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  1. #1
    Captain EchIII's Avatar
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    Abridged Event Ship Guide for new players - I.E. "What Ships Should I Get?"

    Hey all new players, I've written an easy-access guide for new players to act as a quick-checklist as to what ships you need, it features a few quick one-liners about the ships you should look out for and keep as you prepare for your first event.

    I've given every ship a quick ranking both in terms of ease of access and combat capabilities, the guide is weighted to be friendly to new players and the ships they would be likely to craft or get as drops on early worlds.

    Any and all feedback is welcome, the guide is of course evolving over time as more and more opinions are raised and additional information is added.

    This Guide's Purpose
    This guide is not designed to stand alone, but to act as summarized companion for you to conduct your own further research.

    Target Audience
    This guide is designed for new players, as such, special considerations were taken into both the time and resources required to train ships, this was reflected in the rating for ease-of-access. Only ships which are truly important to level were given the top recommendations (e.g. Maya)

    Ships which are stronger but relatively harder to access or train may be recommended behind ships which are easier to train but are slightly weaker (e.g. Haguro ahead of Choukai and Mogami ahead of Tone). Other issues such as luck modernization were only lightly covered, such as in the case of Abukuma.

    Declaration of Conflicts of Interests
    Choukai is the author's personal favorite, followed by Abukuma, readers may note a slight massive bias towards these two kanmusus.













    @ExDii07
    here's the new thread for the guide as requested

    Revisions
    [+] Spoiler

    Draft V5: DD Revamp
    Draft V6: CL annotations added.
    Draft V7: CA annotations added
    Draft V8: BBs annotated
    Draft V9: CV and CVLs annotated, additional information added to other ships.
    Dec 21 V10 - Skipped since Himeuta was down
    4Apr16 V11 Ooshio Kai Ni Update: New DDs added, CVs and CVLs updated and plane counts added, CAs updated
    V12 09 August 2016: Asashio K2, yet another DD revamp, fit gun chart added, additional referencing added, updates with respect to seaplane fighters and Iowa


    V13 11 Jan 2017 Update: Kinu K2 Added


    1 out of 0 members found this post helpful.
    Last edited by EchIII; 01-11-2017 at 09:05 AM. Reason: Guide V12
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  2. #2
      kuavera's Avatar
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    Re: Abridged Event Ship Guide for new players - I.E. "What Ships Should I Get?"

    The fact that Abukuma k2 can make stuff like 3-2 and 3-5 south somewhat easier doesn't make her an "absolute gamebreaker" and, unlike the actual CLTs, her night battle power isn't that good at all unless you feed her a lot of Maruyu and run torp CI. So yea, she's good, but some newbies that read the guide may think she's some kind of goddess with no drawbacks and that's not the case.

    Ashigara and Nachi k2 aren't that important at all imo outside of quests. Also you mentioned Sendai k2 being useful for her equips, might as well point out some others like Fubuki k2 for FD or Ooyodo for FCF. Yuubari being "the best ASW ship" isn't that big of a deal unless we get some crazy abyssal SS boss so I would say she isn't that useful at all atm.

    I probably missed a couple things here and there but everything else is looking fine, hopefully people check this out before making "what ship should I level next" threads.



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  3. #3
    Kantai Analyst nwrtz's Avatar
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    Re: Abridged Event Ship Guide for new players - I.E. "What Ships Should I Get?"

    @EchIII

    Moved to the "Guides" section, this is event specific one however it still belongs here.

    Feedback incoming next, however at first glance there are a lot of things that need to be changed starting with the things kua mentioned.



    First image:

    • If you are putting Shoukaku in tier 1 Hiryuu and Souryuu should be there as well, they are actually more useful than her (best support expedition CVs).
    • Ushio is terrible, she is nothing but a trophy ship. Shimakaze and Yukikaze should both be there simply because they only need level 20 to be viable and are quite powerful.
    • Choukai isn't that much better than Myoukou-class, blueprints are better spend elsewhere early on.
    • Shouhou-class isn't good, time and resources are better spend on something else. Hiyou however is often overlooked just because she is slow.
    • Nagato-class is quite powerful with low level remodels, they are also very good for support expeditions early on.
    • Abukuma Kai Ni is being overrated by a lot of people, she isn't a game changer.




    Second image is pretty simple, there are only two tiers for destroyers. There is tier 1 which are green in your image and Fubuki belongs in there as well because of the combination of decent offense + AA. Then there is tier 2 with a whole lot of mediocrity with 2 or 3 which aren't quite as terrible.

