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11-29-2019, 02:59 PM #1
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[Fall 2019 E3] Advance! The 2nd Southern Operation
This post will be updated with confirmed information pertaining to map E-3 as it is spaded. The thread can also serve as a starting point for people to discuss the map if they want.
Disclaimer: Information in this thread is subjected to change when new or additional data is made available.
General Event Outline, Participation Requirements and Difficulty System
To participate in this event, you must have a sortie win rate of 75% or above. You also need at least 5 spare Kanmusu slots and 20 equipment slots. Completely depleting the health bar and therefore clearing the map will lock it in the chosen difficulty, it cannot be changed afterwards.
Please be aware that it is not possible to increase the difficulty between maps by more than one. As an example if you have cleared E-1 on "Easy" you will not be able to select "Hard" for E-2; only "Medium" will be available. However players will be able to choose "Hard" again for E-3 if you pick "Medium" on E-2 for this specific scenario. This does not affect the ability to decrease difficulty; players will still be able to choose "Easy" after clearing the previous map on "Hard".
General E-3 Map Information
Difficulty: ☆x13
Sortie Mode: Combined Fleet
Fleet locking:
Difficulty Reward Casual Perth Easy Perth, 2x Emergency Repair Materials, 1x 6inch Twin Rapid Fire Gun Mount Mk.XXI Medium Perth, 1x Medal, 3x Emergency Repair Materials, 1x 6inch Twin Rapid Fire Gun Mount Mk.XXI +2★ Hard Perth, 1x Medal, 4x Emergency Repair Materials, 1x 6inch Twin Rapid Fire Gun Mount Mk.XXI +4★, 1x Bofors 15cm Twin Rapid Fire Gun Mount Mk.9 Kai + Single Rapid Fire Gun Mount Mk.10 Kai Model 1938
Walkthroughs
Player Walkthrough & Feedback
Last edited by 211303; 12-01-2019 at 06:15 PM.
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12-01-2019, 03:18 PM #2
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Disclaimer: Ship used in the guide might be required in other maps. Best wait for release and clear of all maps before starting.
E3 Preliminary Guide
Fleet (Route=CDGJM or CDGJLO):
3CA 2CL 1AV
1CL 5DD
Sample comp:
Haguro: gun/gun/gun/recon or gun/gun/radar/recon (if it is a good radar)
Nachi: gun/gun/gun/recon or gun/gun/radar/recon (if it is a good radar)
Ashigara: gun/gun/gun/recon or gun/gun/radar/recon (if it is a good radar)
Naka: gun/gun/recon
Sakawa: gun/gun/recon
Commandant Teste: zuiun/gun/gun/gun (P1) and spf x4 (P2)
Ushio: torp/torp/torp
Jintsuu: gun/gun/night recon
Murasame: Sonar/DC/searchlight (OASW)
Kawakaze: Sonar/DC/Sonar (OASW)
Tanikaze: Sonar/DC/starshell (OASW)
Yukikaze: torp/torp/torp
Fleet (Route=CDEGJM or CDEGJLO): (Require dupe CLT)
3CA 2CL 1CVL
1CL 4DD 1CLT
Sample comp:
Haguro: gun/gun/gun/recon or gun/gun/radar/recon (if it is a good radar)
Nachi: gun/gun/gun/recon or gun/gun/radar/recon (if it is a good radar)
Ashigara: gun/gun/gun/recon or gun/gun/radar/recon (if it is a good radar)
Naka: gun/gun/recon
Sakawa: gun/gun/recon
Chiyoda:TB/DB/DB/Saiun (P1) and TB/Fighter/Fighter/Fighter or TB/DB/Fighter/Fighter (P2, depending on LBAS)
Yukikaze: torp/torp/torp
Jintsuu: gun/gun/night recon
Arare: Sonar/DC/searchlight (OASW)
Kawakaze: Sonar/DC/sonar (OASW)
Urakaze: Sonar/DC/starshell (OASW)
Ooi: gun/gun/midget sub
Fighter power: none in P1 and around 175+ for P2
LBAS: 4 bomber to the respective boss node. Add a fighter to first base if main fleet fighter power is lacking for P2.
