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  1. #7871
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    Oncidium is love, Oncidium is life but this is too much.
    200+ hanas and results:




    1 out of 0 members found this post helpful.
    Never forget 28/11/2014, RIP my girls:
    Kumano Kai 56.
    Kiso Kai Ni 70.
    Yuudachi Kai Ni 75.
    Fubuki Kai 80.

  2. #7872
    Lieutenant Nakasugi's Avatar
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    Boss-Killer Lady Orchid:


    1 out of 0 members found this post helpful.
    FKG ID: 719962525

  3. #7873
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    @Nakasugi Whats the difference between Attack up and Damage dealt to bosses from a calculation perspective?


    FKG ID: 131471598
    IGN: Hyuna

  4. #7874
    Lieutenant Nakasugi's Avatar
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    @etrensce I think:
    1. When fighting a boss, increases Attack for party members by 25%. - Increase damage to all enemies.
    2. When fighting a boss, increases Damage for party members against Bosses by 15%. - Increase damage to bosses.


    FKG ID: 719962525

  5. #7875
    Commander TribalNugget's Avatar
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    Quote Originally Posted by Opeth007 View Post
    Oncidium is love, Oncidium is life but this is too much.
    200+ hanas and results:


    LOL. Why don't you combine them with your lv. 80 Oncidium? You can open up all her equipment slots.


    Last edited by TribalNugget; 04-23-2018 at 11:19 AM.
    <= That hair, tho...
    MAKE PESTS GREAT AGAIN!

  6. #7876
    Community Staff HydroKirby's Avatar
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    @etrensce Simply put, attack is calculated against defense. Damage is calculated way at the end.
    http://flowerknight.wikia.com/wiki/C...ge_Calculation

    As you can see with the formula, attack is twice as effective as defense. That means that increases/decreases to attack will have more of an impact than increases/decreases to defense. By contrast, damage changes happen after attack and defense are taken into account.

    If you're asking which is better in battle, attack increases and damage increases should have basically the same effect. But defense increases would be only half as effective as damage reductions (only Provoke provides this).



  7. #7877
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    @HydroKirby Based on my understanding of your formula, it would seem that damage and attack up is multiplicative. In that instance it would seem that damage up is stronger than attack up point for point on the assumption that attack up is really easy to get elsewhere (this assumes that damage up is an independent multiplier and it doesn't add to any other multipliers e.g. crit damage). It's not uncommon for a team to have 60+% increased attack up which would give 1.6x based damage. An additional 15% attack up will give 1.75x, however an additional 15% damage up will give 1.6*1.15 = 1.84x increase.

    On a separate note, just checking, does rarity growth preserve ampule already invested? Might be time to invest in Adenium.


    FKG ID: 131471598
    IGN: Hyuna

  8. #7878
    Community Staff HydroKirby's Avatar
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    @etrensce I made the same argument over a year ago and was shot down with logic I couldn't really follow. Sadly, the guy who disagreed with me had disappeared ever since he joined the army. One thing's for sure though, crit wasn't a reliable thing to build a team off of and crit multipliers were non-existent or unnoticeable at the time. It and boss damage multipliers could have really strong implications on the damage formula.

    Edit: Oh, and Ampules are always preserved.



  9. #7879
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    @HydroKirby Hmm... yeah if damage up is calculated independently it would be a pretty strong stat to have. If it is lumped in with attack up then its pretty boring then.


    FKG ID: 131471598
    IGN: Hyuna

  10. #7880
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    Quote Originally Posted by TribalNugget View Post
    LOL. Why don't you combine them with your lv. 80 Oncidium? You can open up all her equipment slots.
    Sure i will. Those girls from my newest gacha, 200+ hanaz and 7 Orchid, the boost rate is real.


    Never forget 28/11/2014, RIP my girls:
    Kumano Kai 56.
    Kiso Kai Ni 70.
    Yuudachi Kai Ni 75.
    Fubuki Kai 80.

 

 

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