    Third image is fine except Abukuma.

    In the forth image you should mention that CAV with good bombers can actually kill things now due to the new plane mechanic. This makes the Tone-class a little better and Prinz Eugen is basically just useful as a CI ship and excels at that so point that out.



    5th image:

    • Mention Nagato-class being good support expedition battleships.
    • Fusou-class Kai Ni with max level seaplane bombers are very useful, shouldn't be ignored.
    • Bismarck DREI is the absolute gamechanger after the last event because not being able to use CLTs is now a reality. The restrictions put on the 2nd fleet in a combined one mean that if CLTs are not allowed to sortie there is a 6th slot that can only be filled by either a destroyer or fast battleship. Which means you either get to use a normal FBB or another very frail ship that has to survive which can be extremely problematic. This alone makes her invaluable for events and no one else can fulfill that role as of now.

      Then there is the fact that she is now the most versatile battleship in the game in general. there is probably no situation when you would pick a different one instead of her. At the same time she has Yamato-class defensive stats, heavy cruiser night battle firepower and can carry the widest range of equipment possible while being a fast battleship. For some reason she also doesn't suffer from overload penalty when using 381mm Kai (neutral table) which means she can use those weapons for higher firepower. She also doesn't cost insane amounts of resources like the other two LSC battleships, her only downside is the rarity and 2 blueprints.
    • Littorio-class cost a lot to resupply and repair for a normal battleship, in a lot of cases the slightly higher stats are not worth it.




    6th image:

    • Souryuu is tier 1 due to being an excellent support expedition carrier.
    • Assuming Zuikaku Kai Ni has the same stats those two are the best attack carriers due to having balanced slots which means each plane can hit really hard in the opening strike when a 18 count plane slot might not do much. Small slots are also very good now with the new plane mechanic.
    • Being able to shell in moderate damage is overrated, due to the firepower penalty you can only scratch or kill weak targets. Taihou is easily the worst LSC ship, even Akitsu Maru is more useful for possible branching and higher expedition rewards. (If jets are really good and she can use them this might change though)
    • Unryuu-class completely missing, there are very good economic carriers. Combined with their decent firepower they make excellent support expedition carriers especially because other ones might be unavailable due to fleet lock.




    Last image is fine, however Chitoses reaching last remodel at level 50 compared to 80 for Junyou is worth pointing out


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  4. #4
    Vice-Admiral oriscus's Avatar
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    Re: Abridged Event Ship Guide for new players - I.E. "What Ships Should I Get?"

    Quote Originally Posted by nwrtz View Post
    Ushio is terrible, she is nothing but a trophy ship. Shimakaze and Yukikaze should both be there simply because they only need level 20 to be viable and are quite powerful.
    Choukai isn't that much better than Myoukou-class, blueprints are better spend elsewhere early on.
    Abukuma Kai Ni is being overrated by a lot of people, she isn't a game changer.
    Ushio kai ni is on par with Yuugumo class at kai. One is a level 60 remodel. The other a level 30. Yes she has a marginally tougher body, but a DD body is a DD body in nearly every circumstance.

    While Choukai kai ni in standard combat stats is better than the Myoukou. The margin is small enough that it isn't worth a priority blueprint. Especially when competing against the flexibility of Myoukou and Prinz. However, she is a source of skilled lookouts and is easy to obtain in comparison to the other sources. Skilled lookouts are a massive help for both Myoukou and Prinz when building CI.

    Abukuma: totally agree. Especially on maps that you will be gaining AS on.

    You mention small slots being much better with plane proficiency, but to cite something a little more concrete: a 3 slot with a >> reppuu grants ~42AS. Those slots are very solid these days. That massively helps the dragons and Unryuu by giving them much more flexibility for that last slot.



  5. #5
    Captain EchIII's Avatar
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    Re: Abridged Event Ship Guide for new players - I.E. "What Ships Should I Get?"

    @kuavera @nwrtz @chronomeister @Yamako @oriscus

    Will make changes accordingly, will also be making a few changes and reverting to some of the old things I had written.

