the walkthrough in the respective event thread. Please also ask here for any question concerning general ship lock planning.

    Summary:

    Event Map Summary
    Operation Locking Fleet type
    E-1 Normal
    E-2 TCF and STF
    E-3 (hard only) Normal, STF and CTF

    *There will be no fleet locking on easy and casual difficulty

    Noted that after you clear E3, all ships with E1-3 tag can enter E3, but ships with E3 tag cannot enter previous maps. Untagged ships entering E3 will still be tagged with the E3 tag.


    Ship recommendation:

    The following recommendation will assume that you have no dupes for any ships, and have not luck modded anyone. Highlighted ones are key ships with special bonus.



    Ship recommendation for each tag:



    2CVL 2DD 1CL 1BB

    Example:

    Hiyou, Junyou, Yukikaze, Shimakaze, Jintsuu, Richelieu





    P1: 1CAV 2CA 1CVE 1CL 7DD (daihaitsu)

    P2: 2FBB 1CV 3CA(V) 2CL (one with SPF) 2CLT 2DD (TCI)

    Example:
    Roma, Italia, Ark Royal, Zuihou, Pola, Tone, Myoukou, Yura, Gotland, ABKM, Ooi, Kiso, Akizuki, Asashio, Michishio, Ooshio, Arare, Shiratsuyu, Ayanami, Jervis




    P1: 2FBB 1CVL 2AV 3CA(V) 1CL 1CLT 3DD (one with daihaitsu)

    P2: 2BB 2CV 2AV 2CA 1CL 1CLT 2DD


    Example:
    Nelson, Warspite, Iowa, Intrepid, Saratoga, Chiyoda, Nisshin, Comandante Teste, Zara, Prinz Eugen, Suzuya, Garibaldi, KTKM, Johnston, Fletcher, Arashio

    You could require some additional ship for unlock, but you should have enough anyway at this point.



    Dupe usage:

    KTKM/Ooi: Replace Kiso in E2 and replace Jintsuu in E1.
    Prinz Eugen: Replace Myoukou in E2.


    2 out of 0 members found this post helpful.
    Last edited by 211303; 09-11-2019 at 06:02 PM.
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  2. #2
    Commander Danielosama's Avatar
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    @211303 Thanks for the guides man, btw, where can we level our LBAS this Event?




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  3. #3
    Kantai Analyst 211303's Avatar
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    @Danielosama a single sub to E1 c should work.


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  4. #4
    Marshal Admiral ofi123's Avatar
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    Planning for the event. Question about anti-installation AV/CL/DD. Is WG42+mortar con+rocket as effective as WG42+tank+marine? Or at least able to 1 shot supply depot and maybe installation imps? This is for non-daihatsu DD being able to be as effective as daihatsu DD.

    EDIT: Adding to that, how which combinations is the most effective among the 5 (tank, marine, WG42, rocket, and mortar con)? Asking about this for 4 slots and 3 slots combination. This is for daihatsu DD/CL/AV.


    Last edited by ofi123; 09-07-2019 at 01:14 PM.

  5. #5
    Kantai Analyst 211303's Avatar
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    @ofi123
    Is WG42+mortar con+rocket as effective as WG42+tank+marine?
    No. For supply depot you want to stack equipment in different category. WG42, mortar conc and T4 rocket all belongs to the same category when calculating modifier.

    Adding to that, how which combinations is the most effective among the 5 (tank, marine, WG42, rocket, and mortar con)?
    Not as simple as that as you have to consider what target and whether it is day or night battle. KC3 would have already calculated the expected attack power for you, so just read that. In general, always use nuke for main fleet. For escort/single fleet, nuke is still the best for supply depot, while 2 gun with the best individual installation equipment for that specific target is preferred for other installation. Check the wikia installation page for the actual modifier.


    The sexiest bridge ever made.

  6. #6
    Marshal Admiral ofi123's Avatar
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    @211303

    Thanks. Was hoping none-daihatsu DD can nuke supply depot with the new anti-installation equip.
    Guess 2 guns + WG42 is still the way to go after marines.



  7. #7
    Kantai Analyst 211303's Avatar
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    @ofi123 WG with 2 gun is really terrible tbh, if that ship cannot equip daihaitsu/kami and doesn't have 4 slots, don't use her.


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  8. #8
    Admiral goesto11's Avatar
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    First, thanks for the guide. Much appreciated. Second....

    Quote Originally Posted by 211303 View Post
    No. For supply depot you want to stack equipment in different category. WG42, mortar conc and T4 rocket all belongs to the same category when calculating modifier.
    I have 8x WG42, 2x T4 20cm Rockets and 5x T2 Motar Kai (no concentrated). Seems that the mortars are both ASW & anti-installation (which that was clearer rather than just sticking on an "depth charge" symbol and calling it a day. Could have both symbols, but whatever).

