Results 81 to 90 of 140
12-12-2016, 01:40 AM #81
12-12-2016, 01:46 AM #82
@Kuropo Well we'll see how good this thing actually is in the future.... since it apparently works in it's special Jet phase and the normal aerial and bombing phases...... i smell a lot of plane losses already. But since i dont own jets myself i can only talk about hearsay and speculations....
Also my German engineering senses smell Me 262 coming in the near future and those senses are real since i work in the engineering branch..... well i hope they are coming or else.... (Tanaka please don't let me down on this one) ... i'll look like a damn fool for announcing them....
Last edited by Raven2k5; 12-12-2016 at 01:57 AM.
12-12-2016, 02:03 AM #83
The best use for the jets in LBAS I can think of, a priori, is to have these jets replace regular fighters in LBAS in sortie mode. But then again, their range severely limits their use.
12-12-2016, 02:14 AM #84
@Kuropo Well if the tradition of max range boss nodes continues in the future, they are usless for LBAS purposes. But maybe Tanaka is generous enough to let them be used in earlier maps.
12-12-2016, 02:35 AM #85
- Join Date
- May 2015
- Kanoya Airfield
- 18 Post(s)
If LBAA do use both dive and torpedo in their damage calculations then no point in me getting the Jets since the LBAA will outdamage them.
LSC Successes: Maruyu 23/6/15, Akitsu Maru 1/7/15, Bismarck 6/7/15, Taihou 10/9/15
LSC Failure Count: 23
12-12-2016, 02:36 AM #86
12-12-2016, 02:55 AM #87
@Kuropo Well that would be pretty neat indeed. :D but seeing that most stuff in this game is somewhat WW2 related i dont think we'll see proper tanker aicrafts..... but knowing Tanaka and Kdkw even that might be a possibility in the future!
12-12-2016, 03:05 AM #88
These jets might indeed be good replacements for LBAAs if their range is not a problem.
We still don't know about their consumption though, compared to LBAAs.
Keep in mind that I have not delved into the LBAS mechanisms deeply though. Correct me if I'm wrong. :O
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Although I'm an advocate of "challenging" events, long maps deduct all fun from this game, with high consumptions, long sorties (therefore more time consuming), high potential retreat rate, 0 evasion at boss node, 0 damage at boss node, "p2w" Hayasui barrels "mandatory". Nope, not again please.
12-12-2016, 03:18 AM #89
@Kuropo Well the problem with all this stuff is, how is kdkw going to satisfy newcomers, veterans/long time players and whales alike. I think giving the option of choosing your difficulty was a big move in the right direction. But even so, there is probably more than enough people who go hardmode even if it's way too advanced for them and if they dont make it, they are dissatisfied with the game.
But i agree with you on the fact that creating long ass maps, that can only be cleared by pay to win strats on hardmode is not the way to go. If they go too hardcore with hardmode difficulty, even veterans will get offended.... balancing that stuff is really complicated. So i can forgive some of their past mishaps. But like i said, they shouldn't slack too much or go overboard!
Damnit i just noticed this is way off Topic... sorry about that. xD
Last edited by Raven2k5; 12-12-2016 at 03:29 AM.
12-12-2016, 03:35 AM #90
Although these maps took me significantly less attempts to clear than Summer 2014 E-5 (70 attempts), those were a lot more frustrating ones, for the reasons I mentioned before.
I think Summer 2015 was the most "successful" one in terms of balancing fun and difficulty, especially with the introduction of aircraft proficiency and air battle nodes. I somewhat miss the latter too. Recently, it seems to have been replaced by air strike nodes since its introduction.
I should indeed quit this off-topic conversation (and go to sleep anyway).. :O