    I used two main sources for my compilation

    Noperative's Reddit Guide
    Shinhwalee's Wiki guide

    Here's a look at my thought processes, I wanted to acknowledge and recognize all the feedback given, so I've been writing this over the past 90 minutes, at which point I'm guessing I've been niinjaposted a few dozen times


    RE: Format


    RE: DDs
    The DDs were especially hard to tier (I spent more time on DDs than on all the other classifications combined), and I had expected this to be by far the worst part of the guide

    • Yuki/Shimakaze, Ayanami and Yuudachi were all top tier, these were pretty obvious and easy, Ayanami's massive attack stat more than justified top-billing
    • Next came Shigure vs Fubuki vs Akatsuki, Shigure's luck vs Fubuki's AA vs Akatsuki having more raw power, clearly Shigure was the most important of the lot with that luck
    • I felt that I had to draw the line somewhere, and that meant Shigure green with the rest yellow, then I just prayed that the text was enough to cover it

    RE: More DDs and why they're such headaches

    • Then come the gaggle of good-DDs, Hatsuharu, Hatsushimo, Murakumo, Verniy, and all that
    • Ushio in particular was a complete headache to give my final recommendation to, she's got Shigure-grade AA and 30 luck, but is otherwise mediocre (as said in the guide), so she's clearly not top tier, but it was that level 60 remodel that won out, obviously experienced players wouldn't use her ahead of any of the L70 remodels, but for new player on a time limit, she'd be alright
    • In the end, I mostly decided to grade most of them as "good to have" and use the text to advise players.
    • Seriously, DD grading is a PITA, aside from the few obvious outliers (i.e. Poi and Co.), the other DDs really need a sliding scale, not a four-point scale



    RE: CLs

    • I originally had Abukuma ranked at Yellow since she's ultimately just an above-average CL with a gimmick, but the feedback (from reddit) was "ABKM is a top tier gamebreaker!!", so she got her green, and just to get my way I graded her accessibility as orange
    • Isuzu lost her planes and got an AACI worse than that of the T91FD that you get
    • Ooyodo is so rare from 1-6, her extreme rarity partially contributed to the high rating of Yuubari
    • Kuma and Nagara were common and good, no issues there
    • The rest of the CLs were pretty easy stuff, train KTKM and Ooi, train Sendai, train Jintsuu


    RE: CAs


    • Maya is clearly indispensable so she was out of the way easily fortunately
    • Because DDs weren't hard enough, now we've got the Myoukou sisters and Choukai, at least there's a consensus that they're the strongest CAs so we've only got to rank the four Myoukous.
    • Between them, Myoukou and Haguro were clearly the more important of the two, but not so much that warranted downgrading the others, so I reflected that with the text annotations
    • Choukai's the strongest CA, but she needs a blueprint, so I decided to reflect that with a lower accessibility rating for the level
    • Prinz is event only, but she gets a mention because of her luck
    • Tone-Class, Tone-Class, Tone-Class, the main worry I had over here was that they lose their CA classification, I wasn't too
    • Mogami's only really there because she's the only CAV that doesn't need the blueprint, which new players won't have
    • Takao and Atago are strong early and then fall behind later, so they get their mentions
    • Furutaka and co are the weakest, but they're common drops


    RE: BBs
    • For a new player, the right BB to use is "whatever you can get", so I kind of had to give every one a green rating
    • The Fusou K2s require L80 blueprints and are late game material, definitely NOT what a new player should be going for this early
    • The Pasta ships are mostly there because there aren't many BBs, so I gave them a mention and marked them black
    • Yamatos are a little joke for the experienced players, originally there was a big kappa face on there
    • Bismarck is awesome and top-tier, but I doubt a developing player would two prints, let alone the time and resources to unlock and craft her, so she got knocked down for that


    RE: CVs
    • New players aren't likely to have Unryuu, and unlike the Pasta ships she's mostly a nice bonus to have
    • Taihou's the only CVB and thus got a mention for that, mediocre as she is, she had to be on there


    RE: CV

    • Junyou, Hiyou, Cheetos, and Ryuujou all made the cut for sure
    • The only issue was whether Ryuujou was worth levelling to 75 as a CVL, since CVLs aren't exactly a high priority when one has Junyou K1
    • Shouhou and Zuihou are better than Ryuujou K1, that's the only reason they're on the list


    The fact that the guide's meant for new players also presented a series of very unique challenges:

    • New players won't have much time to train up a fleet, so weighing up ships that were easy to get vs ships that would have an impact was an issue
    • Accessibility versus Impact had a HUGE role in my recommendations
    • Once again, Ushio was an absolute headache, and the biggest example of accessibility vs use, how do you grade an merely-above-average ship versus better ships that cost 80,000 more experience? (ShimaYukikaze are pretty rare, this isn't like Naka where you've got Kuma and Nagara and easy access to better ships)
    • They'll also have a shortage of blueprints, making accessibility rankings even more important, Choukai was a clear upgrade with no downsides, as was Fusou and ABKM
    • Weighing in the fact that new players have low resources, the cost to train a fleet was another major consideration


    Series of Changes to be made in next version


    • Mass DD regrading
    • Abukuma downgrading
    • Rebalancing of CA and BBs in particular
    • Possibly changing the color scale


    夏 '15 : BBBCCBC | 秋 '15: AABBA | 冬16: AAA | 春 '16: AAAAAAC
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  6. #6
    Vice-Admiral oriscus's Avatar
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    Re: Abridged Event Ship Guide for new players - I.E. "What Ships Should I Get?"