Note:
I personally used the first comp with shorter route when I clear, since while the longer route has more firepower, the extra firepower is dupe dependent.
For the shorter route, the restriction is 3 CA max and no CVL. Both boss node have a high armor boss so a TCI or two will be recommended here. Yukikaze is the best candidate here due to her historical modifier. I used 3 OASW here for passing rate, but you can reduce the number if damage at boss node is a concern. Noted that I barely managed to get AS with 4 upgraded SPF for LD in P2, so you might want to include a fighter in the first LBAS base if your SPF quality is not good enough.
For the longer route, you will have one extra sub node, which wouldn't affect passing rate too much due to our OASW. For this route you can bring CLT and CVL for extra firepower. It is unknown if you can bring more than one CLT (I saw examples, but some also reported they get offrouted to node F. I don't know the exact requirement yet).
Bonus ship:
Naka, Yuudachi, Ikazuchi, Inazuma - 1.1x
Ashigara, Haguro, Nachi, Jintsuu, Ryuujou, Yukikaze, Samidare, Ushio, Amatsukaze, Tokitsukaze, Yamakaze, Kawkaze, Murasame - 1.2x
Source:Dewy
Last edited by 211303; 12-08-2019 at 10:37 PM.
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12-02-2019, 01:55 PM #3
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Seems both Chitose (maybe, need more confirmation) and (false alarm) RJ seem to have bonus in e4. I changed the cvl in the sample fleet to Chiyoda for now. Depending on your comp you might use both in e4.
We will finalise the comp when eo is released.
Last edited by 211303; 12-04-2019 at 11:47 AM.
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12-03-2019, 12:18 PM #4
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12-03-2019, 04:08 PM #5
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12-03-2019, 05:10 PM #6
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E3 Hard Cleared!
Total 12 runs
Part 1: 7 runs, of which 5 S ranks including final kill, 1 A rank, and 1 retreat to Node J
Part 2: 5 runs, of which 4 S ranks including final kill and 1 A rank (clean boss kill)
Route: 3CDGJM/3CDGJLO
Surface Task Force
Main Fleet
Lv 99 Haguro Kai Ni - 20.3cm(3) x2, T0 Scout M11b (Skilled), FCF
Lv 78 Zara Kai (dupe) - 20.3cm(3), 203mm/53 Kai +9, T0 Scout M11b (Skilled), T2 Seaplane Fighter (Skilled)
Lv 99 Nachi Kai Ni - 20.3cm(3) x3, Shiun
Lv 99 Jintsuu Kai Ni - 20.3cm(3) x2, Shiun
Lv 93 Sakawa Kai - 20.3cm(3) +9, 20.3cm(2) +9, Shiun
Lv 99 Commandant Teste Kai - (Zuiun K2 634sqn +3, 20.3cm(3) x3) OR (T2 Seaplane Fighter (Skilled) +6, Kyoufuu Kai +6, Kyoufuu Kai x2) + [Rockets K2 +5]
Escort Fleet
Lv 99 Ushio Kai Ni - Sextuple +9, Quint +9, Triple LM MAX
Lv 99 Murasame Kai Ni - T4 Sonar +6, ASW Rockets, Searchlight +9
Lv 96 Naka Kai Ni - T3 Sonar MAX, T3 DCP Conc., Night Scout MAX
Lv 99 Tanikaze D Kai - 5in mk30+GFCS, 12.7cm C K2 +9, HF/DF
Lv 99 Kawakaze Kai Ni - 12.7cm B K4+HA x2, Star Shell
Lv 99 Yukikaze Kai - Sextuple, Quad LM MAX, Quad +5
Line Abreast at terror sub Node D and Line Ahead at all other nodes
200 Fighter Power gives AS at boss Nodes O and AS+ at all other nodes
LBAS
4 best bombers to boss Node M or O
27 buckets spent
Support might not be necessary, but sent Node Shelling support for all runs (CVL 2BB CA 2DD)
Notable drops:
Node J: Hatsukaze, Tokitsukaze
Node M: Amatsukaze
Node O: DE RUYTER
Comments
I mostly plagiarised directly from 211's report for this so I don't have much special to say, but I can agree it was neither difficult nor expensive. The main difference is that instead of sending all 3 CAs with a historical bonus, I sent one pasta CA instead to help with air power, since he mentioned that AS for the final boss form can be borderline. Giving up a bomber on the land base for a fighter for the second boss feels like a waste, since all non-boss enemies are very soft targets for LBAS even on the boss' final form.
