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  1. #331
    Rear-Admiral
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    @Ghoulvarine that's totally understandable - funny enough, I actually went the other way and retired from some mobage because I found Kancolle easier to keep up with because it's only a handful of events per year. Good luck with the games you're playing now!



  2. #332
    Captain Forcyte's Avatar
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    Been stuck on E6H LD for 4 days now...motivation is dropping faster than resources. Is the unique gun worth it? Heard at first that it would allow Maya to do DA while maintaining her special AACI, but then it turns out it only counts as a HA gun. If it's just a trophy-gun, I think I'm going to just clear it on medium.


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  3. #333
    Kantai Analyst 211303's Avatar
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    Quote Originally Posted by Forcyte View Post
    Been stuck on E6H LD for 4 days now...motivation is dropping faster than resources. Is the unique gun worth it? Heard at first that it would allow Maya to do DA while maintaining her special AACI, but then it turns out it only counts as a HA gun. If it's just a trophy-gun, I think I'm going to just clear it on medium.
    It allows Maya to trigger her aaci, like any other ha gun (including base Atlanta gun and 90mm). Maya's AACI doesn't require any special kind of HA gun. What's unquie about both the gfcs version and the base version of Atlanta gun is that it is also a main gun that ca can use.

    As for the difference between the gfcs version and the base version of Atlanta gun, apart from the stat difference, it also unlocks an extra type of AACI on Atalanta (API_39). In terms of Maya, the only difference ia the stat.


    You can decide for yourself whether that is worth it or not.


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  4. #334
    Commander Ferreae's Avatar
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    @Forcyte it isn't a trophy gun..it's 'best damn gun' for AA...and it DOES let maya do DA and keep AACI...it takes the place of people using a secondary gun like the 10cm+MG or 90mm.

    I can't see it being worth stressing over though as the regular Atlanta guns will do the same. The 'gripe' some have seems more that the hard reward isn't also counting as the radar or something...it is just a slightly more AA version of her normal dakka.

    Anyways, in my opinion... and this based on after beating the event going back to e5 to farm Akishimo... and i HAD Maya in that fleet so used the hard gun...
    ...it isn't overwhelming. DA Maya just really wasn't that great. I mean, BiS, sure. Better than the alternative, definately. But by a clear distance? Not that I've seen.



    SOOO, if RNG hates you (she hated a few of us..the 100+ sortie club)..and after seeing all the tricks we used to try and pad our chances (nelson on preboss, two clt and nelson on boss, etc) to try and match the bloody luckers that had the FF take out the boss, or a Nelson snipe kill the boss on opening contact...

    maybe save your resources and sanity. As 211303 says, choice is yours....and i'd addendum: so pick the choice best for your irl mental health.
    If you have resources, if you have time, slug out some e6 and pray to rng-sama. If you don't, clear medium and move on.



  5. #335
    Vice-Admiral Kuropo's Avatar
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    Quote Originally Posted by Ferreae View Post
    @Forcyte it isn't a trophy gun..it's 'best damn gun' for AA...and it DOES let maya do DA and keep AACI...it takes the place of people using a secondary gun like the 10cm+MG or 90mm.

    I can't see it being worth stressing over though as the regular Atlanta guns will do the same. The 'gripe' some have seems more that the hard reward isn't also counting as the radar or something...it is just a slightly more AA version of her normal dakka.
    @Forcyte
    What is the "worth" of the gun?
    This is indeed the best AACI you can get for Maya (and Atlanta herself) as of right now. However, this isn't just a regular Atlanta gun with slightly better (visible) stats, the built-in radar allows for an extra type of AACI to be triggered (as 211303 mentioned), thus increasing AACI trigger chance overall.
    As for its AACI effectiveness, I don't believe it is majorly more powerful than a +10 90 mm or base Atlanta gun.
    Furthermore, I don't think anyone absolutely needs this gun, nor can I think of any situation where you cannot live without it.

    Is this gun "worth" it?
    I think this gun is worth the effort, but it depends on your tolerance of the tedium/frustration you're facing. After all, everyone plays his/her own game.