    @EchIII
    I wouldn't really bother weighing AA stat for DDs. AACI for all non-duki DD does not really do much of anything on an event map.
    User blog:Homuhomu123/Trigger Rates & Effectiveness of Anti-Air Cut-In (AACI) - Kancolle Wiki - Wikia
    Kagerou outperformed Ushio k2 on the same API, and both were shit next to 'duki. Even giving a DD the best available AACI still does not provide a good air defence. It is still a very good loadout.

    I would honestly rate Bismarck as the single most important blueprint ship in the game right now. Even at 2 blueprints. No other ship provides the power and flexibility. She's the closest to a gamebreaker this game has. That said, two blueprints, stupid quest chain, and LSC make her not really a good choice for new players to chase.

    As for Ushio in general, the best way to evaluate her is next to other non-k2 DD. And that's where here importance is really revealed. She's basically a Yuugumo with a level 60 kai.

    She is still Ushio, so there is that if you are into that kind of thing.



    And Taihou isn't the only CVB in the game. She's the best CVB in the game. Not that new players should be aiming for Shoukaku k2A. That's definitely a longer term goal if you for some reason prefer her k2A over her k2.



  7. #7
    Rear-Admiral nobununga's Avatar
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    Re: Abridged Event Ship Guide for new players - I.E. "What Ships Should I Get?"

    @EchIII

    In general there's three tiers of DD. The ones with a "good" K2/Yukikaze/Shimakaze, the ones with an "ok" K2, and everyone else. There's technically enough "good" DD to go around that you can stick to that lot. Statistically speaking, you should always be prioritising a ship of a higher tier. Outside of the Akizuki-class, no DD provides any particular unique gimmick, so it all comes down to numbers, though some do come with some useful equips.

    However Ushio particularly and, to a lesser extent, Hatsuharu are pain to grade, so much so that IMO, I'd consider taking them out of the grading scale completely, simply because the entire scale makes so much more sense when you do. On paper, they're probably near the bottom of the second category (barring maybe the Mutsuki class K2s). However, the reason is that they stand out as a "stats don't mean everything" perspective is that they're situational to two things which fluctuate heavily between each TTK's experience: time til the next event, and whether they have Yukikaze/Shimakaze.

    The reason is that their value fluctuates according to time before next event is because of their remodel levels. If you are 2 weeks before the event and without access/resources to run safe grinding spots, Ushio and Hatsuharu are a godsend, assuming you have Yuudachi and Shigure already. If you have longer you really should be aiming for the higher level remodels, like Fubuki/Ayanami/Hatsushimo.

    The other variable is simple - If you have Shimakaze and Yukikaze, you are better off training them instead.
    @oriscus:

    If you're lacking rare DDs, almost any improvement ends up looking good. Ushio K2's luck isn't too shabby either. And like you said, she's Ushio.



  8. #8
    Vice-Admiral oriscus's Avatar
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    Re: Abridged Event Ship Guide for new players - I.E. "What Ships Should I Get?"

    @nobununga
    I like to think of DD in four categories, but different from the ones you used.

    Double Attack DD
    Cut In DD
    Expedition DD
    Gimmick DD

    Every DD has their place in the first two, and then the last is for 'duki only.

    For double attack you've got: Yuudachi > Ayanami > Shimakaze > Akatsuki, etc.

    For cut in there is: Yukikaze > Shigure > Ayanami > Hatsushimo, etc.

    Expedition goes: Mutsuki > most > those high consumption DD (Shimakaze, Akizuki, Verniy)

    Gimmick goes: Teruzuki > Akizuki

    Now, there is going to be some degree of personal interpretation, and moles can change the cut in line up. But that way you can evaluate DD based on what you want from a DD rather than try to compare apples to oranges with say Shimakaze vs Yukikaze. And, in general, I would recommend having both DA and CI DD ready to go.