If anything, I felt the first boss has the potential to wall more than the second one due to only one shelling phase, so a bad LBAS+shelling/confrontation type will mean a failed boss kill. On the other hand, the second boss in her non-final form can possibly be one-shot by a TCI from a historical ship (Yukikaze did 599 damage once... the boss has 500 hp...). I can't say much about how bad the second boss' final form is because I one-shot it... by accident not knowing it was the final form...
I decided to also send node support because the nodes felt rather risky and I have the resource to spare anyway. The second surface battle node has a He-class Kai which can potentially mess you up badly. It was probably worse for me because I used my CL in the escort fleet for OASW rather than as artillery spotting, but even so, I do not really trust them to reliably eliminate the enemy before the torpedo phase. But with the node support it was smooth sailing.
Concerning 2nd boss farming on Hard for De Ruyter, it is not difficult to get S ranks with 4 LBAS bombers if your TCI ships have a good historical multiplier against the boss, although it's possible you might fail to S if you did not finish off the escort. The issue would be trying to reliably survive the nodes to reach the boss - bring a FCF, and do continue even if you retreat 2 ships since A rank is very easily achieved for the chance of getting a drop. Good luck and happy hunting!
Failed TCI did 158 damage for the kill... thanks Ushio for giving me a shock and maybe undeserved clear..
Scuffed boss kill (Twitch Highlight)
@allaire
Concerning OASW ships, I believe the reason for suggesting historical bonus ship such as Murasame for OASW is in the event you might want to switch it to an attacker if you need more firepower for last dance attempts. However, my gut feeling is that switching away from 3 OASW may be a bad idea since the torps from the subs are quite strong (almost always at least one gold So class) so one less OASW will probably just mean one more ship damaged.
@211303
Just a note, but it's impossible to give Kawakaze Sonar+DC+DCP combo with the max asw bonus as per your suggestion without ringing/ASW modding her, even with the huffduff.
KanDex First Completed 16 February 2016 // HQ Lvl 120! 9 March 2016 // 3rd Anniversary with Hiyou! 31 March 2018
Kancolle RPG Replay Circle アホウドリ - C97 @ ニ日目(日) 南 キ-17b
Twitch
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12-03-2019, 08:22 PM #7
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@NanashiYoukai Indeed, double check my record now and it seems I was actually using sonar, +15 rocket and DC. Fixed already.
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12-04-2019, 06:27 AM #8
I'd say on Hard node support is VERY recommended here. Without it my runs look like that. Node J gives me ~65% taiha rate and drains buckets.
So for now I'm waiting for my fleet 3 to return from expedition.
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12-04-2019, 10:39 AM #9
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Just a word of warning. If you need to farm Fletchee, do it before you clear. STF can reach p1 boss in p1, but once you enter p2 only TCF can reach that node.
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12-04-2019, 10:53 AM #10
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@211303 Thanks for that warning. P2 unlocks as soon as you clear P1 right? In that case, we'd need to reset very so often to avoid P2.
Death from above!
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What is today's tweets about? It's a first that the devs release mechanics info on the event.
Fall 2019 Event Ship Lock Guide