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  6. #336
    Vice-Admiral DLRevan's Avatar
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    @Ghoulvarine Sad to see you go. You were here before me, and one of the most constant voices here back in the day. Continue to enjoy whatever game you play, that's the most important part.

    @Forcyte @Kuropo @Ferreae That gun is undeniably best in slot for both Maya and Atlanta. I would place it under anything that changes the capability (especially offensive ones) of our ships, such as say a bomber than gives long or v.long range, but it's pretty high up on defensive equips.

    But I feel it's not about the equip. Given the difference between Hard and Medium difficulties, which is quite vast IMO (lack of hime escorts in boss node, no locking, much easier gimmick requirements, etc), frankly I feel rewards have not factored into my decision to take a particular difficulty. And it has been the case for the past few events when the game has started to be pretty unsubtle about separating the two top difficulties with debatable tangible rewards.

    Perhaps Ghoulvarine reminded me of something:



    What this screenshot doesn't show is the number of runs I had to do before this, and as those here who completed the map know, a shitton of repeated prep.

    I wish I recorded what I was saying to my friends when this run happened for me. There was certainly a lot of yelling on everyone's part. And that's why I still try and do Hard mode, and also I think one of the primary, if not top, reason anyone should perhaps. I enjoy putting together the comps, coming up with optimizations, seeing them work, having these types of exciting moments that can only come from the hard work, mental fatigue and all the usual other stuff we say about Hard difficulty maps. Of course, until we clear it, we curse the game no end, and we're certainly not enjoying ourselves all the time.

    To me this elation, and the knowledge that you preservered and your plans came together is the reward. With the maps getting frankly tougher, especially if you decide to do them without FF, equipment reward of any kind is a hard sell. Thinking back to the hours of planning, sparkle runs and whatever other shit this map requires, I can't really see that kind of thing being my main motivating factor. Especially when there's just going to be something else you have to get in a future event, it feels like a rat race where the top rat just has a slightly shiner bauble.




    Murakumo 17th June 2015
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  7. #337
    Vice-Admiral Kuropo's Avatar
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    Quote Originally Posted by Ghoulvarine View Post
    Just wanted to drop by to say congratulations on those who cleared. But I'm also making the post to state my retirement from the game. This event started so late for a "Fall" event that I didn't have the motivation to do it being smack down in one of the busiest times of the year. I've just come to the realization that the game has become dull for me. Since I started in Fall of 2014, not much has really changed in the game looking at the big picture. There's always new ships to look forward to but it's the same idle grind with no real purpose to me. Back then I had a lot to do building up my fleet to take on events but after a long while there's no longer any excitement for me. I was drawn in initially by the history surrounding the ships of WW2 and found the concept of personifying those ships as Kanmusu intriguing. But the game having no real evolution made it stagnant and I just slowly lost interest. I don't even rank and if I were simply just a collector, there's no point in my challenging harder difficulty in events and that's no fun for me either. It's been a good run but the time for me to move on has come. It will be less of a burden for me overall. I've been involved heavily with a couple of mobile games to keep me entertained and ones I greatly enjoy but my one and only browser game that is Kancolle will be dropped. Thanks to all who have given their feedback and help in the past to help me get through events. I will always be grateful for and cherish those times. That being said, there's little reason for me to stay active in the Kancolle forums either so I bid thee farewell and I hope you'll find continued success in the game if you keep on playing.
    Sad to see another long-time (active) member go. I totally understand your feeling though. I have been playing this game since March 2014 and there does indeed not seem much evolution since then. The most impactful change, I would say, is the implementation of artillery spotting. That was already years ago. The promised HTML5-updates are also really slow to roll out. So slow in fact that Block 1 hasn't even been completed yet (and crash with in-game sounds turned on is still present). I wouldn't blame anyone to quit after playing for so long. In terms of content, when Kandex is already completed and the (almost) full roster is levelled, there isn't much to do anymore other than looking for equipment to improve and farming resources for the next event. Even though I had been ranking very actively from the start, I see my number of sorties (outside of events) to be declining as well, to the point I can't finish daily and weekly quests (I used to clear those consistently until relatively recently). Sortieing normal maps has become somewhat a chore for me as well. The only reason I still do it is to earn the screws for my daily equipment improvement (which I also have been somewhat neglecting lately) and to level the new ships.