    Question I have is do I need to make any concentrated if they are the same type as WG42 and T4 Rockets? I'll make one at some point just to have, but do I need to rush this for E-2/event at all? Should I make 2 eventually (think I have just enough to make two concentrated versions)?

    Thanks.

    EDIT - Sorry, more questions - So it's better to use both Italian FBB on E-2 rather than save one for E-3 and use Bismarck for E-2? I thought I needed 2xFBB for E-3 or is that old information? Can go with guide - not an issue, but just wanted some clarification. Will also have Nagato/Mutsu as well as read you can use Nagato special attack over Nelson Touch I guess for E-3?

    Regarding Saratoga, which form - MkII or CVB? Similar question regarding Asashio for E-2. Assuming K2D form.

    Per above, any special equipment of note to have for E-2/E-3 over the usual lots of anti-installation stuff. Read that M4 DD tank gets quite the bonus on E-3 so planning on E-2 Hard to get that along with possibly (per above) making one motar concentrated.

    Lastly, not sure where to put this so I guess this thread is good enough. Any comments on E-3 Hard vs. Medium rewards? Planning on Hard anyway, but do wonder about Shuusui vs. Prototype. Seems worth it I guess though most of the planes significance is anti-bomber stat rather than general defense stat (which is good, but there are LBAS interceptors with better stats than that).


    Last edited by goesto11; 09-10-2019 at 03:44 AM.
    Thanks to Arkayda for the signature.


  9. #9
    Kantai Analyst 211303's Avatar
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    Quote Originally Posted by goesto11 View Post
    First, thanks for the guide. Much appreciated. Second....



    I have 8x WG42, 2x T4 20cm Rockets and 5x T2 Motar Kai (no concentrated). Seems that the mortars are both ASW & anti-installation (which that was clearer rather than just sticking on an "depth charge" symbol and calling it a day. Could have both symbols, but whatever).

    Question I have is do I need to make any concentrated if they are the same type as WG42 and T4 Rockets? I'll make one at some point just to have, but do I need to rush this for E-2/event at all? Should I make 2 eventually (think I have just enough to make two concentrated versions)?

    Thanks.
    No, it's an utility equipment for some niche oasw+anti installation setup. Very low priority.

    EDIT - Sorry, more questions - So it's better to use both Italian FBB on E-2 rather than save one for E-3 and use Bismarck for E-2? I thought I needed 2xFBB for E-3 or is that old information? Can go with guide - not an issue, but just wanted some clarification. Will also have Nagato/Mutsu as well as read you can use Nagato special attack over Nelson Touch I guess for E-3?
    Just speed hack Nelson and pair her with Iowa for e3p1. No speed limit in p2.

    Regarding Saratoga, which form - MkII or CVB? Similar question regarding Asashio for E-2. Assuming K2D form.
    Sara depends on the situation, but cvb for this event.

    As for Asashio, I used her k2d form for oasw+anti installation.

    Per above, any special equipment of note to have for E-2/E-3 over the usual lots of anti-installation stuff. Read that M4 DD tank gets quite the bonus on E-3 so planning on E-2 Hard to get that along with possibly (per above) making one motar concentrated.
    Just treat the sherman as 11th regiment. They perform similarly, but not exactly the same.

    Lastly, not sure where to put this so I guess this thread is good enough. Any comments on E-3 Hard vs. Medium rewards? Planning on Hard anyway, but do wonder about Shuusui vs. Prototype. Seems worth it I guess though most of the planes significance is anti-bomber stat rather than general defense stat (which is good, but there are LBAS interceptors with better stats than that).
    Not sure what you are talking about. E3 hard reward is just E3 normal reward plus Shuusui. Hard reward is better than normal in every way.


    1 out of 0 members found this post helpful.
    The sexiest bridge ever made.

  10. #10
    Marshal Admiral ofi123's Avatar
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    Quote Originally Posted by 211303 View Post
    @ofi123 WG with 2 gun is really terrible tbh, if that ship cannot equip daihaitsu/kami and doesn't have 4 slots, don't use her.
    Wait, didn't you say

    Quote Originally Posted by 211303 View Post
    @ofi123 For escort/single fleet, nuke is still the best for supply depot, while 2 gun with the best individual installation equipment for that specific target is preferred for other installation. Check the wikia installation page for the actual modifier.
    So for single anti-installation equipment isn't it marine>WG42>tank>others?


    EDIT: Might as well ask this. So for anti-installation categories, it's sanshiki / tank / daihatsu / others is it? So for DD that use either daihatsu or tank, what do I use for the third slot after tank/marine + WG42? Rockets or mortar con?


    Last edited by ofi123; 09-10-2019 at 03:15 PM.

 

 

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