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  1. #21
    Commander dragonjet's Avatar
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    If you're going to use api_start2, hope these help:
    http://kancolle.jetri.co/data/translations/

    especially this one:
    http://kancolle.jetri.co/data/translations/api.json



  2. #22
    Shinmai Shosa (新米少佐) Urz9999's Avatar
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    Quote Originally Posted by dragonjet View Post
    If you're going to use api_start2, hope these help:
    http://kancolle.jetri.co/data/translations/

    especially this one:
    http://kancolle.jetri.co/data/translations/api.json
    Thanks, that's exactly what i needed!



  3. #23
    Commander dragonjet's Avatar
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    Quote Originally Posted by Urz9999 View Post
    Thanks, that's exactly what i needed!
    note that the other files with garbled characters should be viewed on UTF-8. Download them, and not view through browser to see correct characters



  4. #24
    Shinmai Shosa (新米少佐) Urz9999's Avatar
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    Quote Originally Posted by dragonjet View Post
    note that the other files with garbled characters should be viewed on UTF-8. Download them, and not view through browser to see correct characters
    Yes of course! Gold rule: always use UTF-8.



  5. #25
    Shinmai Shosa (新米少佐) JulioSeder's Avatar
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    i want it~!!



  6. #26
    Shinmai Shosa (新米少佐) Vanaaa's Avatar
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    It would be very useful for the player that having a lot problems with their internet connection xD

    I'm really looking forward for the ship list feature, Is that also include the maximum stat of any ship or just the base stat?


    [SIGPIC][/SIGPIC]

  7. #27
    Shinmai Shosa (新米少佐) Urz9999's Avatar
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    Quote Originally Posted by Vanaaa View Post
    It would be very useful for the player that having a lot problems with their internet connection xD

    I'm really looking forward for the ship list feature, Is that also include the maximum stat of any ship or just the base stat?
    I'll plan to add the maximized stats ass well as the base stats.



  8. #28
    Programmer chronomeister's Avatar
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    BTW the quick and dirty code for how I got the api_start2 for your future reference.
    Code:
    string api = "<you api here>";
    string server = "<your server IP here>";
    string filepath = @"C:\Desktop\api_start2.txt"; // where ever you want it
    System.Net.WebClient wc = new System.Net.WebClient();
    wc.BaseAddress = "http://" + server;
    wc.Headers.Add("referer", "http://" + server + "/kcs/port.swf?version=1.7.1");
    wc.Headers.Add("Content-Type", "application/x-www-form-urlencoded");
    string data = wc.UploadString("/kcsapi/api_start2", "POST", "api%5Fverno=1&api%5Ftoken=" + api);
    System.IO.StreamWriter sw = new System.IO.StreamWriter(filepath);
    sw.Write(data.Substring(7)); // cause "svdata="
    sw.Close();
    I would advise against using this code in the program itself because values might change and you wouldn't want people spamming a bad link.


    Quote Originally Posted by Ilya Bryzgalov
    it's only.. it's only game. Y U heff 2 B mad?
    Quote Originally Posted by Herm Edwards

  9. #29
    Shinmai Shosa (新米少佐) Urz9999's Avatar
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    Thanks! It will be useful indeed! Maybe I could prepare also a wizard with this for helping in the update process of the db files. But I think that when the first release will be completed, data will be put in tab-formatted txt files as they are simple to edit by anyone.



  10. #30
    Commander dragonjet's Avatar
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    Quote Originally Posted by chronomeister View Post
    BTW the quick and dirty code for how I got the api_start2 for your future reference.
    Code:
    string api = "<you api here>";
    string server = "<your server IP here>";
    string filepath = @"C:\Desktop\api_start2.txt"; // where ever you want it
    System.Net.WebClient wc = new System.Net.WebClient();
    wc.BaseAddress = "http://" + server;
    wc.Headers.Add("referer", "http://" + server + "/kcs/port.swf?version=1.7.1");
    wc.Headers.Add("Content-Type", "application/x-www-form-urlencoded");
    string data = wc.UploadString("/kcsapi/api_start2", "POST", "api%5Fverno=1&api%5Ftoken=" + api);
    System.IO.StreamWriter sw = new System.IO.StreamWriter(filepath);
    sw.Write(data.Substring(7)); // cause "svdata="
    sw.Close();
    I would advise against using this code in the program itself because values might change and you wouldn't want people spamming a bad link.
    @Urz9999

    when it says <you api here>, doesnt necessaily mean your main account. the one you'll use is subject to ban since you're making synthetic API calls.



 

 

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