    With that said, farewell and hf & gl in your other games.

    - - - Updated - - -

    Quote Originally Posted by DLRevan View Post
    But I feel it's not about the equip. Given the difference between Hard and Medium difficulties, which is quite vast IMO (lack of hime escorts in boss node, no locking, much easier gimmick requirements, etc), frankly I feel rewards have not factored into my decision to take a particular difficulty. And it has been the case for the past few events when the game has started to be pretty unsubtle about separating the two top difficulties with debatable tangible rewards.
    I have never considered the rewards in my decision to pick Hard difficulty. In all of the events I have participated, I have never looked at the rewards for the lower difficulties. In fact, most of the times, I don't even know what is rewarded for Hard clear either (other than new ships). To me, the rewards are sort of a bonus for clearing the map. Hence, I also picked Hard difficulty for this E-5, though "logic" may say Medium is the best choice. I just don't consider the lower difficulties unless I come very close to not being able to clear in time (Iowa event).


    Last edited by Kuropo; 01-10-2020 at 04:44 PM.
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  8. #338
    Vice-Admiral DLRevan's Avatar
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    @Kuropo Hence, that is my answer to the oft repeated question of "Is the reward worth it for X difficulty". Maybe more relevant in earlier maps when you're not so much weighing the headache of the hard map versus equip than your progress through the rest of the event against it. But for final maps, given the fact that its last and the amount of work and time that needs to put in it, not so much.

    Another way of putting it, in my view, is the answer to that question is always "no" for a final map. Unless it's one of the rare really easy ones for some reason. But then one probably wouldn't be asking.


    As an aside, I guess the game works for me because it doesn't have to evolve. The satisfaction I get from clearing events is evergreen, its is the same as with the very small handful of games that I've played for years or decades. If I start tapping out or looking to clear casually, it'll be because I have less time and energy for it at all...I'm slowly getting there. Though I don't blame anyone who doesn't feel that way. Everyone has a different reason.


    Last edited by DLRevan; 01-10-2020 at 06:19 PM.
    Murakumo 17th June 2015
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    Touch Fluffy Kumo


  9. #339
    Admiral goesto11's Avatar
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    @Ghoulvarine: Sorry to see you go, but understand. Had a lot of fun back in the day when you, I, Firehawk and others were scrambling around during events - congratulating each other on successes and commiserating on RNG trolling. >_<. And yeah, the time commitment, especially if you are playing other browser games which you seem to have found some good one(s) you like.

    *Salute* Hope the best for you and smooth sailing on your continued journey. If you ever feel like stopping, by, please do so.

    --------

    @firehawk12: Didn't watch many streams, but yeah, things were bit crazy back then with the... "challenges" (? - not sure the right term). Wasn't there some KC streamer that started off at soft cap, then tried for all Hard clear, then ran out and was soliciting donations to buy resources (got a good chunk of money), but ultimately still didn't clear?

    OTOH, still remember the player who went true "YOLO" (if not an antiquated term) in Summer 2015 and sortied 4x Mutsuki-class DD in escort and still cleared... somehow. That's one easy way to ramp up difficulty if you want it!

    This was kind of a weird event IMO. E-1 to E-4 were easier than I expected (not complaining - just an observation), but then reports of a big ramp up for E-5 Hard (did Medium & had friend fleet so can't personally say), then well, E-6 Hard even WITH Friend Fleet. Obviously things ramp up with EOs, but quite the stark contrast. I digress. Regardless, this has to count as a large event and I can't see doing 2 large events back to back, especially with a 1 1/2 long event. I'd be less surprised if we got some sort of mini-event to get things back on the usual schedule. Small event would work as well.

