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  1. #21
    Captain ohno133's Avatar
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    Re: *NEW* [DMM] Seiken Manifestia

    @Rati11 It require you to beat the battle as fast as you could, since the remain time count a lot toward the final mana point which is needed for the 3rd star.


    IGN (for most game): Akagi


  2. #22
    Rear-Admiral Rati11's Avatar
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    Re: *NEW* [DMM] Seiken Manifestia

    @Mikan and @ohno133

    I see thabks a lot. I guees saving these shards would be good for the time being???


    Fate Grand Order ID: Rati11 338934014 (Main account)
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  3. #23
    Captain ohno133's Avatar
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    Re: *NEW* [DMM] Seiken Manifestia

    @Rati11 If you already have a stable team, save them for new character. If you still don't have your desire team or just want to unlock the picture book, use them.


    IGN (for most game): Akagi


  4. #24
    Vice-Admiral Mikan's Avatar
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    Re: *NEW* [DMM] Seiken Manifestia

    @Serian
    You have an awesome team there already. That Gunner girl, her skill is insane, attack x 40. At high level she can destroy enemy base faster than SSR Great Sword. =)



  5. #25
    Rear-Admiral Rati11's Avatar
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    Re: *NEW* [DMM] Seiken Manifestia

    Okay thanks for the info. I just try one roll here I got a SR out of it:

    http://puu.sh/mZEsM/c081cc2ab6.jpg

    Is she good???? Last question here for today. about these 11 rolls summon ( I guess you have to use these DMM points for it) Is the loli white character there limited????? Or it this just like a gacha rate up?????


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  6. #26
    Captain ohno133's Avatar
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    Re: *NEW* [DMM] Seiken Manifestia

    @Rati11 She is decent, but you can get as a reward for clearing 1-5 so not really consider rare. The 11 rolls is just like the premium roll, you get 1 extra roll for the price of 10 that's all, nothing exclusive there.


    IGN (for most game): Akagi


  7. #27
    Rear-Admiral Rati11's Avatar
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    Re: *NEW* [DMM] Seiken Manifestia

    @ohno133

    Ok thanks for the info.


    Fate Grand Order ID: Rati11 338934014 (Main account)
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  8. #28
    Commander Serian's Avatar
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    Re: *NEW* [DMM] Seiken Manifestia

    @Mikan You're right I suppose, I'll just hope I'll be able to get a SSR in the distant, distant future. On the note of castle demolishing though, I kinda feel like my SR greatsword and SR+ mage is better at it which made me not pay as much attention to the gunner. The SR greatsword skill is also multiple attacks... and so is the SR+ mage for that matter so their roles somewhat overlap.



  9. #29
    Rear-Admiral Rati11's Avatar
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    Re: *NEW* [DMM] Seiken Manifestia

    Hmm this game seems really hard with the management of these costs... Well anyways I did some rolls after completing the first world.

    Here are my rolls:
    SRs:

    http://puu.sh/mZJkX/d16d6891dc.jpg

    This gunner skills seems insane good for wrcking castles so it seems.

    http://puu.sh/mZJdU/21b007d944.jpg

    Got her faster than I thought.

    First SSR:

    http://puu.sh/mZJdh/f74d5f0df8.jpg

    Well it seems my cost management just skyrocket hard.....


    Fate Grand Order ID: Rati11 338934014 (Main account)
    Sora no Kanata no Dystopia ID: 30838445
    Granblue Fantasy ID: 3289638 (Mika11)
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  10. #30
    Commander Serian's Avatar
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    Re: *NEW* [DMM] Seiken Manifestia

    Alright I'm done. Completed everything except world 2, starting from world 2 you only get 1 ticket and that's only if you 3 star it so basically the entire world only amounts to a roll or two so setting that aside for now...

    This my final line up until we have new ways to get more tickets:



    I still have mixed feelings. As a team I have no issue because I have useful SR characters of more or less all types but over half aren't even SR+. Then again without godly luck or actually spending money on the game you probably won't get a full team of SSR characters anyway (and even if you do, it's not necessarily the line up you want). I think it may be a good idea to settle on this after all.



 

 

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