  9. #9
    Captain EchIII's Avatar
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    Re: Abridged Event Ship Guide for new players - I.E. "What Ships Should I Get?"

    @mumei-chan

    Isuzu's AACI is so bad, it's literally worse than default, it needs a HA, AA gun, and air radar to shoot down 3 planes.

    For reference, I could have literally anybody else run a HA, an air radar, and an AAFD to shoot down the same 3 planes and be just as useless. The difference is that Isuzu running a HAFD + Air Radar + AA gun shoots down the same 3 planes, while other ships will shoot down 4.
    @nobununga

    The whole Ushio vs Yuugumo thing ran into the fact that a new player will not be getting Yuugumo anytime soon; Ushio's basically Naka-common, Yuugumo is so rare that a new player would probably be wondering what that ship he just got was, if they get it yuugumo at all (since she's uncraftable). Ushio's got 30 luck too, which is a marginal bonus over Yuugumo.

    The real challenge (which I discussed below) was really budgeting, before recommending an L70 remodel over a L60, I had to justify why I'd spend 85k experience on a stronger DD instead of any other ship, and in the end, I found myself having trouble justifying the spending, as good as the L70s were.

    My L70 Myoukou would pay for herself many times over very quickly, but my L70 Ayanami would take a long time to show dividends.
    @oriscus

    The guide being written for a new player added a HUGE layer of complexity to it, I'd love to tell them "Train your ShiguPoi to 60/55 and then focus on Yuki/Shimakaze" which would offer the best chances, I'm writing in the context that most new players will almost certainly not have Yukikaze or Shimakaze because of their rarity, at which point I'm stuck with two options

    1. Invest the extra 85k XP into training Ayanami for a superior DD
    2. Go for the early K2 with Ushio and spend the rest of my time training more important ship classes

    It was probably the biggest decision, but I went with option 2 there because new players tend to be resource-poor. That 85k experience could have gone towards pushing KTKM or Ooi two-thirds of the way to Level 50. For the price of two L70s, I could train three L60s, I had a lot of trouble satisfying the opportunity cost of training them up to 70.

    The problem I mostly had with the guide was that it's a bit like trying to cook the best possible dinner under $10, in an ideal world with unlimited resources and money of course the Yamato Hotel with Bismarck and Sushi and all those have the best possible offerings (Bismarck in particular), but writing this guide was a game of keeping the budget down too, and unfortunately that meant deciding which of the handicaps we could accept.


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  10. #10
    Programmer chronomeister's Avatar
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    Re: Abridged Event Ship Guide for new players - I.E. "What Ships Should I Get?"

    Cant agree with the color scheme. Found myself very confused for several minutes before realizing what you were trying to convey. The color scheme for the access is a decent match cause green conveys a "meh nothing to write home about" vibe while a red conveys a "LOOK HERE" vibe which matches their difficulty. But when you use it for impact I found myself reading the orange wondering "Why is this so good?" and reading the green and wondering "Why is this so bad?". Even after understanding the coloring it still is in my mind that green is "meh" and red is "must have".

    I might suggest flipping the order and see how it goes. Instead of a "THIS IS WHY ITS HARD" vibe from the red try to play a "this is why you should ignore this ship" vibe from the green and a "THIS IS EASY AND WHY YOU SHOULD LEVEL THIS SHIP" from the red instead.

    And at first glance I expected the impact/access to be in the same position on both sides but you went for a inside/outside approach instead of a left/right approach. I can see it now but caught me off-guard at first. My initial thought was to decrease the saturation on one of the two scales to make them more distinct. I feel impact is more important to read than access so lower saturation on access to diminish it's importance but then decreasing saturation also boosts readability which impact could use. Personally, I'd lower sat on access cause they can still read impact pretty well anyway but it's up to you.

    On a more stats opinion note, you have pretty much all the BBs except Ise class as must haves in their final forms. Not exactly helpful in determining "Who should focus on getting". Personally I'd move Nagato's, Kongou's (cept maybe kirishima), fusou's and littorio's to a less needed rank. It also appears you forgot why you were making this while writing the why you should get Yamasushi and wrote some condescending remarks in impact. I agree and by the time they can consider getting them they should know why but if I gave this to someone fresh they might take it the wrong way.

    On a similar note, I'd slim down the CA list a bit. While granted there arent that many so including all of them isnt that bad, Furutaka class, takao/atago, and aoba could probably be omitted and nothing of value is lost. I'd also mention that mogami class are your CAVs that dont need BPs rather than your only CAVs to be less confusing.

    Also your CVL chart is mislabeled as CV.


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