    Bigger question is what, if anything, does Tanaka & Co. do about Friend Fleet introduction timing. Way too late for this event. Again, now with the option to turn FFLeet on or off (great option IMO), why not just introduce it with the maps (99% sure always resets to "off" each event so not like the more hard-core players will get it if they don't want it). At the latest, FFleet should be introduced no later than a few days after a map is introduced. Agree with you that events are now pre & post friend fleets. That's not an issue IMO since players can choose, but gotta implement that correctly.

    As for other games, KC for me is unusual in that I don't generally do browser games or even online MMO games. I'm "old-school". Like single player games (RPG fantasy or strategy - that type of thing). Nice thing with those is I can play when I want for as long as I want. If I need/want to take a break, no problem. Lot of games out there. As I've mentioned, bought Kingdom Come Deliverance (I'm not great >_>, but can get by. Working on it off & on (KC still takes precedence) & have fun playing). Bought entire Witcher series & Skyrim on deep sale. Just found about a game called Rim World that looks pretty cool & has lots of mods already (so tempting, but seriously need to NOT buy that game. LOL. Have enough back log). In fact, I still have Hearts of Iron III lying around somewhere for WWII game. Just lots of options out there.

    Still like KC, but after 5+ years, the grind (and corresponding time commitment) gets old. Not true "hardcore", but... been doing quite a bit every day. Still, it always seems like it's barely enough to keep pace (*rant* and LSC Maruyu luck is not helping motivation - I'm TRYING RNG, give me a break). I can get to resource cap, I can work on expensive improvements/upgrade (e.g. 46cm triple Kai, 41cm triple K2, etc.), I can... try >_> to luck mod, even T500 rank. What I cannot do is all of those or even even most of those and still have plenty of resources for events. Do not have time (and not going to be chained to game 24/7) to gather enough resources for that. So... IDK. Still like game enough (incl. some nostalgia) to keep going, but also lot of other interesting games that don't require the constant management and time commitment.

    -------

    @Forcyte: Tough call. It's not as "game changing" as say Hayabusa 64th (perhaps best equip reward to date), but it's not a "trophy gun" either. 211303 pointed out some of the differences. Not 100% sure whether you need it for Kai or not (given 211303's comments about "base Atlanta"), but getting the best AACI with only 2 guns and leaving the 3rd slot for something else (e.g. searchlight) can help with hard event maps. That being said, (going by KC Wikia), 2x 5" DP (concentrated) will still give good AACI. Not the best for Atlanta, but pretty close.

    As @Ferreae, it's the best AA gun. It's good, no question about it, but wouldn't say "must have" level" like Hayabusa 64th. In short, agree with Ferreae and @Kuropo at this point, if "salt" levels are getting to high (mine were getting there before I cleared TBH), probably not worth it then. Best of luck and I hope you got Hard clear by the time you read this. :D

    -------

    Lastly, FWIW, I'm primarily in the equipment (+ all Kanmusu) camp - at least at this point. Always been somewhat of a collector/hoarder when it comes to the few fantasy RPGs I've played (depends how much grind or just "go get here"). I'm glad I cleared E-6 on Hard, but that was mostly for the extra shiny gun. There was a time where I'd go for all Hard clear for the sake of Hard clear (fine if that's how one want's to play) - and still do so as a general rule. E-5 was the first time I went Medium in a long time. However, not into the RNG wall, and TBH 5+ year grind takes a toll.

    As Kuropo says "After all, everyone plays his/her own game." Absolutely, which is why again, I think the old system was best for final EO. Give same equipment reward except for 1st class medal, regular medals, screws & the like for Medium as Hard. Just look at comments here along with E-5. Those who are going for all Hard clear, want most challenge, and/or don't care about equipment will pick Hard anyway. Others can decide whether they have desire/time (RL is a factor), etc. as to whether they want the 1st class medal, or can go Medium & get equipment which, while may not be a huge factor, certainly won't hurt in a game where players will analyze equip & load out to the nth degree to increase odds of success.


    Last edited by goesto11; 01-11-2020 at 10:08 PM.
    Thanks to Arkayda for the signature.


  10. #340
    Lieutenant IronWarrior's Avatar
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    @211303 Is the fighter plane worth it on Akitsushima? over using Akashi and equipping her with 4 repair equipment? I'm doing medium mode.



 

 

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